Okay, so I got some random playtime tonight, since John decided to stick the board in and let me test it out. I played Heart. As soon as I started playing, the pace and flow of the game felt really weird. A little slow, I guess, but once you get used to it it's pretty easy to move around.
I honestly hadn't really read up or knew anything of what to do, so I was doing basic stuff. I'm not going to talk specific combos, since I don't even know if the combos I were doing were the best I could be doing.
Guard cancel seems really good. So does dash back - attack as a way to make people whiff and punish. The boost seems to add a lot of good defensive options, I think. I like it a lot.
I would combo into down forward C launch, too, but the only way I knew to pursue them was to blow two boosts chasing after them into the air, combo, then forward boost to tack on a little more damage onto the combo.
I honestly didn't use "card" specials much. The supers seemed easy to get out of. I only used activation as sort of a "burst" when I was about to die. I really didn't play around with them enough, though.
ANYWAYS. I guess I'll have to look up to see what I'm supposed to be doing, but overall I feel like this game is fun, but not terribly difficult to pick up, especially if you've played games like ggxx or melty blood.
Jeff, if you learned any good stuff with Heart, feel free to share! I'll probably be working on her for awhile at first, then move onto Kamui.
I guess I should take Chibi's advice and see what SRK says...