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Everything posted by YoYoCheese
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[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
Potemkin -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
These videos are awesome Isuna! Azrael's Astral is all kinds of awesome. It easily one of my favorites even though it's so new. -
New interview with Ed Boon: http://www.eventhubs.com/news/2012/aug/24/boon-people-embraced-mk9s-story-mode-will-carry-over-injustice-staff-members-pushing-competitive-community-features/ EDIT: Ed Boon hints that The Joker might be playable (Who would've guessed? lol) and says that Dr. Fate could get in with enough fan demand. http://www.eventhubs.com/news/2012/aug/25/ed-boon-hints-joker-being-injustice-gods-among-us-roster-dr-fate-could-be-included-enough-fan-demand/
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[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
I would just do it like this: -When you win, you gain points based on their rank relative to yours. (You get more points if you beat a higher ranked opponent.) -You do not lose points for losing. Nothing is more discouraging than knowing that one bad session could cause you to drop down a rank, especially for beginners. -There is a really high point cap to compensate for the inability to lose points. Ranks are spread out throughout the whole range. -Number of matches played, number of disconnects where you were at fault, and win-loss ratio are all displayed below rank and number of points. This way, you can get a more accurate idea of the opponent's skill. It's more impressive to have a high rank and relatively few games played than to have a high rank and tons and tons of games played. The only real problem I see with this system is that it won't be accurate for the first people to achieve the higher rankings as they would not have had the opportunity to face higher ranked players like those who come after them. -
Here's some of the story info from that interview with Mori for reference sake. -There will only be 3 story modes + a True Ending. You switch between several characters throughout each story as opposed to just playing as one throughout and all three stories are interconnected. -Each story has a different boss. -Bullet is based off of a beta design for Tager. Her drive is what Tager's was originally going to be. -Amane was Tomokazu Sugita's (Ragna's JP VA) idea. -Amane plays some sort of role in Rachel's plans. -The Six Heroes and Sector Seven are both central parts of the plot. The Six Heroes subplot will be concluded in this game. -Arakune speaks in coherent sentences now. -Bullet and Azrael were both specifically created to have a major impact on the plot. -Azrael was created as a character that actually has a reason to be fighting the entire cast. -Azrael has a "deep relation" with both Tager and Kokonoe. -Bang will play an extremely important role in the story. -Chronofantasma means "the illusion of time." -CP was originally intended to be the last game in the series, but they're having trouble wrapping up the plot and he mentioned that it probably won't be. -Mu and Lambda are confirmed to not be playable... but he did mention that both would be in story mode... -There is a currently-unannounced boss character. -He dropped a hint (and nothing more) that Saya might be playable in the console version. This is not a confirmation! -Jin does not have a new outfit because he's not the kind of character who cares too much about what he's wearing.
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Sackboy, Ratchet & Clank, DmC Dante, and Spike are official now. http://www.joystiq.com/2012/08/14/dante-sackboy-ratchet-clank-and-spike-join-playstation-all-st/ UPDATE: Trailer UPDATE 2: Character specific trailers! Spike Sackboy Ratchet & Clank DmC Dante
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[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
No word on the new themes (that I know of anyway), but Mori confirmed that all of the old character themes have been remixed. -
Catwoman confirmed! http://www.youtube.com/watch?v=iLqZqi9iYk8&feature=player_embedded
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[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
You're a little bit late to the party bro. -
Sackboy and Raiden leaked (again). Possible leaks of Jin (Tekken), Kazuya, and Ryu Hayabusa. Confirmed false. http://www.eventhubs.com/news/2012/aug/08/sack-boy-and-raiden-leaked-playstation-all-stars-battle-royale/
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[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
According to Google Translate (reliable source, I know), they're calling him Emperor Azrael so maybe he's the leader of Sector Seven or something. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
They probably just made it up. You should check out the BBCP TV Tropes page. lol -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
Azrael sounds like he could be absolutely terrifying if he gets his offense going good. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
Did you miss the one where she takes off her jacket? -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
Thanks Isuna, you're awesome! :D -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
wut When did I ever say or imply that the 100 heat version of that super is practical because it looks cool? -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
What SoBa said, although it probably looks cool. The 50 heat version might have practical use however. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
I think that Overdrives have the potential to be very interesting. The only thing I'm even a little skeptical about is the fact that they get better the lower your health is. That sounds very much like a comeback mechanic. That said, I agree with TM, it's way, way, WAY too early to tell how good or bad it is. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
"Some people think that they can outsmart me... Maybe... Maybe... I have yet to meet one that can outsmart Bullet." ...I'm sorry guys. In other news, I might drop Platinum (don't hurt me!) for either Bullet or Azrael. Amane is awesome, but he doesn't seem like my kind of character gameplay-wise. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, the game does have a new setting and this is also the beginning of a new story arc. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
Nu got brought back to life at the end of CS. For Mu, they could just give Noel the ability to turn into her Murakumo form at will (without the whole mind control thing). In story, she doesn't use it all the time either because she dislikes the form or because it has a new (story-only) drawback or something. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
Several characters have the red background now such as Hakumen's Yukikaze. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
So does anyone know what the characters are saying the trailer? -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
I was really hoping for Jubei and Kokonoe... but the new characters are pretty cool so I'll let it slide. -
[CP] News & Gameplay Discussion (Old)
YoYoCheese replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm calling it; Amane is Tenjo's son. /speculation