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radicaledward

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  1. Shouldn't this say "Anti-Air with MK and close HP"? I don't think I've had much success with standing HK for AA. As a long range poke it can be ok in certain situations. Crouching LP can actually be a pretty wicked late AA as well. If it is correct, then what jump trajectories should I be looking at for HK over MK anti-air?
  2. Should we maybe try to get a location listing for arcades that have the game? I know its a lot more prevalent than newer games, but it might still be useful. The rhythm gaming community does this for their arcade games (cause most of them are super rare).
  3. Cross post from SRK (when my dustloop account wasn't working): My first big question -> What are Anakaris' bnb combos (including primary situationals)? From screwing around I have s.LP -> s.MP -> s or c.MK -> c.HK -> U+Buttons but that's about it... There wasn't anything on the wiki when I checked yesterday. The normals explanations are detailed (although some are missing). I hope to find time to look around for videos and such on my own, but any videos or strat suggestions outside of what's already on the mizuumi wiki would be appreciated! Please also note: I'm a n00b. I will do my best, but I'm not used to practicing hardcore yet. I'm trying to ramp up my fighting game to a decent place now. However, this doesn't mean that I want you to tell me not to play Anakaris just because he is low tier. I think playing a low tier may be just what I need to motivate me to practice hard.
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