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Medic Haus

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  • Location
    Portland, Oregon
  • PSN
    MedicHaus
  1. Man, if there's anything I've learned from these Cecil combo videos, it's that 6C is the only starter that matters and no other starter exists. I've been trying to explore Caligula a bit, and it's proving to be...difficult. His damage is awful midscreen, and though it gets better in the corner, it's still lower than the rest of the cast. Has anyone else tried messing around with him? For anyone that's curious I uploaded a video of some meterless midscreen BnB's for Caligula yesterday.
  2. Apparently juggling with c.5B after Sisca's 214214A allows her to chain c.5B and f.5B into each other endlessly.
  3. This frame advantage on block display thing is actually really impressive. I'm messing around with Reinhard blockstrings, and 5D on its own has a frame advantage of at least -270 (distance dependent), because of the huge recovery on Cletia's animation. However, if I use 5D mid blockstring, the frame advantage listed will apply to Reinhard instead. 5AA > 5C > 236A > Delay 5D gives me a frame advantage of about +10 on average, more than enough to run up and continue my string. Very cool.
  4. You have to land the first 236HS from far away. It's really situational. 5HS > 236S > BRK > 5HS is actually really hard. The idea is to cancel into 236S immediately, BRK it as soon as possible, and then do 5HS ASAP. If done properly it should almost look like you BRK cancelled 5HS into 5HS. I wouldn't worry about learning this though, it's a bit too difficult to go for in a match and by the time you actually get a chance to land that combo, they should be dead halfway through it. 23 Yep, your translation is right. Her interactions with most of the cast aren't too interesting, but that one's pretty cute.
  5. I think Chartette's most damaging combo so far is: (corner, counter hit) 236HS > 236HS > 2S > 5K > 236P > BRK > 5HS > 236S > BRK > 5HS > 214S It does enough damage to (probably) kill every character in the game, but 5HS > 236S > BRK > 5HS might not work on some characters. I can't say all that much about her gameplay wise, but as someone else pointed out, her meter build is awful. Walking and dashing seem to be her most efficient method of gaining meter. 5S > 214S is pretty damaging for how simple it is, is really easy to hitconfirm, and builds a bit of meter. 5HS seems to be pretty good for tech punishing, but I don't know if it'd be any good against an actual player. Her Original Action doesn't seem very good to me. It can be BRK'd, so you might be able to get a simple combo after it, but it's really hard to actually land. I think she's fun so far. Flawed, yes, but definitely fun. Definite sub, potential main if I figure her out enough.
  6. Jesus christ, that 9300 damage Hyde combo... EDIT: Oops, make that 10000.
  7. Zeromus pretty much nailed it, good job. A few things I'd like to add: -Oki Meta-Super is scary. Really scary. Figure out the odd spacing on it and abuse the hell out of it when you can. -The black holes are all extremely unsafe at close range, even on okizeme (with the exception of the A version, but you have better options than that). -The arc on 6B and 3B makes them surprisingly good anti-airs at midrange. They can be airblocked, but they can't be punished due to the ridiculous pushback they cause.
  8. Oh, oops. Can't believe I didn't see "round" up there. I'm kind of afraid to try this game with three rounds though, it sounds like it'd take a few years to finish a match.
  9. 3 bars and 180 seconds is the standard in most games, from what I've seen. I've watched a few matches that were only a single round though. How do I set it up to play like that?
  10. Yeah, I'm also messing around with Lambda/Jessica. It's a really nice team, other than the fact that you can't benefit as much from the extra chip damage Jessica gives you.
  11. ^This. I'm getting pretty tired of all the people insisting that she's a zoning character when her rushdown is so much better. Hell, she's better at rushdown than few other characters.
  12. It's ok, someone else got me a link for the manual patch and it works fine.
  13. I can't get the 2.20 patch working, I keep getting the following error message: "The upgrade patch cannot be installed by the Windows Installer service because the program to be upgraded may be missing, or the upgrade patch may update a different version of the program. Verify that the program to be upgraded exists on your computer and that you have the correct upgrade patch."
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