Jump to content
Dustloop Forums

SuperFX

Members
  • Posts

    109
  • Joined

  • Last visited

Everything posted by SuperFX

  1. anyone got time to head up to AI this week? I got hecka tokens sitting around.
  2. Lipton Iced Tea - SuperFX (MA), Klaige (AN), Kamui Moon (HO) Demongodcrush posted that Slaw Low Tier was him, Diety Soverign, and Xploit Neo, which means the third person on P.M.S was KLT I think
  3. good shit man
  4. Man, I need to give him shit about that name next time I see him. How fucking stupid Didn't he have a different handle for each tournament he went to for like a year?
  5. the best place to hang out is right at IAD range, so that if he uses slidehead you get IAD jh ensenga for free damage. OR you get lucky CH into mf lvl 2 combo I really have to believe Pot isn't scary until he knocks you down (obvious I know); then it's a party for him and you are in deep. So if you can get KD in this match you can have your own rushdown party. a few things to remember: -Never be overzelous with MC and dashing in; you will get bustered, it's only a matter of time -air slash is good. Low IADs with js-> ensenga give you some much-needed damage and can really get a Pot player flustered and possibly doing something stupid. Using js as a poke is also great and generally unpunishable -be patient. Half the time I'm fighting Pot I'm on the other side of the screen, waiting for him to come to me. As he advances he will move into the ranges where you can punish his movement options. wait that shit out.
  6. It's all good. There used to be a good I-no in Stl before AKA started playing her during Slash, but the guy quit a couple years ago, I'd say probably at the beginning of Slash
  7. I suppose I didn't make it clear, but if I'm trading with note there it's CH I-no; I'm not talking about just kicking the note. And while it hampers his mobility, it simply becomes a guessing game with note. If I can sj when I see note, normally it not only didn't hit me but I don't have to waste any meter to avoid it. The hardest thing against I-no for Johnny is not getting air thrown all day. He's huge and slow and since Johnny seems to win most air v air in this match (air slash is good) you have to avoid being predictable. I honestly don't see this match as any worse than 5.5-4.5 in I-no's favor. As for your matches with A3, I'd have to go back and watch them but I think you're talking about big combos off CH 6p and stroke, right? If so, those are mistakes on Johnny's part; most anyone can get big, meterless damage if he catches the opponent in CH; I'm talking about offensive mixups and I-no really isn't scary without meter in that case. Dangerous? Sure, but who isn't in this game on offense? Edit: A quick note about 2H. It can totally save JO in tricky situations, but the move is too risky and I know (from experience) that JO can start treating it like a panic button, which will get you killed. It's better to learn distancing for anti-airing with shit like 5p, 5k (it works), 6p and punch finer. Don't use 2H unless you KNOW it's going to hit or you have the meter to RC
  8. quick things to note: - if you're getting hit by the note you're doing something wrong. Johnny has good sj mobility and should never be getting locked down by it unless it's on wakeup. - 6k is important. It goes through (and counterhits) chemical love if I-no tries to space you with it, and you can use it to trade with notes (you take more damage but you're not locked) - bait supers. It's really easy for Johnny to get in someone's face and make them nervous enough to waste meter. While it's hard for Johnny to punish I-no's supers, without meter she is much more harmless -FD. if you can fd one mixup the next one you can counterhit with either 5p or 5k or sj out I don't think it's a very hard match for a Johnny who plays patiently and picks his spots
  9. that's cool, and certainly useful. thanks for the heads up:eng101:
×
×
  • Create New...