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BenB

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    Paris, France
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    CBreaker00
  1. http://www.youtube.com/watch?v=Adi4jPDLnsk Here you go. A FCj623B combo that does 6.2k (with the poison damage), and 55 meter (for the daifunka). FCj623B>6C>JB>J4C>JC>Anail>A>623B>B>JB>J4C>JB>J4C>JC>Bnail>A>boom>C>Cnail>C>6D>Daifunka It doesn't work on Makoto and Litchi. To make it "work" against" Makoto, do Ashura instead of daifunka. There are no way to make it work on Litchi since the relaunch doesn't work on her.
  2. If you aren't close enough to the wall/you want a somewhat fullscreen carry out of FC j.623B FCj623B > 6C > jB > j4C > jC > 5A > 2B > j4C > IAD j4C > jC > 5A > 5B > jA >jB > j4C > j4C > jC I'm pretty sure you can add a j236A before the first 5A. Combo from Ashura RC on the corner Ashura RC > 2B > tk j623B > 5C > 2C > 623B > 2B > 6C > j4C > jC If you aren't facing the corner Ashura RC > j4B > 2B > tk j623B > 5C > 2C > 623B > 2B > 6C > j4C > jC Sorry if any of those were already posted.
  3. Here's a more stable version: 6C CH 5C 623B 5B 6C jc9 j4C j623B 2B j9 jB j4C j8 jB j4C jC j236B 5A explosion 6D Cnail dash 5C 2C ashura. 6707 damage 57 heat. I'll try to find a 7k combo even thought it may be a little difficult. EDIT: corner combo of course.
  4. You can also do 6C 8DASH j4C 2DASH 8DASH j4C jD 2DASH 2B etc. I find it more convenient.
  5. I just tried this: Shoryu in a jC 2C blockstring. Ragna can only ID if he IB, which makes jC 2C difficult to counter normally. Also, you have a lot of option off a single jC (IOH), like jC 2C, jC 3DASH 2A, jC 6DASH jC/j.4C... I know jC isn't all in FRKZ Bang's gameplay, but it's really good by itself I think. If your opponent tries something, just 2A counter into jC, that's almost impredictable as a reset, and it helps a lot. By the time your opponent realise that jumping can be used as an "easy jC blocking", then you can go for airthrow. And when they start mashing in the air > jB! That's how I play Bang FRKZ, so of course we won't get all along because there'll be some tiny difference between each player's gameplay. Btw, sorry if we were off topic, I won't redo this for sure.
  6. Oh you talk about THIS combo, yeah but that's just not the same to me (you know, like, I saw the combo once, and didn't try to remove 5B and add one loop). Anyway, here's the variation: j.C>2C>6 dash>5C>6D>6 dash>2D>6 dash>5C>2B>6C>j.4C>j.D>2 dash>2B>6C>9 dash>j.4C>2 dash>(8dash j.4C 6dash j.4C 2dash) x 4> Ashura = 7227 Damage + 57 Heat This variation doesn't work on Hakumen Hazama Valkenhayn and Litchi I'd assume, I'll try this later and edit the post. Also, this variation might not be worth learning if you don't want to deal with nezu loop. Now I think I'll try to optimize the corner combo, what's the max we can actually get in the corner atm? Just to save me some time. EDIT: jC>2DASH>2C>2D>4DASH>6DASH>623B>4DASH>6C>jD>2DASH>5C>6D>6C>9DASH>j4C>2DASH>5C>6DASH>2B>9DASH>j4C>2DASH>5C>6DASH>2B>6C>8DASH>j4C>7DASH>j4C>j623B>Ashura 8169 damage 66 heat here Doesn't work on Litchi, Makoto and Ragna (6D 6C won't connect so just switch "6D>6C>9DASH>j4C>2DASH" by "6D>6DASH>2B>9DASH>j4C>2DASH") I think it's useless to note that I was highly inspired by Nezu's combo.
