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NeoGio0o

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  1. I'll do bang later today probably since it wont take to long seeing how legit his pressure is lol @ 6A and 623B. Probably will do a post on general positioning of haz vs tao as it's very underrated in it's importance in the match up. If I have time I will do something like this for every match up for archive purposes and so that people can start some discussions on the final month(s) of CS2 relevancy.
  2. Ok since this might take months I'll just help with this minor topic. 6A is inconsistent in beating 214D-A and unless you want to eat 4K when you trade with his 214D-C I suggest you heed my words of wisdom. Even though I highly suggest just IB'ing level 1 Ressenga and just mashing 5B since he would be at -1 and is force to block or eat counter hit damage, some people would rather just not block all together if your going to try and stop the stance use 1B and hit confirm it into 5C. Now the reason why I say 1B is because even if he attempts to do a frame trap using jabaki,2C,5B so long as your holding down back and pressing B (1B) you will block all frame frame traps so long as you pressed it once (think of it like the throw break option select). NOTE-This doesn't do to well to 2A,2A,2A stagger pressure due to how air tight it is so please keep this in mind. As for things like 2A,(delay),normal just don't instant block the 2A and you should be fine. Examples of how it works: any normal(s), 214D-A= 2B 5C into loop.Forgot to mention if hazama cancels 5C or 3C into stance over head you have to instant block the 5C/3C in order to use 2B, on normal block you can use 5B or crawl it on reaction. If your not comfortable with instant blocking simply doing a late back dash will work just fine. any normal(s), 214D-C=2B 5C 236A (your out of range to do 6A).Other option you have is 5B,2b,6A (5B,6A will whiff he stance cancels from 5C/3C) and as always a late back dash gets the job done just fine. any normal,214D-B(this is a counter hit setup used to score big damage on people mashing their way out of stance)=This one is a bit tricky in the sense that you really need to get the timing just perfect I recommend practicing with this since if done wrong you will hear a nice loud counter,but if done properly 2B will not come out and it's simply a matter of blocking and punishing. Sometimes 2B will duck right under the flash kick if they cancel their stance a little late which makes it easier to punish,the most important thing is to not to do it to early or you will be in a world of hurt.Other options include back dash,barrier jump away,crawl. any normal(s), jabaki(simple counter hit setup but he doesn't get much damage of it)=2B will not come out on normal block only. (no punish jabaki is +1 and pushes you back pretty far). Other options you have off instant block are crawl 3C punish,and as always back dash. 2A,5B,6A=you HAVE to instant block 5B or else you get killed. If you instant blocked you can do 2B into 6A,but I highly recommend just Instant blocking his overhead (-8) and doing 5B,6A as your punish.On regular block his overhead is -5 so your in the clear to do dash 5B and start your pressure/hit confirm into loop if they don't block. You can also simply back dash the over head without having to instant block anything and punish the recovery frames. 2A,5B,J2C=If done properly you should slide under his instant air dash animation.If done wrong you hear a nice loud counter. Your last and final option is jumping away from the stance mixup and avoiding it all together,but you can not jump away from his 6A without barrier guarding as it is air unblockable (be careful of air grabs). SIDE NOTE- I have tested all the possible stance cancel normals and rest assured this works so long as you block all the normal's before the stance. As for hazama delaying his normal's, so far I have not found a time where this did not work when I did not instant block,outside of when he used his command grab in which case I got throw countered.Generally you want to use this technique when he is out side command grab range and when they are really relying on stance to reset the pressure. You can also crawl 214D-A,214D-B,Jabaki, and switch the momentum in your favor just be careful of 214D-C,you wont be in counter hit state, but 214D-C leads to an easy 3k+ and has a lot of push back on block. Alternatively You can use 5B but due to having no range it's not recommended. Generally you want to pretty much switch between all your options and not always go for one or they will catch on and mix things up for some scary damage,I personally suggest back dashing as of outside J.2C setups it's the safest option next to crawl and it returns tao back to her great neutral game. 2B should only be use if you really got the read on your opponent,on reaction, or on lower level players who rely on stance over head to reset their pressure and perform predictable block strings to accomplish this task. Though if your willing to take the risk the 2B technique can definitely make your opponent scared to use stance and could possibly just force them to eliminate it from their mix up arsenal thus making your job of survival much easier. NEVER USE 6A TO ANTI AIR HIS CHAIN APPROACHES EVEN ON IB IT'S HIGHLY INCONSISTENT AND VERY RISKY. *HINT*- to stop chain approaches you would need to avoid the aerial normal that is coming. what does tao have to avoid aerial normals? Your answer should be full proof if you block the chain, but it will lose to his j.2C. Good luck =3 Will be editing this post every now and then for accuracy since I kinda rushed it a bit.
