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Fish

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    Fishfuddah
  1. Same as Forum ID Fishfuddah
  2. I would like to join.
  3. just a first idea, I guess there is more to it. This combo is just the route that did the most dmg for me, without losing the corner. [corner] 236[H]>214K[6] \/ 2H(3)>(5HS>delay 6H)>623S(crit)>214S>236[H]>214K[6]>j.K>5H>6H>236H ~280 dmg 7k cal also [corner] 5D~6 2H(1-2)>5H>6H>623S(crit)>214S>236[H]>214K[6]>j.K>5H>6H>236H 175 dmg 6k cal and IAD j.S>j.6HS>2K is good and confirms into standard combos
  4. [50 meter]Throw>RC>66>2H(2)>5H>delay 6H>623S(crit)>214S>236[H]>214K[6]>delay j.6HS>5S>5H>6H>236H ~190 dmg 6k cal <- does more dmg if you hit both hits of the 236[H] has full screen corner carry.... or you could also side switch by dashing, pick your poison
  5. I meet someone who had the old FRKZ theme available as BGM. I have bought all alter memory dlc but the song wasnt included, anyone knows how to get the theme?
  6. 28>262A basicly the 2 from the the sj does not buffer long enough so that you could do 2862A. So before you get into the trigger zone of the bumper you need to rebuffer the first 2.
  7. Tried to find the most ressource friendly/stabil 3cfc 4 seals combo in corner: 3Cfc>2B>5B>923B>5B>5C>6D>623B>2B>5D>6C>j.D>tkCnail>2D>j.C>j.2C does w/o Seals active 4,7k, gains 33 meter only 1 nail req.
  8. I read the article and agree. so here some thoughts of my own. - if you care about the tournament importance of BB you need to do 1 thing: invest in the tournament scene - by invest I mean: use your free time and money to attend or organise - got no money? promote the game itself, show it to your friends, talk about it, use boards: Keeping the Game in the active Disscusion means keeping the game alive Beeing a College student in germany where the FG-Community is very small and the BB community therefore tiny, I myself am confronted too with Money/Timeshortage, it pains me greatly to see BB drifting in unimportance.
  9. The essence of all the FRKZ-Combos listed till now are fairly difficult execution wise, because of their loops I feel that I should post some simplier, but less deadly combos Tsuuna uploaded a lot of FRKZ combos on utube, some are quite the BnBs. All credit therefore goes to him Midscreen Cornercarry air to air Ch.jb improved midscreen my own BnB midscreen combo is this: (j.4c) j.c>5B(>2b)>2c>6Dash 2D>6Dash 5C>6Dash 2B>9Dash j.4C>6Dash j.4C>j.D>2Dash 5C>6D>Daifuka ~5800DMG does not gain 50 heat
  10. ...6C>IAD j.4C>j.623B land-dash>5C>6D... (5053DMG) this also works on p2 starting position I personally just cant the IAD stable
  11. found a decent mid screen command grab combo midscreen p2 starting position: 623C>RC>5C>9236C land-dash6C>(j.B>)jc.4C>j.623B>land-dash 6D>623B>5B>2B>jc.B>j.4C>jc.4C>j.C (4874 Dmg) the first j.4C whiffs on some hitboxes(hazama,litchi,noel,carl confirmed) use j.b>j.4C instead for like 50 dmg less if your leaning towards a corner: ...6C>j.623B>land-dash 5C>6D>... (5057 Dmg) edit: another ender is 6D>Daifuka 5334/5540 the ender can also be j.B>j.4C>632B land Ashura for 5615/5790dmg when you did the p2 starting version the opponent gets an instant recovery after the ashura pretty lol and I dunno why this combo works like everywhere cause u can switch sides after the rc for ppl who have problems with the c nail cancel-> you can buffer the howl thing after you tapped 5C
  12. Me like new poking combos: (4)6A>5A>Renka(1)>dustloop (2771dmg) possible without CH, pretty sick (2)6A>5A>5B>dustloop (2244dmg) (1)6A>5A>5b>Guren>3C (1552) surprise kishuu throw after the guren is pretty funny right now (3)4C>Guren>Dustloop (2332dmg) DAT pokecombo Confirmed, kinda (3) Airthrow > j.214C > 6C > hop > 2C > j.2A > j.2C > 2C > (s)j.2A > ad j.2A > j.2C > 2C > j.2A >ad j.2A > j.C > 5C > 3C
  13. never gonna happen midscreen command grab combo: 100% heat 623C RC 5C>6D>2363214C 5298
  14. havnt seen 2A so here are some: Midscreen: standing: (5A)>2A>5B>2B>6C>j.D>2B>6C>jc.4C>j.C true oki 1696 ( with 5a 1762) crouching: (5A)>2A>5B>6A>623B 1070 (1162) (5A)>2A>5B>2B>2C>623B 1327 (1409) Corner: (5A)>2A>5B>6A>623B>5B>6C>jc.4C>j.C true oki1884 (1943) keeps him nicely in the corner, omit j.4C for easier handling
  15. One FRKZ combo without corner, could be more effective dunno I am a netnoob FRKZ active, no corner j.C>5B>2B>2C>Fdash6>5C>dc.6D>Fdash6>2D>Fdash8>j.4C>Fdash6>j.4C>j.D>Fdash2>2B>623B or Ashura (4774/5362) looks pretty flashy with dashing through your opponent all the time, there may be a better ender but couldnt get anything out of 6C
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