  7. Well, I can't find it on the first post, so excuse my blindness :/ Btw I think I just found a variant that deals a little bit more damage, I'll post it later, probably.
  8. Have you already posted on the topic? Because I didn't find it when I first search it. Either way, thanks, this'll be helpful.
  9. Yes it does built it's own meter, except if you RC something right before it. http://www.youtube.com/watch?v=Nq0Uv43rPwc&feature=youtu.be Combo variation for the rest of the cast. Btw zeth, if you have a combo that does 7.1k off jC 2C other than the one I already posted, please tell us. I tried the regular combo with jC 2C but it's reach 6.8k max for me.
  10. http://www.youtube.com/watch?v=fM7BxGAvpp8&feature=youtu.be Improvement of the midscreen combo off jC. Doesn't work on half the cast :v
  11. because 6C =/= j.4C, and it deals more damage. I think it's the only reason.
  12. just find a gold burst mind OS: 5A 2A~6D, you have to input the 6D almost at the same moment as you do your 2A. Also, you have to input 5A 2A really quickly, if you don't, the gold burst will eat your 2A, and, 6D won't come out. P.S: this is a variant of the 5A 5B~6D 2B that was already posted quite a long moment ago. Btw, if you want to bait gold burst, there's an easier option select a lot less risky: 5A 2A. You have to input 2A as soon as possible, if they gold burst, your 2A won't come out and you'll be able to block the gold burst. REMEMBER: gold burst is positive on block, it's even +1 if you IB it, so don't be too greedy and respect your opponent gold burst. I guess it works the same way with 5A 5B. 6C jD on Valk? It seems pretty random though.
  13. Just found a "fancy" combo: Ground Throw cancel > FRKZ activation > 6C > jD 2DASH > 5C > 6D 6DASH > 2D 6DASH > 5C 6DASH > 2B 9DASH > j4C 2DASH > 5C 6DASH > 2B 9DASH > j4C loop x 3 > Ashura Deals 7327 damage and gain 56 heat. I know we won't see that often in a match but eh, we can always dream I guess? :3 @Kaeru: do you want some help for the 4 seals combo? I know the seal section isn't 4 seals only but I can always help for this. EDIT: just improved the airthrow combo again, I just added a 5C in the combo, so: AIRGRAB (with at least a single DASH remaining), 2DASH, 6C, 8or9DASH, j.4C, 6CANCEL, j.D, 2DASH, land, 5C, 6D, 6DASH, 2D, 6DASH, 5C, 6DASH, 2B, 9DASH, 5C, 6DASH, 2B, (9DASH, j.4C, 6DASH, j.4C, 6DASH, j.4C) x 4, land, 236236A (ASHURA) 7892 Dmg 59 HEAT Note: you can do this combo from airthrow cancel (when not in FRKZ stance) and then activate FRKZ into the combo. Still doesn't apply to Hazama Hakumen Litchi Valk.
  14. Just found a variation of your airthrow combo Kaeru: AIRGRAB (with at least a single DASH remaining), 2DASH, 6C, 8or9DASH, j.4C, 6CANCEL, j.D, 2DASH, land, 5C, 6D, 6DASH, 2D, 6DASH, 5C, 6DASH, 2B(9DASH, j.4C, 6DASH, j.4C, 6DASH, j.4C) x 4, land, 236236A (ASHURA) 7739 Dmg 60 HEAT Doesn't seem to work against Hakumen, Hazama, Litchi and Valkenhayn. I think it'll only be good to know that you can add 6DASH 5C 6DASH 2B after 2D just in case you really want the max damage combo, like, to make sure your opponent will be dead at the end of it. Anyway Kaeru, I didn't thank you for this awesome topic, so, thanks a lot :>
  15. jC 2DASH 2C 6DASH 2D 6DASH 5C 6D 6DASH 2B 6C 8DASH j4C 6CANCEL jD 2DASH 2B (j4C loop)*3 ashura 6951 damage (midscreen), give 55 heat. Sorry if it was already posted.
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