  3. Hmmm I wonder what other tao normal is 7 frames and can be followed up by 6A....though since you will be hitting hazama out the air you should do 5C into j8D-A loop. *hint* has a small hurt box and it's a low =3.
  4. GG's to everyone I played had fun despite feeling a bit sloppy and having an overall bad day (damn shitty breakfast). Definitely going to come next time with much more patience and a good bag of anti mash tech. for those special players. Advacnenoob good shit coming from long island and taking second (lol @ makoto)
  5. lol this information is insanely wrong/inconsistent ...come on guys we have training mode for a reason please use it to avoid posting false information to newer players. Crazyape your on the right track hang in there, as for everyone else I pray for your safety in the battle vs terumi.
  6. I was actually talking about bang, IMO I consider tao a better character than valk and LK think Valk is S tier.......But as we all know US tier opinions don't count so umm yea fuck charging star. Tsubaki only character in the game that mashes harder than noel because she can do it full screen
  7. Well it looks like izayoi got eliminated by Gaileo making this assumption based on the soul fact I have never once seen Nezu beat izayoi in CS2.(lol low tier)
  8. Weekend looking boring so I'm coming for sure,hopefully I get there early enough to enter tourney.
  9. Jin has a very skinny aerial hitbox thus making him lower than you during the final part of the ender, in order to get the 236B x5 to work on jin delay the 3D input so that you adjust the height so that you are on level with him. Ender should look like this---> 2D~C -> j.8D -> j.5D~6 -> j.C -> j.8D~6 ->(slight delay) j.3D -> 236B x5
  10. This should be changed to Nov 4-6.That way it doesn't get out shined by seasons beatings also I don't think there is any event planned for that weekend,overall a win win situation in the sense that it will probably bring more people due to them having more time to save money for the trip (niggaz in NYC be broke).
  11. Though a tad bit inappropriate, I feel this must be done. Congratulations on that yellow tao finally going through an entire 2 acho videos holding a 200 psr....There is no tao that has worked harder than that guy. What's his name anyways? He definitely deserves the recognition.
  12. I will try to make it there today around early afternoon...hopefully I wake up. Is everyone still going today?
  13. So is anyone going this week to play BB? kinda want to do something this week before I start college.
  14. Finally got around to doing this one sorry for the wait but GOW3 occupied a lot of my time. Bang vs Tao has been a matchup that has always been in Tao's favor since the first game even in CS1 where bang was at his prime the Cat was still the dominant life form. So now that bang is much lower in tier and has gotten worse since CS1 it's safe to say this match up remains in Tao's favor. Still that is not to say bang doesn't have the tools and character potential to overcome the matchup. Bangs Pressure- Bang's pressure is rather odd because despite never truly being in the positive frames out side of TK D-nails Bangs blockstrings remain almost impossible to punish and for the most part safe on regular block. Most of his pressure strings consist of 5A,2A,TK D-Nails,cross up j.4B as the primary starters and canceling these normal's into either late 5B,6A,2B to frame trap you (even on instant block) and if you don't get caught in the frame trap they cancel into 623B (palm strike) despite this move being -7 on block due to the push back tao can not safely punish this due to her lack of range.On instant block 623B pushes you back less and you get a legit dash 5B,3C,J8D-A loop guaranteed punish (even though on instant block it's -10 bang does not believe in counter hit state so no 2C starter for you). Bang can reset pressure with Tk-D nails (+6 on block) and if your blocking too much he has a command grab which he can RC into 5k mid-screen, 6K+ in the corner, and 4.9k unburstable damage (requires him to have 100 heat). Other things to note is that bang is really good at catching jump outs and unless he is going for a command grab or something really unsafe your not going to have the frames to really mash out of any of his blockstrings. Unfortunately for Bang despite having such solid pressure his damage mid-screen without heat is pitiful. Overall his pressure is not something to be taken lightly his corner carry is not that bad and he can get decent damage in the corner along with some good ole BB oki. Bang's Anti air's- 2D (this is his best bet at an anti air due to the guard point), 5A( once in a blue moon it will happen), 5C( don't ask but it works....rarely), Ashura(waste of heat but legit). 2D is the closest thing he has to an anti air the guard point combined with the teleport and being JC makes it somewhat reliable, but it's insanely easy to punish on whiff and good use of triple jumps will get bangs to just not even bother. Ashura is the fire super he does in terms of being an anti air it definitely gets the job done and ashura is actually really hard to properly punish due to the flames push back and his quick recovery (will cover more on it later). Tao pressure on Bang-Bang's drives have never been good in this match up and so it's safe to say you can go pretty crazy with your pressure just make sure you always have a 2A in there to catch drive mashes (2D loses to lows and 6D loses to highs but has a lot of startup about 19 frames ).Overall pressure on bang can be endless the only thing you have to respect is when he has 50 heat, Ashura is generally safe and insanely hard to get a good punish best one I got was a 2B,6A punish from point blank range and it was on IB as mentioned before bang does not believe in counter hit state.Pretty much bait Ashura and return to neutral the super is safe on normal block and there nothing you can do to stop the 5A/6D/2D mash that comes after you block Ashura plus you don't have the health to take guesses. Neutral game- Hands down this is in Tao's favor bang needs nails to get in safely besides tao never being in one spot for too long making D-Nail approaches almost useless you can pretty much run away till the person wastes all his nails.Bang without nails means he has no way to get in on you which can make this match insanely easier. Bang really can't stop High J.D-B cancels too well and it's a good way to dodge D-nails. What bang