Warriorkiller
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[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
can anyone confirm DD stopping the time? in the trailer everytime a DD was used the time would remain red, but stop to go down... -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
Install was the name of Tsubaki's Charge Drive (the gauge on top of her heat gauge) Need a little explanation on Overdrives, can you do it more than once? if you activated it, and screwed your overdrive, can you do it again later? also can you green burst after? if you have green bursted, can you do yoru Overdrive after? I don,t know if those are written on the PDF but please answer these if it is -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
guessing 236236D is FRKZ, because there is like a whole paragraph written before it, maybe saying you need all four FRKZ to unleash it -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
it's also on specific moves, I guess we won,t be able to crush guards with Ourobouros... with time we'll know wich one does it, and learn to barrier block those -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
arf that sad.. also can you confirm about Jin and his new DD? I saw nothing written beside the inputs, where I saw somethings written besides Noel's Thor, so i'm guessing Jin doesn't need to be airborne for it to work? -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
but you loose in matches -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
I thought Romanji were the symbols they used... wrong term then anyhow I could say I can't read Romanji because even if I understand the letters, I don,t know that the japanese words mean to be clear then I don,t understant Japanese ^^ -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
if you understant Japanese, can you look and see if Hazama still has the same awkward and stupid input for his astral? (gonna kill the guy who invented that input seriously) -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
that confirms the timer we saw as well as the Heat gauge splited in 4 for everyone -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
sadly according to the PDF, it's still very much present, couldn,t understand anything because I can't read Romanji, but I saw the word ''Stylish Mode'' and ''Normal Mode''... -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
because characters insta breaking your primers after one burst is stupid, and encouraged people to spam spammable and semi-safe move like Dead Spike, Lambda's dash, Jin's 2D instead of doing mix-ups to penetrate the guard, I say good riddence guard primers... -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
maybe, but I think that DD had something to do with his privat gauge, because if you look when he does it, it red with an X on it (kinda like when Igni's gauge is empty on relius) -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
pretty sure Amane's flower thing is his AH, since the Hud diseappears during the clip, just my 2 cents though -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
plausible, first one is when bang does his red DD, and second one is during the red Yukikaze... -
[CP] News & Gameplay Discussion (Old)
Warriorkiller replied to kosmos badgirl's topic in BlazBlue Gameplay
also I looked closely at the clock, and there are a few instances where the numbers are grey instead of red, thought it might be because the time is going lower, like a warnign that time is almost up since the first one that appears grey is 22 sec, but after I saw a 55-56 gray and saw a 36 or so red, so it's something else, also time freezes one DD! wich means we can begin DD a 1 sec and eve if it's a long one to start (like yukikaze/jin's yukikaze) and still kill him/hit him with it before time up, that's cool. I noticed one instance where the numbers still went down in the DD and it was during Rachel's Tempest Dahlia, before the very last hit, but this one is liek really long, so we'll have to wait for more confirmation about that... I can more or less confirm the theory about the timer powering up DD, because when Yukikaze turned red, the timer was decreasing and just when it hit, it stopped decreasing, because he managed to hit with it I guess?