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Everything posted by bluzenblazen
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Fun thing in this matchup, if bedbro does task A' (the one where he teleports after it touches you) in neutral, you can flick it and combo buster while he is staggered. This only works if the ball makes contact with the front of your character model of course.
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- Guilty Gear
- XRD
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(and 2 more)
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Core Skills That Every Great Player Has Mastered
bluzenblazen replied to thekiyote's topic in Guilty Gear General
Oh, so I was doomed by genetics to get hit by that greed sever? Thank god it wasn't really my fault for not reacting quickly enough to an animation in a video game. My dad never blocked those either. -
Main Difference Between Online and Offline
bluzenblazen replied to Vowtz's topic in Guilty Gear Online Play
Reversal back dash becomes high impossible. And forget about whiff punishing anything with a pile bunker. It is also a lot harder to tell when someone loses their composure. I watch for body language in between rounds and during combos. Edit: etiquette also flies out the window. In person, you rarely receive an overly negative reaction to a match regardless of the outcome. Sure, saltiness happens, but I can't play online for a week without some kind of message about how bad I am and how much better they are even if they lose. The online fgc in general is like this though. Full of people that never make mistakes but lose somehow anyway. And if you lose and ask a question, be prepared for the inevitable "git gud" response most of the time instead of an actual explanation. -
I like that you are asking things btw, I just like organization.
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To answer your question, yes there are still re launches. They are very specific in this game though.
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We have a general discussion thread. The combo thread is for discussing what works in this game, not what you miss.
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[Xrd] Villa Vampir. The Slayer social thread.
bluzenblazen replied to bluzenblazen's topic in Slayer
Have a dandy Christmas. Rock out color 13 today and give the gift of pilebunker. -
Thank you for posting your matches btw. Hopefully more people will follow suit and put themselves out there. I should have some footage at the beginning of January myself and I hope everyone has a lot to say about what I can do better.
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Can't watch the sin match, at work. You play this Faust often lol. You can tell. Good job setting up counter hit opportunities. The only suggestion I have is to maximize your damage vs Faust. He is fat as hell in the air. Some general notes. Work on consistency. Maximize your touches. 6p more. Don't ignore 2hs as an option in the corner. I know it was nerfed, but if spaced at the tip it will catch people not blocking or pressing quick buttons on wake up.
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New character. Hard to give advice on. The only thing I suggest for now is more disrespect of his back turned oki. I d step on wake up a lot in this match to get away. Also if he has his back to you in neutral do more d step into throw to call out the counter and make him we one guess it as an option.
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Yes, but its late has a ton of throw invulnerablity. This let's you mix between it, throw, or low after the under pressure whiff.
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This version of slayer is finally starting to click for me. I have to be way more on point than in ac+r with my neutral buttons. I also have to condition people way more to get fat damage. But damn does he do well when you make people press things at the wrong time. Like if you do 5.d6, c.s, 6.h, p dandy, s, delay s. The overhead won't combo and will get a ch if they press things. Tried mashing throw and got ch.
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J.h, 2.k, 2.d for knockdown. I suck at getting j.d to work after j.h. and if I delay j.h long enough it misses on counter hit and let's me 6.h confirm.
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[Xrd] Villa Vampir. The Slayer social thread.
bluzenblazen replied to bluzenblazen's topic in Slayer
Color 13 is Slayer Clause. -
[Xrd] Villa Vampir. The Slayer social thread.
bluzenblazen replied to bluzenblazen's topic in Slayer
Slayer literally has no bad colors in this game. -
I know it's early, and I am usually not a pessimist, but does Slayer feel lacking in this game to anyone else?
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Does anyone have advice on the zato match up? I feel lost. I don't think I can bdc jump and faultless to get away midscreen after I am knocked down. I am for sure losing this match in neutral though.
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I think comboing into sdd does more damage, but can't get a knockdown that has decent oki afterwards. On ch you can hit twice with the super. Does 180.
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You can do helter skelter, straight down dandy on Faust.
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Can you get 5hs after crosswise on everyone? Having trouble on Potemkin.
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Hey everyone, what are you guys doing post crosswise heel?
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I can tomorrow after work. If no one else has by then. Does anyone know if crosswise heel into 5hs works on Potemkin? I can't get him early enough to juggle. Have to use c.s. Maybe he is too heavy and falls faster?
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5k is an amazing spacing tool. You can jump cancel it and airdash j.s to get into your opponents face. You can also buffer it into mappa and still be safe. If mappa hits, you can rc into stuff. 6hs will catch people low airdashing toward you as well as people trying to jump away. It leads to fat damage and has a massive hit box. I use p d.step into slash quite a bit if my opponent is conservative with their buttons or likes to press quick normals when they feel uncomfortable. On counter you get decent combos especially with tension. 6p can beat a lot of good pokes with its invincibility, don't know mid screen combos though. Pilebunker is a high risk, high reward neutral tool. It has its place.
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[Xrd] Villa Vampir. The Slayer social thread.
bluzenblazen replied to bluzenblazen's topic in Slayer
Yup. Paid already. Need those 12 days of lab time before locals. Plus KiT is early January so I feel 2 weeks of practice is very valuable. -
[Xrd] Villa Vampir. The Slayer social thread.
bluzenblazen replied to bluzenblazen's topic in Slayer
I will feel shame every time I lose in front of her. And he sounds too young imo. At least we don't have Sliiiiiidehead to listen to though.