Few things I'd like to contribute if that's ok.
If lambda does a 2C 3C up close, you must IB the 3C to punish it, if she's close, you do 236B to punish her. If she cancels into 214D after the 3C, use 214A to punish it. If you ever see Lambda do 236C, j2C to create a void, it helps so much. Also, while getting in, look out for her 4D (overhead) and Yukikaze on reaction. I think you can Yukikaze her DD too and she doesn't have enough time to jump away from it. Also, if you suspect the lambda will do an airstring into 214D, use 623AA to go under it and counter her.