-
Posts
23 -
Joined
-
Last visited
About K0rn4lsky
- Birthday 03/03/1995
Contact
-
Website URL
http://guiltygearonline.webs.com/
Other Info
-
Location
Czech Republic / Europe
-
It would be cool to have a failed version of FB Jigoku Tsukkomi that would come out when you press D after failed Sen no Sen and that would cause instant stun to Kliff. I think it could make people more careful doing the stun combo, with a heavy potentional penalty for mashing. Anyway otherwise I don't find Kliff broken at all, maybe they nerfed 6P too much. It's so slow
-
GGs to Fur, you are one of my favourite #R Dizzy player!
-
OK I've finally managed to catch the alien that appears in (#Reload online) Paris once in a while. His presence doesn't affect gameplay anyhow. You can encounter him pretty much in every game mode (yes, even in vs online). I'm pretty much sure most of you has already seen him at least once, but I send a picture as a proof Was this easter egg present in the vanilla GGXX, XBOX version etc.? I also remember I found a Slash (I assume it was slash because the stage was dark, not sure right now) screenshot with a whole flying saucer flying in the background above the boat (at least what i remember) few years ago. Anyway, is this just an easter egg without deeper meaning, or does it have to do something with GG storyline? references anyone?
-
Evening gentlemen, I was just trying out various stuff in training mode vs I-No as opponent when a strange thing happened. I used the recording mode and give I-No commands to IAD backwards and send a note (236j.P) (wanted to try Jam's parry move). I gave the note just the basic trajectory down and cut recording. When I used playback the note normally came out, but as soon as the recording sequence finished the note instantly dropped to the ground. This works always, as long as Dummy is set to crouch/jump, not when it's set to stand however. I'm sure the note trajectory has something to do with this... First I though it has something to do with setting dummy to crouch (like CPU mashes Down input at insane speed), but as described above, it does the same when you set dummy to jump (the note drops, doesn't rise). I also wonder what does it do with the EX I-No's move (couldn't try it out, i haven't bothered with unlockables yet). Even if you do note at the top of superjump and lead it upwards, it drops almost instantly afterwards. I'm sure you're capable think of possibilities it opens in competive gameplay. Here's a picture to give you basic idea how quickly it drops: Any idea what is this caused by and how could this be efficiently used in matches? I've only tried it in #Reload (with online patch) Sorry, no video (*i'm on laptop, therefore i can't afford recording video. Perhaps someone could do it?). I've neither found this mentioned anywhere on this forum nor in GuiltyJakes videos (I haven't checked them all though, especially the new ones). Thanks for reading. GGs to everyone I've played recently and sorry for lags *
-
ggs to Yon
-
so it was actually YOU, wow O.o! I actually picked Eddie because of 1, Ogawa (no comment) 2, your awesome youtube tutorial ... I've learned almost all stuff I know from that video( Even though I still have big troubles with SG loops (keyboard lockdown problem + I still haven't properly learned the timing)), gaps in pressure & defense (and hell yeah, I'm backdashing too much, I know ). Anyway, thx for tips, I'll summon more often
-
GGs to Wedfg, My new favourite Eddie player. Sorry for quit, I g2g...
-
AC S color version in #R ♥
-
thx, very useful about vs. Testy section, not sure what does "activate trees" means, but if you Break the Lawn under them, they'll come out and they may kill Shadow Edit: btw: there's also a videoguide on youtube.com ( /watch?v=DaLXyvw6284 )
-
GGs to Zeppelin, even though you're leaver it was fun playing against you
-
any vids with top Zato-1 players? btw (OT): why was KY top tier in Slash?
-
In #R GG mode you can cancel any normal to Burst, now that's shit for DP/Blue Burst baiting. Also all character have IAD infinites (at least vs Po) and since almost all normals are Jump cancelable, some charactes are horribly broken and can achieve 200%+ of their normal combo demage... It's awesome, too bad you can't play GG mode online... Also GGX mode Johnny - SSSSSSSSSSSSSSS+++++ tier. Repeat Mist-Shit-Coin x N now that's funny. I've also tried to learn some FDC combos but it's pretty hard
-
Just for lulz: OK, HnK included (Yeah, that green thing is Toki) Sry no BB character... "ToDo": Smooth Sol, Find better font, ?change colors?
-
New version of Firefox
-
Also "works" with Blue style, Tager style and Hazama style