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Posts
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Whops, I wrote astral instead of overdrive for some reason.
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Messed around with some basic corner FC combos since I hadn't seen any good ones in videos. Best one i found (on Jin): 5C ch frog 8D 2C 6A jC j236C 5B jC j236B 5B 6A 4B 5CC into: dash 6A BBL: 5553 dmg dash 6A BBL 236A 236A8D BBL: 6553 dmg overdrive dash 6A BBL: 6203 dmg overdrive dash 6A BBL 236A 236A8D BBL: 7803 dmg (7863 if the last 236A connects) You might need to do dash 2C in the beginning if they're too far away.
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I'm pretty sure that's Rin-hime.
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http://www.nicovideo.jp/watch/sm15841613 Rachel vs Lambda at 5:10 The j236a lvl 3 j2c trick is still in it seems (at about 5:55). The same combo does 5722 in CS2 compared to 5361 here.
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If you have 50% you can do BBL after the level 2 j2C and continue with 8D 236A lvl 3 2jC 214A 5CC 236A super jump 9 double jump 9 j2C (level 2) dash 5CC dash 3C 214C 3C -> frog oki 4.7k dmg (from ch 6A starter) You can skip the level 3 j2C if you don't have wind for it and you get 4.5k damage. Still very good for a corner carry combo using 2 wind and 50% heat.
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Just saw some new vids featuring Matsu, and he performed perhaps the coolest combo yet. http://www.nicovideo.jp/watch/sm15708015 (at around 9 min) midscreen ch 6A 5B (super) jump jC (hold C) 5D C 2D jump cancel j2C (level 2) land 2D 5CC (first hit whiff) 214A dash 3C 236A dash 4B 5CC dash 3C 214C 3C -> frog oki 3 wind for corner carry and 3.5k damage from ch 6A is pretty nice. You regen most of the wind anyway with this ender. You can also do it from ch 2C 2D 5B etc for 4 wind and 4k damage. It worked on Jin so it should work on most characters. edit: You can also do it from a throw with 4 wind
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You can do 3C 8D 5B 9 jC 2D etc on all characters if you time it right. It does more damage then using the jB jC version of the combo.
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If you do the combos I posted you WILL have a pole in the corner. If they randomly get hit by a frog in the corner when you don't have a pole you can do 5b jc 2d dj9 j2c (lvl2) etc (the second combo). On some character you have to do 3c 8d 5b instead of just 5b I think.
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I would like to point out that if you do a 5cdc frog 3c (in the corner ofc) you can almost always do frog 3c (1hit) 236a dash 4b 5cc (a little delay between the hits of cc makes the ender easier) dash 3c (1hit) 214c 3c (1hit) frog You spend a lot of time on the ground during the ender so you regain quite a lot of wind, you will have everything back after the frog on oki is over. The only time you can't do this combo is if you start with ja overhead -> jb 5b 6cd for corner carry midscreen. Works fine from pumpkin -> dash (2a if you want to confirm easier) 5b 6cd corner carry though Also if you do 5b 236a after the oki frog and they get hit by it (if they are mashing or trying to jump out) you can do this if you have no meeter (5b 236a and frog) -> 3c (3 hits) 214c jc 2d dj9 j2c (lvl2) land 2a (whiff) 5cc (first hit whiff) 214a dash 3c (1hit) 236a (frog hits) dash 4b 5cc dash 3c 214c 3c frog oki 4300 damage. These combos should work on most characters.
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You've probably missed some option. I tested this combo out today, and I found that if instead of dash 3c 236a you do just 5b 236a (5b will be at pretty much max range) you lose like 1 meter and 30 damage compared to the dash 3c version. But since you don't dash, the 236a pole won't be offscreen if you do 5b, so you get an extra pole on oki (two if you plant one as meaty too). Compare this combo 2b 5b 6b 5d3c 8d 5b jc 2d dj j2c (lvl 2) 2a (whiff) 5cc (first hit whiff) 214a dash 3c 236a (frog hits) dash 6b 5cc 214b oki 3221 damage, 38 meter gain to this 2b 5b 6b 5d3c 8d 5b jc 2d dj j2c (lvl 2) 2a (whiff) 5cc (first hit whiff) 214a 5b 236a (frog hits) dash 5cc 214b oki 3194 damage, 37 meter gain (and a pole on oki) Also, since you don't do dash 3c, this combo is easier than the first one, and it's pretty much impossible to drop it (assuming you land the first 5cc correctly). edit, forgot 5b after 3c 8d
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If you have that much meter and wind you can just do this instead. 5b 5cd 3c BBL sj8d j2cd (lvl 3) BBL 214a 5cc delay 236a (frog hits) sj9 delay dj9 j2c (lvl 2) 2a whiff 66 5cc 66 3c 214c 3c -> oki (you have regained frog meter here) -6927 damage If you omitt the second BBL you get 5817 damage It seems you guys have forgotten about windless lvl 2 j2c combos after BBL or something edit: If you do an extra lvl 3 j2c after the second BBL (using 1 wind and j236a ) you get 7182 damage.