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Fryght

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About Fryght

  • Birthday 06/13/1986

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    Netherlands
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    Fryght
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    RiverZtyx
  1. For TK Moon (or any TK move in Xrd), just wait a little bit to push the button. Watch for the character to leave the floor. There is a minimal height for air specials (figured this out while learning Axl's TK bomber). Just calmly do 2369 and then calmly push the button. See if that works for you.
  2. Axl it is (he seems to play pretty similar to earlier iterations), until Baiken arrives, at least :p I think Millia might go up in the tiers with time, people still need to work out solid okizeme game, I guess. Was thinking of picking her up again in this game, but Axl seems less arduous
  3. Awesome, thanks! I do TK Youzansen with 6321473, but I should practice the cleaner input :p
  4. Practicing kire tatami, I usually either get IAD.K or superjump, no air dash. Any way I might improve on this? With the tiger knee moves, are they supposed to be superjump versions always, or am I inputting too quickly? (I get superjump with TK Youzansen as well, usually) It's nice to practice Baiken again, she is a lot of fun again in +R
  5. Gave in and bought it on JPN PSN, along with Chaos Code. Just in time for my friend's birthday party :D
  6. No AC+R with today's PSN update Only one more update coming up for this year.
  7. So, with the holidays coming up soon, I guess this +R on NA PSN before the end of the year is just a troll? =______________= This Thursday is probably the last shot of it going up this year still
  8. There are so many layers for new players to get through, though: Execution Blocking High/low Footsies Combo's Wakeup Matchups Playstyles Etcetera Most new players will already drop off when having to learn execution (basic specials, such as hadouken vs shoryuken motions). If you can not even use the basic arsenal of moves that is supposed to be at your disposal, I guess it is fairly frustrating. That's why a lot of people just mash their face on the controller. For a lot of people, having to learn the motions is already a huge investment with very little pay-off ("Oh, I can throw hadoukens now!!! Shame that they never actually hit my friend who knows how to play, though!"). They would prefer to play something easier to get into, so they can start having fun straight away. The players that get past that point will then usually start honing one skill. For me that was trying to get combo's down pat. I would rush in like an idiot all day, just trying to land combo's, which would be very predictable and easily punished. Eventually I got around to focusing on other aspects as well and becoming a more rounded player. Then again, I tend to only very occasionally play with a friend of mine (the only one still interested in fighting games). Even if you give new players leniency to learn, there is no way they could win over a reasonable player, even if that player only punishes with jabs. Everything will be blocked instinctively and new players are blind to figuring out what they can do to break proper blocking. Once they figure out how to throw you, you will break their throws instinctively etcetera. Like someone else said, it requires analysis and understanding on their part, before you can start having fun. Much like it is with chess. There is no shortcut to experience the richness of the game. You can teach a player how to set up okizime, but it will take them a while before they figure out why they should. That's why new players need a 'kiddy pool', where they can muck about with each other, without getting curbstomped. And even then, they have to commit to a game for at least a few months, which is a luxury that most games can not really afford, in this day and age. PS: I still remember reaVer did not get along very well with the SF players on the dutch FGC forums back in the day. Funny to see him making a point for them now, here
  9. MAX (marvel letters) CPM (capcom letters) So, basically, the joke is that if you want to max your ad revenue, you stream Marvel and AE tournaments. As for this thread: I think it is hard to get people to play games that are not as much in the spotlight. Anime gets a bad rep for some reason, even though the games tend to be good (imo). Players already in the FGC tend to stick to the beaten path, which - for most people - is usually Marvel or AE. For new blood, the skill threshold is usually fairly big. With both AE and Marvel, there are enough lower skill players for them to have some fun matches with each other. You don't need a lot of skill to mash out shoryukens in AE all day and have fun with that. Worst comes to worst, you eat a punish, but unless the other player knows his shit, you can usually get away with being blocked. Now try doing the same thing in AC. You will probably eat a 50% combo and end up in an okizime situation. That is because we have been playing this game for 10+ years. It was the same with Starcraft. There was no real way for new blood to get into Brood War (unless you were very very persistent). Then Starcraft II came around and there was an influx of new blood, because people remembered the name. Those people could play each other and have fun. The same thing happened with Street Fighter 4, Marvel and Mortal Kombat. Everybody and their grandma has played SF2 when they were young. There was a huge Marvel scene with all the pompous grandeur in the US. Most people remember MK from playing it when they were young. With GG, sadly, we don't have that mainstream recognition to fall back on. That's why I think it is nice that when people do get interested, they can check out stuff like Guilty Bits, which should shoehorn them into the game somewhat. I feel that Xrd might get some new blood into the game, as it aligns well with what the main public likes to play. Of those people, only a few will stick around, once the depth/time investment required quota breaks a certain point, as happened with Marvel and AE as well. We can only hope that until then, people will feel rooted enough to stay with the game. However, most people tend to have a short attention span and will move onto the next big game as soon as it arrives. Sadly, not even Xrd will fare to well when it has to vie for attention against the next Call of Duty, for example.
  10. Aw yeah! Looking forward to the Axl one
  11. I bought it yesterday on US PSN too. If P4U is any indication, it seems wise to just give up hope on EU PSN already.
  12. Cool, I enjoyed it. I think anyone listening probably knows quite a bit about GG already, so might just as well go deep :D
  13. Will there even be a European PSN release? D: Fucking P4A didn't really help much in regards of hope TT_TT
  14. Oh shit! Didn't see they were yours! Now it makes sense :p Those vids are really helpful, because it shows all the timing for button holding and releases, where I can visually copy it, whereas with text combo descriptions, it's kind of hard to get it right. Love the new channel as well, good shit Novril! Most stuff on there is from different games, so I didn't realize you were into GGAC still. The commentary on the Eddie vs Millia vid was pretty funny, but I guess stuff like that could be interesting for the podcast. Just commentate some of the gods for each character. Concerning Eddie, aside from just execution, I guess a lot of it comes down to flow as well. It's probably hard to grasp, just from text. How much time would you guys say is required to get decent with Eddie (as in, basic level)? Something like Running Sets might also be cool, where people discuss the match while playing :D
  15. Getting a codec error when trying to play in MPC.
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