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Everything posted by dakidukno
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Well yea, the wolf options make it so that you have to guess less. Just wanted to point out that this could be useful if wolf gauge is low/gone.
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Wakeup teleport OS courtesy of Souji Valk: https://www.youtube.com/watch?feature=player_detailpage&v=jMn2uXNS284#t=380
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Valk vs Kokonoe is pretty simple. The first one to get in essentially wins. Neutral is where the real struggle is. Neutral Human Valk doesn't do much to Kokonoe. He has to chase her, and can only punish her tools (fireball and graviton) while he's in range. Since she's faster, she can get away and start setting up against him easily. In wolf form, Valk has to watch out for 5C and 3C. 5C in particular gets nasty hitstun on CH so you have to learn where the range is on it. Fortunately it actually can be punished with a beast cannon or 6D/4D > j.A on whiff. This is not the case with 3C however. Backdash it/jump or 4D if you can, but other than that you have to respect 3C when it comes out. Beware her 6A during wolf pressure strings, the charge animation has head invincibility. Graviton - Wolf Valk doesn't give a damn about raw graviton. He can run right past it, 6D away from it etc etc. If you stay near it, the opponent can deactivate it and CH you, so the general idea is to get away. The danger starts when there's a fireball involved. Fireball - Thankfully, Valk has a lot of options to punish this. During the startup animation (listen for her audio cue) you can punish with 5B, 5C, 236A, or w.236A. If a graviton isn't down, you can pressure her freely, just remember that you have to actually HIT her to get rid of the fireball. If a graviton is down, be wary that h.236A might whiff because of the pullback (slightly worth it because it gets you away from the graviton). Learn the range. The idea is to PUNISH this immediately to stuff the fireball. Once the fireball is out you lose a ton of options; wolf form is no longer safe and you're likely to get CH'd while trying keep her out. Corner Winning from here is going to be hard. Use your burst/counter assault. If you can read the blockstrings and block her IOH j.C you can get a punish and escape. 6C > j.2C is deceptively tight, dont be fooled into trying to mash out of it. Its generally the same for her. Put her in the corner and she has few options to get out. Her fireball super is the greatest threat, but you can bait and punish with w 4D. I also recently discovered that w j.214A clashes and stuffs the fireball from coming out, but I dont know about the exact timing so I doubt its a reliable option. Again, remember her 6A head invul and be careful when doing wolf pressure, particularly 6D > j.A. [Disclaimer: Im really shitty at this game, take my advice with a few grains of salt]
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Oh I see. Thanks. Doing to 236B to catch delayed tech seems risky to me though. Yea I think I'll stick with 3C in any case, seems like a smart move when you mention the frame advantage.
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Just tried it with Ragna and Noel. Works just fine on Ragna but whiffs on Noel.
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Is it just me or does the 236B ender not work on everyone? In my case Ive been trying to do it on Kokonoe with no luck.
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dakidukno PSN: dakidukno Florida/US I'm in your care Kiba senpai
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Lets give it a shot shall we
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Fearless Night, New Indie Fighting Game
dakidukno replied to Hecatom's topic in Misc Fighter Central
Look good, my wallet is ready. -
Footage from yesterday's KK stream if anyone missed it: https://www.youtube.com/watch?v=XnBrEyuYiw8 Also hi guys. I really need to spend more time on DL lol.
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Gah, as far as tourneys go the next recent one is in Tampa D:
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Sup people. Im a random who lives all the way in a "city" called Palm Coast. I'd like to stop being so random. My question is, how far do i have to travel for casuals?
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Im definitely down. I need to play with solid people so I can level up. My only problem is how confident in my skills ill be in by the time we start, since I'm still pretty new to BB.
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Hm...honestly it might be because I was running recording software at the same time. I'm proabably only losing like 5-10 frames during recordings, at any rate. EDIT: I found a buttload of Cecil tech last night, thanks to some suggestions from Fuji. Cecil can do some terrifying shit from counter hit lol. Gonna put it up on the wiki after I run some more tests tonight.
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I do too. Some of the songs are beast, like Main's theme and the mirror match song. I just wanted to experiment with the sound a bit. I like how it turned out, and the UNIB OST is pretty godlike.
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Ooooh, I see...fullscreen corner carry. Good stuff. I'll add it to the wiki. EDIT: I made a music edit and replaced most of the in-game songs with the UNIB OST (and a little bit of Melty Blood). Feel free to grab it if you're interested.
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Your notation is kinda lost on me...
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http://www.youtube.com/watch?v=QCYcYu1Mos8 Cecil midscreen BnB's. Now time to work on corner stuff.
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Currently streaming some training mode with Cecil if anyone is interested.
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Get xsplit? You can set it up to do local recordings. I have no idea if it is still free or not, but that's what I'm gonna be using. However it is kinda CPU intensive. You have to have a decent rig. I can vouch that it won't cause lag like MEE or Fraps tho.
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Good stuff Baiken! I'm gonna put up some Cecil stuff soon, I found some interesting uses for some of his buttons. I'm absolutely horrible at coming up with long combos though, so Ive been spending time trying to make some damaging midscreen stuff.
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Cecil isnt on the Wiki ;_; Id be willing to add the info I have but I can't add him myself.
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My time to show the world how free I am. I'll be down when the PSN rounds start. Also ull see me on DL a bit more too (RIP MM).