Mmmm, it would be great to see a gatling table and some frame data in the near future - That should a lot towards frame trapping. Most JP players love to block so it's hard to find a match that shows you what they do in a situation against one that doesn't.
Btw, anyone whos played a fair bit online, how is that quick-dash-roll-sorta'-thing that I can't remember how it's inputted or named.
Does it spark a lot of trouble in pressure and is it really hard to bait or punish? It seems like jump-ins can be difficult to use as mix-up due to the mechanic (Not sure how much of it is invincible).