Negative-Zer0
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Everything posted by Negative-Zer0
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Erika does NEED to get in though. Erikas only move that actually goes full screen is Shoko (the fat one right?) and even then that is easily counterable. Yellow Guard doesn't make her game usleless, but you can sit here in tell me that it doesn't hurt it.
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I don't think he can do that. This is more in the moment mechanic since the timing is so tight.
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Quite the contrare. Watching all of those Erika Kumite videos, the characters look like a little breathing room would benefit them a lot, which is exactly what this pushblock does for them, though the timing is tight, so good reactions and decent reads are needed to even use it properly. I gotta play games with my friends again. See how this mechanic affects the game and matchups (not that we really know any, lol)
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This new pushblock ( or should I say push back) is completely counter Erika.
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Well, i have gotten it to work with Kunagi and Ren, but i don't know how. ■ System · Immediately before the introduction of the guard. Behind the guard just before the arrow keys (← or /) to hold in defeating. Increased B-gauge success, and has the effect of increased knockback. I have no fucking idea what this means but i have seen a new yellow guard with a sound que to boot. I don't know how it is preformed though. I happens by total accident.
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How exactly do you do the new guard thing. I have gotten it to work and get a yellow looking guard, i don't know how to do it. This can be useful in competitive play.
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The master of corner lockdown now can corner carry from pratically anywhere on the screen. I can carry from corner to corner.
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1.06 is out
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Its strange becuase it works like its supposed to?
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We should makeit a mission to record data in this game on the wiki. As in, lets make a list of things on the need to know basis. Tactics Advanced Tactics Frame Data Hitboxes Etc.. I kinda want it to look like the garou Wiki. Perhaps even videos displaying BnBs and advanced combos, and playstyles. I don't have the necessary knowledge of programming or programs to get frame data or hitboxes, but i can try everything else. Like how kunagis a is mashable on block and can be dash canceled for a blockstring.
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Erika is still top tier without some special buff in BBM, and i think comboing into her BB Break does so little damage that it is not worth it. BB Break is almost a waste of meter to those characters anyway. Making the opponent move slower in manbou's was kinda cool though.
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That agito was a fucking beast.
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Who said this game had tame mixups?
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LMAO, GameFaqs finally got a fighting game they can enjoy. No cheap shit. AHAhAHAHAHahahah/laugh
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As far as that kunagi video i watched, that kunagi was not abusing her godlike blockstings. She can basically push you to the corner and do some real damage. But he just went with straight ABC chains which isn't a good blockstring. C is not a good way to end a blockstring, i just end with low b into a b fireball. But i delay hit to see i can get a hitconfirm. That Erika was godlike though, and so was that rouga. I think that Erika could've done a little better but that rouga showed me some b dash mixups i didn't even know. Then again, rouga is like my 3rdary. toodles.
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Do Kunagi and Erika next. Can you also get hitboxes? (no pun intended) Distiguishing them from Hurtboxes is very difficult.
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Yea i wanna know if it is bad or good as i await my LEGIT copy of the game to arrive.
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Wait, is the online bad? Has anyone played someone on a good connection? Btw, not that anyone cares, but Erika is now my secondary and i am back to trying to break Kunagi again. In fact, her 5A can be chained into each other as a blockstring and pretty much nothing you can do but eat it, or take the damage unless you are hieta or sanzou who have Super Armor on run commands. You can also dash cancel (not really cancel since the recovery is stupid quick) into more to get them into the corner, lows, and grabs. Not sure about IADs, becuase you have to be positioned right in order for it to even hit and not miss completely. You can counter it with B-counter, but it needs to be Yomi timed to hit. TKed Fireballs are godlike. Especially the B verision, which puts you back on the ground immediately. This is great for Okizeme games. And since fireballs can't cancel each other out, I don't know if this makes Agito better or worse, since he'd have to eat something every time he throws something out. Btw, NEVER get cornered by Agito. That is like the equivalent of death.
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Can we get this type of wiki page? http://wiki.shoryuken.com/Kim_Dong_Hwan_%28Garou%29#Hit_Boxes_and_Frame_Data If we can get the hitboxes and frame data from someone, with netplay, i think we can make accurate tuts now.
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if that it what it wakes. I will admit i am a pirate, but I guess I will buy it now. The game has already proven that it is worth the money. Someone link me to the palet web thingy.
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Well, the things in the front are for names. Thats a start.
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Ok, someone who speaks japanese is going to have to teach me what to do.
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AAWWWWWWWWW SHIt. Downloading now. LINK ME TO AN IRC.
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Wow. Erika vs Sanzou feels like 9-1.
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Trick works. WHY IS THERE STILL NO FB COLLISION. I thought that is what the collision glitch meant.