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Spalding007

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    Spalding007
  1. Ah. Darn. Just figured out a different way of doing it without OD, but is harder to pull off than that. Apparently I suck at searching. Props to whoever figured it out first.
  2. Just did Rachel's challenge 30 if nobody figured it out yet. Lv3 j.2c > 8D* (236A)x2 [5B j.c j.236a 2D]x2 5B > 6A > 236B 2D** > 5B > 6A > 236A > 6A > BBL > 236A BBL > (236A)x2*** Note*: Delay the 8D a little after landing j.2c **: Work on the timing on 2D after or before 236B since if it connects too high, 5B > 6A > 236A won't connect, but if they are too low you can't recover fast enough to 5B. ***: When you 6A into BBL make sure they are high enough so 236A wont accidentally hit because of SMP. Than your set.
  3. A lotus can screw up your timing doing lobelia loop combos, not sure if you can get some good mid screen combos with them but it's possible. 3C 8D brings people up pretty high, idk, be creative. B lotus is good with zoning since 5D makes projectiles fly faster. Also you can wind in angles you normally can't. B with A lotus zoning can keep people back. Should be great ways to utilize them that I'm not aware of yet. Welcome back btw. Your posts were super useful, learned a lot from them. Hopefully you can figure out Rachel's challenge 30. I'm one lobelia short from finishing it.
  4. Another quick bootleg lobelia corner loop. A little trickier than j.236A 2D one. 5B > 5CDC > 2B [5B > 6A > 236B > 2D]x2 5B > 6A > 236A > Dash 5B > 6A > BBL > George > 3C 236B 4532 DMG 50 Heat 2D timing is done slightly before the first 236B hits, and for the second 236B, you would time 2D right when it hits so the opponent would be low enough to hit with 5B > 5A > 236A Opponent techs into George.
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