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Nuruhuine

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  1. Hugh, B and C isn't really what I call good. On the other hand, there's no way I'm gonna play a character I don't like such as Testament or Potemkin. So I guess I'll try my luck with Jam and Slayer. Thanks
  2. Thanks for the insight guys, I think I get it now, just have to train now. I was wondering, is Chipp any good in this version of the game? I really like the ninja type, but in every video I watched, he got utterly pwned by Potemkin (or whatever the name is) and some other chars. From the infos I found so far, Chipp seems to have the smallest life gauge in the whole cast. This is quite a bummer. I kinda like Jam the kung fu girl and Slayer too, but Slayer seems to have a very special gameplay with heavy dmg per hit. I rather like the combo frenzy type of character.
  3. Hi there Ladies & Gentlemen, I'm an avid SFA3Max player and I wanted something new for a change, so I tried GGXXAC+ and so far I gotta say I really love it. I'm playing on a PSP btw. I figured out that the easiest way to get started would be to play the Ruy/Ken kinda guy to get all the basics right, but heck, the gameplay has nothing to do with SF at this point. It's so much more complicated. So I read a few guides and watched a couple tutorials but there are still a few moves that I just can't pull off no matter what. For starter, the Jump Install thingy in this combo: S 8, 2D, BR(1) FRC, H, Jc D, SW I don't know if it's the exact combo but it was very resembling. The point though is that I "store" a jump after doing the "S 8, 2D" part and I should be able to use that jump after the "FRC, H" to continue with "D, SW"... But for the life of me, and I probably trained for at least an hour, I just couldn't pull the damn move off! Sol always lands normally on the ground and to keep the opponent in the air, I have to continue the combo from the ground. Then I have another problem with mid-air combos: I launch an opponent in the air, I jump to continue the combo, but Sol won't do the second jump. If I hit during the first jump, I can't get him to jump another time to chain the combo. So how can I do to jump, hit, second jump, hit again without falling on the ground? I even watched a Chipp video when he jumps like 3 times while hitting like there's no tomorrow. Can anyone help me with these, it's driving me nut! Thanks!
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