Discuss useful strategies against Tsubaki here! I'll try and keep this updated with your suggestions and my own data at the least twice a weak.Seriously people there has to be something to say about our friend Tsubaki right? Feel free to throw up a post with your own data and speculation and i'll add it to the main post!
Platinum's matchup vs. Tsubaki is 5.0 which is good but don't get too ecstatic about it...
Punishes:Okay some basic punishes on Tusbaki are: Any whiffed 6C's as that has much recovery, after a whiffed 6c Platinum could just use Mami Circular and continue pressure and what not. 6a whiffed is highly punishable its really slow to come out after the whiff follow ups with 5c Mami and continue pressure however should the 6a be blocked you will need to mash out a 5a because she'll go onto 5c most of the time on block to pressure. You should pressure and punish Tsubaki whenever she has no charges because she wont have any of those pesky "D" version side-effects benefitting her. 22a,b,c,d are all pretty much safe on block or whiff, and depending on your range throw out a mami circular or 5b/c.
Anti_airs:I've seen that mystique momo works well to get those certain Tsubakis who like to jump up and charge. 6a,6c all work fine and 6c can set up overheads and pressure. Standard stuff Tsubaki only has one move (jcc) that she can come down on you from the air with.
Zoning:Tsubaki should be relatively easy to zone as she is rush-down and has no projectiles so the safest bet for zoning Tsubaki are mystique Momo'd(214D) Cat Missiles and Bombs as well as the cat hammer(be careful with the cat hammer as it takes a few frames to come out) Zoning Tsubaki is crucial because it will prevent her from getting any preliminary charges out.
Basic Strategy: If you play too defensive Tsubaki will be able to accumulate charges quickly with her new and improved 5d and with at least 1 charge any Tsubaki should be able to dish out upwards of 3000 damage. So basic pressure combos like 5b 5c mami 5d which will give you an item to zone with.Yes I'll admit I did not notice how fast she is, so your main choice of play style is simply to wait for her to mess up a blocked close 22x can be confirmed with your 5a or a blocked 236x well not 236d are decent openings. Remember she has great mix up so keep calm and wait
Item Strategy:
Missiles and Bombs: used primarily for zoning purposes keeping Tsubaki at bay and preventing charging. Exercise caution with these don't throw them out at random
Cat Hammer: used for zoning and getting overheads not much else in my book, but if anyone has better suggestions post away
Hammer: quake affect on the 16t hammer will allow you to get in but the hammer should be saved for combos
The Bat: fairly useful as a pseudo counter-assault to get Tsubaki off of your case preventing any big combos.
Misc. Details