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SymVicious
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https://www.youtube.com/watch?v=lT_pPKqP-q0 https://www.youtube.com/watch?v=I50RI0G27mk
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Great damage off of 2s,2d,hair car starters. https://www.youtube.com/watch?v=UeWn0rjC-yA
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#GGXRD-Millia Meterless/Pinless Mid-Screen Relaunches https://t.co/HMapnb9lGg
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Corner hair car silliness https://www.youtube.com/watch?v=ac8x_fcmjlA Potential for higher damage???? https://www.youtube.com/watch?v=R686X6mym8o&feature=youtu.be
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Really good stuff Teyah, sound advice all around. I do feel a little different in a few areas though... - I feel pin still works really well in this matchup, I've gotten a lot mileage out of it vs every Sol I've played. No question it's not xx levels of broken but still works amazingly well in most matchups, even vs Sol. - As far as BS vs bandit revolver I would recommend using 5p instead since its free and also gives you a full combo. - Secret Garden oki vs Sol is amazing, to add to this I recommend saving meter for H disc YRC, the YRC DESTROYS their reversal timing. Using these two options for oki can really neutralize his reversal game. - One more tip, do not let Sol put the fear in you (usually happens via his DP), if you are scared of Sol he jumps to S tier.
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So I played this matchup with Kensou at Final Round quite a bit and recently with Shinsyn (wish I had played it BEFORE the tournament =/ ) and I believe its 6-4 in Chipp's favor. Which is an improvement from AC/AC+r which felt like 6.5-3.5 (maybe even 7-3). I think the two biggest new factors that help Millia out are S disc YRC and Blitzshield. Using meter on these two options works well and nets you a big reward. S Disc YRC to punish predictable run in attempts or ground teleports and Blitzshield as an AA option. Blitzshield as AA is a godsend, you cannot use any of your AAs vs him, at best they clash but usually it's a counterhit and you eat massive damage. You shouldn't be pressing too many buttons as a Millia player as it is but in this matchup you have be even more selective than normal. It's hard to get a huge punish off IB I found myself settling for a stray f.s after IB in most cases. It will likely take longer to get your offense going so remaining patient is key. His midscreen mixup is not too bad to deal with and being able to blitz the crossup j.h mixup makes it even less threatening. The corner mixup is pretty scary, just remember when he does wallcling drop>j.h; if you are on 1p side block right, 2p side block left. Lastly I think taking to the skies is not a bad idea in this matchup, j.k and j.p can contest his air normals fairly well, max range J.d can also put in work. Pin doesn't seem to do a whole lot vs Chipp due to the fact that he is even faster than you, he is always out of the effective pin range/can get out of it easily. One thing I tried was airdash away from him and throw it as he runs towards you, it worked occasionally but I don't see it becoming something reliable it's just a hard read at this point. Will definitely be experimenting in that matchup to try and find ways of making pin effective.
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My #Reload inspired GGXrd Millia CMV https://t.co/GvePlRQZ5s
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Been meaning to dig into this since like January(lol) , I've only been able to get the meterless midscreen throw combo on seven characters (MI,SO,PO,FA,EL,AX,SL). Just curious if anyone has found more?
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https://www.youtube.com/watch?v=TW5aMWWn-ZY Millia meterless midscreen throw combos and a few rose setups.
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Making tier lists can be fun, though I don't put much stock in them. http://www.mmcafe.com/tiermaker/ggxx/index.html?tc=ya0-trdsg5daeb9ee6h5eai78jbkcdf5afbce7e28kbtg4kscb9ug39ncdd8cdc38kmpcdjhg6g88jj0ccf06lh2ccf4cdhmg4fng6f8ea-bkg-naSym S Zappa S- Jam, Faust, Dizzy, Chipp A+ Millia A Baiken, Pot, Johnny, Bridget, Slayer, I-no, Testament, Anji A- Axl, May, Ky, HOS, Eddie B+ Justice, Kliff, Sol, Aba, Roboky, Venom
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[Xrd] News & (Theoretical) Gameplay Discussion
Sym_ replied to Shinjin's topic in Guilty Gear General
Couldn't find you vs Ogawa's team but I did see a vid where you beat KA2 and Koichi in AC. Holy fuck dude, that is impressive. -
[Xrd] News & (Theoretical) Gameplay Discussion
Sym_ replied to Shinjin's topic in Guilty Gear General
So because Ogawa's raw shadow summon gets punished once in a match he is playing the character wrong? Even though in the very same round he later does the "correct" summon(which gets punished) as you would label it? He took a risk, it didn't work out but he had a burst. He used it, got the shadow back and ended up taking the round convincingly. Ogawa knows to change up the shadow summoning, even the best Zato players will get their shadow summoning punished from time to time. You then point to the start of the second round and state this is the "correct" way to play simply because he throws out a f.S, even though again the shadow gets punished. Your justification for this is due to the shadow not being penalized, but had the Ky player not dropped his combo Zato would be in trouble. That Ky combo started with 5hs which means good damage and Ky running oki on Zato who has no wakeup options. You're really reaching with this bold claim. -
Ino and Millia cmv https://www.youtube.com/watch?v=LoqM0wNIcq4
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GGAC+ DUSTLOOP PSN MATCH MAKING CHATROOM
Sym_ replied to Hokuwokk's topic in Guilty Gear Online Play
The PSN chat is dead, everyone is in the skype chat. -
Guys I highly recommend getting into the skype group it is a lot easier to get matches that way.