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StarGazer

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Everything posted by StarGazer

  1. Happy Birthday Makoto. You are the best host for a tail like me ❤ We should gather in a lobby to celebrate this. Yazumatto should gather all fanarts by the end of the day lol
  2. 5CC 2D lvl2 > 665CC 2D > 2C CT > 214AC236D > 6A j.B j.D > 5D. Should deal like 4100 something You can try 665B6A although that doesn't work against Carl iirc. Also, Eda_Makoto used 662B5B6A after 2D lvl2 on me which might be quite cool since 662B can be input as 663B, is easier than 665B/5C. If you want a very easy and stable combo then you can go with 5B 5CC 2D lvl2 > 5B 5C sjc j.B j.B > land > sj j.B j.D\DP 6A after 2D lvl2 always hit Bullet late which makes 2D launch her forward
  3. Mori isn't the one responsible for gameplay changes. Its Pachi.
  4. Done editing it. It was full of mistakes, I might be still missing some gatlings here or there tho. People still call her good. The community has spoken, she shall stay low (´・ω・`) If BlueEyes tweet is correct, then PF (the normal version without OD) is also nerfed Corner damage got worse. Yeah true going for air ender would still lead to 4K. But what matters is the oki granting combos. j.B nerf made it so our combo route in corner can't deal as much damage while saving the orb oki. But going for Air ender should grant as much damage as we did in BBCP1.0 as air enders squeeze what left of combo proration. Edit: I need a better avatar
  5. No, where did you get that from?
  6. Matsu and Eda are leaving Makoto :v Nerf to PF? translate anyone?
  7. Goro vs. Tager, Bullet, Taokaka, Noel, Rachel, Kokonoe http://www.nicovideo.jp/watch/sm23155628 http://www.nicovideo.jp/watch/sm23155674 http://www.nicovideo.jp/watch/sm23155745 Youtube mirror http://youtu.be/A0qrVDLQZ2Y http://youtu.be/zXYz_-pzO2w http://youtu.be/jxp_I2xdArk
  8. http://www.twitch.tv/team_exe/b/513247426 Only the first match has Makoto, the rest is just Noel, Terumi, Kagura, Hazama... Victory acorn has the C button voice effect
  9. lol yup, i was surprised when i knew about the ninja nerf to OD PF, it went down from 1050 to 700 minimum damage i guess? I've read through a lot of tested combos, the damage looks slightly nerfed with the new routes? like 200 less damage for each confirm but then this is first day stuff so idk. Also, CT in corner combos just doesn't seem worth it anymore. Apparently Victory Acorn is useless...
  10. Yup. Big chance we are getting a backdash buff or if we are lucky; a buff to initial dash or some speed on our normals.
  11. As always, Makoto can get broken numbers when she uses Parry in the middle of a combo to cut down its P1. Its usually impossible to land in real match but with CT absurd spinning time it might be actually viable now to do as a punish to Kokonoe DD... But oh wait, CT is getting nerfed... hint hint
  12. Even though j.B jc j.B j.D works it will still be better to do j.B j.D because they lower you are to ground the more extra frames after landing you would have. j.B j.D can also make 6C > 214B (j.A)j.B j.D possible since you can't jump after 214B in BBCP.
  13. What about Makoto players?
  14. Called it So just like with Bang and Tsubaki, our overhead gets to be comboable on airborne opponents to punish those who roll/backdash/jump out of it. I can't think of a way that could make use of 6B inside combos tho, so the change will only make 6B starters comboable but it wont change our combos itself.
  15. Its hard to believe that Victory Acorn is going to be true. Its not even mentioned in the official changes. Makoto OD is good, not awful, not great, good. Now i would really appreciate it if you guys could stop with the 'she is going to be fine' thing as if we don't know. Its pretty stupid to read ten pages of the same useless post. We've been through worse so its pretty ok, actually the low tier hero thing is the only motivation left to play this character as she is horribly boring now with almost no learning curve to reward you for playing her The only thing we should be mad of is how ASW made Makoto from one of the most unique characters into this empty plain shell, words can never express how stupid were the changes to Makoto with each game. Seriously thinking about it makes me think that ASW wants to remove her or just don't care about her anymore. Only a big rework could save her now which is why i had no hope for this small patch. I don't think loketest changes get to be posted on the official site, hope im mistaken.
  16. Victory Acorn for Un-Unlimited Makoto? Gods are full of mercy, we don't deserve such an amazing gift
  17. Welp. Any words about 6B?
  18. We already know that this patch goal is to fix console characters. So you guys shouldn't be excepting any nerfs or buffs for Makoto. What we got here was simple changes to make the game more fresh.
  19. Popular tags for this game: "Noel's armpit are delicious" "7 years too late"
  20. Or even worse they could make it bounce high and reduce the untech time on it which means they could air tech and run away from orb oki.
  21. j.B jc OD is actually pretty big, you could turn random hits into big damage with it. The reason behind the j.B change is either to remove j.B j.B relaunches or to remove j.B jc OD, or both... CT nerf would be the one of less significance here. 6B change remains a mystery.
  22. Should we expect more changes or will this be the sum of it?
  23. The fact they made j.B being able to gatling to j.D already says how bad j.B is gonna be You can't have a character that looks good and plays good at the same time.
  24. The thing is, CT in combos is always an air hit. So its hard to notice such a nerf. The only time I hit CT on a standing opponent is when they miss up there block or after 46D RC. j.B change is a straight nerf to our abare. 6B change means its comboable now when you catch someone rolling/jumping/backdashing with it. At the same time it could be a nerf to remove Orb oki or a buff to introduce more combo options.
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