CyberAkuma
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About CyberAkuma
- Birthday 10/13/1983
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Maryland, USA
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Rise of Incarnates (Bandai Namco Games/PC/F2P)
CyberAkuma replied to SoWL's topic in Misc Fighter Central
Well, there is this: - https://www.egmnow.com/articles/previews/hands-on-rise-of-incarnates/ We'll see if that holds up by the time they start talking about possibly adding in more characters. But for now, it's better than what I hoped when "F2P" came up. -
Rise of Incarnates (Bandai Namco Games/PC/F2P)
CyberAkuma replied to SoWL's topic in Misc Fighter Central
Certainly looks like it could be fun. And until SE gets around to announcing a console port of Gunslinger Stratos (another Gundam Vs. style game from the makers at ByKing), I can see myself playing this, too. I'm definitely game. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
CyberAkuma replied to InWithTheAshes's topic in Misc Fighter Central
It'd also help that the two front men behind Valkyria Chronicles (Producer Ryutaro Nonaka and Director Takaharu Terada) are in charge of this game, too. Frankly, I'd be more surprised if characters from other games they were involved with find a way into this game, somehow. I believe that House of the Dead III and Skies of Arcadia are on their resumes, for example. Terada even got a "Special Thanks" shout out on Shinobi (PS2). Any representation from those three series alone would make me giddy, let alone if they reach back any further into the SEGA catalog. -
Pretty much. The next games SNKP puts out have to be part of a viable business model that will both allow SNKP to a) form a foundation that could stand to be expanded on for the next few years and b) shorten the lag time between releases. 16-17 months to make ONE KOFXII/XIII character, according to a quote by Producer Masaaki Kukino? Yeah...something had to give.
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Same here. But after SEN/Edge of Destiny, especially, I definitely need more proof that they'll actually live up to that term. SS deserved much better than having the likes of SS3 and SEN be associated with it.
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Dengeki FIGHTING CLIMAX: Announced at TGS.
CyberAkuma replied to InWithTheAshes's topic in Misc Fighter Central
Very true. But I guess if the more that FB gets to develop their catalog, the better. And this game does look quite fun, in its own right. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
CyberAkuma replied to InWithTheAshes's topic in Misc Fighter Central
Cool! Though, it's going to be kind of funny/sad if another licensed work outshines their original creation that they spent so much time on... -
Dengeki FIGHTING CLIMAX: Announced at TGS.
CyberAkuma replied to InWithTheAshes's topic in Misc Fighter Central
I'll say. It's certainly nice to see a dev and publisher that's not afraid to let us see, instead of the usual MO. -
Well, to put the whole "Sega" issue to bed... - http://www.animenewsnetwork.com/news/2013-09-18/atlus-games-hiraoka/business-to-continue-as-before TL;DR - Atlus has effectively become another Sega-Sammy subsidiary, much like Relic and Creative Assembly before them. And much like those two, it's likely just going to be business as usual. Now, as far as Persona Arena is concerned, the main thing I'm interested in seeing is what will happen in the future. Up to now, the games have been on NESiCA. But what if sequels eventually migrate over and join GG on the Sega's arcade hardware instead...?
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[Xrd] News & (Theoretical) Gameplay Discussion
CyberAkuma replied to Shinjin's topic in Guilty Gear General
Ideally, they could be following what I was hoping for months ago: Arc is taking this as the opportunity to really have a concerted effort to market GGXRD on a worldwide scale, in a similar way that Capcom did SF4 and its updates. I'd like to think that they can still have a great arcade following in Japan, while not forcing the rest of us to wait 8-12 months for ports. DLC pretty much means that they could have things where balance updates and even characters can be released in Arcades first and enjoy a run there for like a month or two before being made available for the home version, if they were at all interested in doing things this way. -
[Xrd] News & (Theoretical) Gameplay Discussion
CyberAkuma replied to Shinjin's topic in Guilty Gear General
And again, it all depends if they are indeed using DirectX 11. My hunch is that the answer is a "no", since they likely wanted to make for a game that could be safely scaled up and down, which feeds right into ASW's desires to likely/eventually port this game to as many places as possible. Remember, they were reportedly considering the Wii U and Vita on those exit polls at the beta test, after all! We already know that they're using quite a bit of wizardry in order to make for this "look", so I wouldn't be surprised if they spent all these years just so that it was designed to be comfortably scalable in this way, while also not "aging" that much by the time we get into the thick of the PS4 era. Oh, of course. The point I was just making was that what can be perceived aesthetically, is not always a reflection of how good the game may actually be technically. Take for example, the latest PS3 Atelier release: Would you believe me if I told you that game was rendered on the LTGL (Re: Dynasty Warriors) engine, of all things? And that it's all 3D? If this and XRD are the kinds of things that JP developers can do now in 3D, I may be finally ready to say goodbye to sprites... -
[Xrd] News & (Theoretical) Gameplay Discussion
CyberAkuma replied to Shinjin's topic in Guilty Gear General
Injustice/MK9 is more of a thing of bad artstyle (yeah, I like the games, even I don't like the art too...) that belies its actual technological accomplishments, in the same way that GGXRD "looks better" than it actually is because the artstyle is so faboo. Tech-wise, there's nothing about XRD that really looks above beyond what the PS3 could safely do at 720p, while PS4 could push it farther to true 1080p. One of things that's always worth noting is that "good art != good tech". Remember how some people couldn't believe that Tatsunoko vs. Capcom was a Wii game, back in the day? -
[Xrd] News & (Theoretical) Gameplay Discussion
CyberAkuma replied to Shinjin's topic in Guilty Gear General
Injustice is an example of how this doesn't have to be so. Crappy artstyles notwithstanding, it and MK9 are actually solid examples of how UE3 can be modified to run at 60fps. And of course, it is a much more feasible task when you only have to worry about two characters and some background objects on a "2D" plane. Additionally, we are talking about the same arcade hardware that powers the likes of Phantom Breaker and UNIB, so I doubt that was really pushing the RE2 to its limit. -
[Xrd] News & (Theoretical) Gameplay Discussion
CyberAkuma replied to Shinjin's topic in Guilty Gear General
Now, I just wait to see the fate of Robo Ky... If anything, I'm betting that PS3 version is the main version, and the PS4 port is a "port up", not unlike how most "cross-gen" titles are shaping up to be. Besides, I would think Arc would know better than to release a less than perfect port for where likely the majority of their audience will buy the game. -
[Xrd] News & (Theoretical) Gameplay Discussion
CyberAkuma replied to Shinjin's topic in Guilty Gear General
Hopefully, they're already developing the arcade version and console port alongside each other, so that the port won't necessarily take 9-12 months later to come out. And then cross-gen port that shit, so that they can get the largest audience possible. If they really are serious about trying to build up Western support for GG, they have to understand that over on this side of the pond, we're not interested in waiting that long while Japan gets to keep the game all to themselves.