really lacks is an air normal with an answer for everything so just constantly switch between ground movement and air movement and you should be fine in terms of approaching. I highly recommend at the start of the match you get the bang player to waste at least half his nails before making your approach that way when you have to block pressure bang won't be able to restart his pressure after 623B. Constant movement is a must in this matchup and don't be afraid to throw out a j.c or two bang really can't stop Tao's air options if they are spaced properly.This should be where most of your damage comes from more or less. Best tools in the matchup-Mobility like always is very helpful in getting around nails and staying away from bumper mixup, 2B is pretty underrated in terms of controlling the space in front of you when he is out of range to hit you with 5A/5B.In the air J.c and J.D are really all you need occasional J.A mixed with a few air throws stops bang from jumping out your pressure,2D has it's uses as well will talk about that more a bit later on.Pretty much be patient and stick to your superior neutral game to win the match. Getting out of Bang's pressure- Okay as mentioned earlier Bang's pressure is solid it's just his damage that sucks, but be warned damage does add up and it's good to know what damage is worth taking sometimes. On regular block 623B pretty much ends his pressure string and a lot of his pressure revolves around trying to get you to flinch and really getting in your head.I have had bangs literally command grab me 3 times straight without 50 heat to RC because I showed too much respect and then kill me off when i try to mash out in the end. Bangs going to keep getting baby damage mid-screen that will add up in time I recommend you keep calm and let this play out because the real mind games don't start until he has the meter to command grab RC you. Bang has a command grab sure you can mash out of it and jump away,but generally the bang player will throw it out when they know your not mashing or trying to jump away anymore. So it's important to learn how to take minor risks,would you rather lose 1k for getting caught mashing mid-screen or 5K because you try to block it out. If bang ever has 100 heat and you have less than 4.9K health im sorry to tell you this but your dead if you get command grabbed (command grab,RC,Daifuunka=4.9k unburstable damage). By itself his command grab does around 2K so it's not something you can just keep taking over and over again. What this all boils down to is that you need to learn how to read your opponent properly in order to really get out his pressure. Bangs pressure is all mind games an example of this is when you IB 6A you can backdash safely so long as he doesn't do 2C but if he does do 2C he can go into 623B and use D-nails to get BB oki. IB back dash is pretty useful when they are doing things like 2A,2A,5A,6A (frame trap),dash 5A/5B, just be sure not to abuse it or else they will catch on and start tagging your back dash for some easy damage. regardless of how small the damage may be tao has only 9.5k so you be surprised how quickly it will add up. One thing to note if you IB 5C(overhead chop) you can 5B,6A(must be done really fast) for free. A lot of bangs will do 5C,delay 5D,delay 623B to try and catch a mash out out in between while staying safe but this does not work if you IB 5C please do your best to IB this move or avoid mashing if you normal block, health is not something you have to throw away. Things to look out for- Do your best to not get command grabbed or mind fudged by people command grabbing you over and over try to keep a clear head and always make it your top priority to return to tao's superior neutral game. Ashura mash out is legit so respect him a bit when he has 50 heat avoid using j.2B when he has 50 heat it's really easy to ashura that because of how active it is and always try to bait it out and get him to waste his heat. No heat= no big damage of command grab/RC corner carry combos, stick to your solid and safe blockstrings and take small risks most of your damage will come straight from the neutral game so don't worry too much about mixing him up.Always bait out bangs drive mash outs by simply jumping away or just beating it clean with 2A (should be your main pressure/re-pressure tool against him) it will catch 6D startup and beat 2D clean. Bangs j.B-(Information from before)If he is right above you 2D beats it clean, but for the most part it's a spacing thing if you can get it to whiff in the air then you get a free J.D,J.C,CH. J.A can also be used if your really close and is very good if done either after you see him j.B or very preemptively. In terms of range it will trade with J.C if done simultaneously so I would recommend only using J.C if you can position your self above him since Bang's J.B obviously doesn't have a good vertical hit box. So the best way to deal with it air to air horizontally is to make it whiff and then using J.D to catch the recovery (I was surprised that he has recovery frames because lol bang), it is not wise to try and beat it head on because it's just free damage for bang. Your final option if they J.B and your still on the ground run up 6A. Worst case scenario it trades in tao's favor from my knowledge he cannot perform any actions after he uses J.B and it whiff's so he has to land, but for the record on hit he can cancel into his other jump/Air dash. Final words-Stick to the neutral game and make him waste nails nothing much can really be said besides use your burst early to avoid him from stacking too much damage on you, try to really burst his better starters like his over head and command grab combos. Saving your burst is not recommended because 623B brakes a primer and can be RC into another and another with 100 heat which will really deplete your barrier gauge, so try to burst in between rounds to avoid this happening to you. Keep a strong mind and use good judgement when trying to escape his pressure. As always be unpredictable with your approaches and try to lame out as many of his nails as possible.If you can IB 6A back dash and force them to 2C,623B (start blocking when this happens) this will end his pressure and return you back to neutral. where Tao shines. Overall Bang has a problem stuffing Tao's drives and air normal's consistently so throw them out every now and then to fish for counter hits. Will edit this post for accuracy and to add more info that i may obtain.
