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Everything posted by BlueSky
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[CP] News & Gameplay Discussion (Old)
BlueSky replied to kosmos badgirl's topic in BlazBlue Gameplay
Nobody really knows yet, but i doubt arcsys would kick characters out of a game -
I love .hack, but I hope there will be a good variety of characters. .hack has a lot. ^_^ Hoping for Kuhn~
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
Screens for Yuzu and seth are up on the game's site, but that's it for now. And the game comes out in the summer? Hype! :3 -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
I thought Seth would be more short-ranged at first, like Linne or Orie, but a lot of his pictures show him dash-attacking all over the place -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
Im fairly sure gordy and waldstein will be capable of comboing character from half a screen away lol. Orie's stand is looking good here (http://www.youtube.com/watch?v=-zOuE_xV_74&feature=related) Don't know if this has been posted yet... but gord has a ragna color and orie's stand is looking fun ^_^ -
I would love this so much. <3 But any kind of extras would be great. Hoping for a challenge mode....
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
My bad, the scythes don't make use of pools, they just leave them. the nu/lambda-ish spinning wheel/waves use pools, and that's the only way you can get them out. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
Thanks! ^-^ The jedah blades use pools too, but they drift backwards and revert back to pools once they're done. The blood waves are going to be interesting though -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
I guess pool placement/usage will be important than. :/ Do the blood crystals leave/use pools? Also, the most pools I've ever seen has been two, so that might be carmine's max -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
Waldsteins normals are huuuuuuuuuge! O.O And carmine's traps/projectiles look amazing. Love what im seeing -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
Actual gameplay? Pure happiness for me then. the character select screen is soooo melty -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
Knife throws~ -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
Yay actual news! I guess Im one of the few thats excited for seth :3 -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlueSky replied to Hecatom's topic in Under Night In Birth
I came here hoping for real news. I was very disappointed. They need to release more info or people will lose interest and just not buy the game -
Yay aigis footage! Her orgia mode looks like it allows her to stay on the ground, but replaces jumping with flight. And after watching the second video, it looks like aigis can chase after people. Awakening super looks dissappointing, but eh, whaddya gonna do? Akihiko looks super legit, and it looks like his tornado gauge increases with each hit after he uses a certain special (Not sure what thats called, but you can go into other specails when you use it. Think its kill rush). Naoto's mudo meter looks hard to tick down, but itll be fun seeing pros get it to zero fast ^_^
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Its about rank. Different icons mean different online rankings
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PSN: BlackAlias92. Add me and maybe we can play later. Love the game so far, but any tips for using Vice's Decide? I know it connects to her hcb-fwd A/C command grab, but I cant find anything else *o*
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At first I thought he was just regular Kyo with rekkas, but NESTS Kyo looks a lot more interesting than I thought he would be.
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Love what they did with classic Iori in 13. Style is off the charts X)