  15. Either learn to block........or IB hexa edge/mash distortion and let BB IB for you.
  16. GG;s to everyone I played sucks I came late and was unable to join the tourney maybe next time I suppose. I blame MTA for all my problems god damn trains and their busted tracks needs more tape if you ask me. Only shout out required Mahouko taking 4th place in BB gdlk nuff said.... Have a safe trip to japan Mynus good luck with your studies.
  17. Going to try to make it to this not too sure if I can seeing how late I'm going to bed due to netflix.
  18. PSN I.D-NeoGio0o Xbox Live-NeoGio0o Location-Bronx, NY Time Zone-EST (GMT -5)
  19. GG's to everyone I played in BB (tao Player), the event was hella fun and the amount of people that showed up for anime games blew my mind shoutouts to: LK-was very fun playing against you I still suck in that match up, but I learned a lot and talking to you was entertaining Omni-good shit on second place and lol at your pad during your casuals vs LK. Alex-Amazing rachel from what i Saw sucks we couldn't play due to how often your tourney matches came.Oh well i I will be making a trip back to xbox anyways. LordPangTong and friends-Always fun playing games with you and your buddies. Good stuff in melty blood and I hope to see you at summer jam. Braver-your tao needs to mash more counter assault Tempest you were there? 0.o
  20. This along with how early I have to get up in order to make it really doesn't convince myself it's worth going.....god damn heat waves -_-.
  21. Ok set your training dummy to crouching and set blocking to none. Then Pick any character in the cast besides litchi (crouching hitbox too small) preferably someone like ragna. Input 2A,5B,5D-6, wait, IAD backwards, J.C or J.B (doesn't really matter). Now if done correctly your air normal should hit, but no matter how much you try for some reason you cannot combo into 5B when you land and I Can't understand why. Even if you do something like 2A,5B,5D-6, wait, IAD backwards,(Insert air normal), JC, J2B, you still cannot get 5B to come out when she touches the ground.
  22. This may seem like a dumb post, but I was hoping someone could shed some light to a scrub tao. If you do anything into 5D-6, IAD backwards, J.C/J.B why is it she can't do dash 5B when she lands.Even if you use another jump before j.C/J.B she still can't do dash 5B into 6A. If the opponent it crouching you could do the IAD backwards,J.C,J.D,5B,6A, JD8-A loop (3 reps) does around 3.2K. Not sure how practical it is overall as a mix up seeing how the opponent must be crouching for this to work, just figured the fact she can't do 5B after the air normal is something interesting. P.S.-Xdest tao mirrors were really fun though I suck ^_^
  23. LOL you must be trolling all tao does is JD8-A loop X N. As for anything else just push buttons the more you block the less you playing BB.
  24. Best weekend I have had in a long time GG's to all I played. Shout outs to Biscuits-Maximum Efficiency lol nuff said St1ckBug-For being a chill dude and taking me out that laggy setup Zidane-for being helpful on hazama stuff Raiza-"Overheads are slow for a reason so I can push buttons" funniest shit ever AKira-Shiro-ASTRAL X7 by SKD and being on stream every match Mac-For sticking with hakumen Lordpangtong and friends-Hella chill guys Hellknight-For getting zidane round 2 7-3 lolololololol Also I should have slept more and tried harder against fubarduck I thought I made top 8 already and said fuck going for time out.LOL 9th place.
  25. GG's Omni-The matchup doesn't suck as much IRL but it still sucks to get hit. Astrals are always necessary SKD-2D cross up still as gay IRL though i was too tired to actually play or block to say the least.The games were still fun and I'm surprised/disappointed you didn't just astral me =/ Biscuits-Air throw out of J.b and bird= lol they really need to fix arakune as a character. was fun meeting SKD and omni though it was unfortunate on the lack of people that showed up thus making the pre ECT tourney just die in a hole....more people need to get out their house.
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