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Skeith91

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  1. thanks. I practiced the options you listed and did some experiments with H fireball YRC (with and without dash) H fireball YRC: dash in 5H into stance mix ups. you gotta dash in 5H as soon as you finish YRCing to stop them from jumping away. this will also make the fireball hit AFTER your 5H which will give you more time to dash in and mix up with your stance. dashing H fireball YRC: the first hit of the H fireball will be the one preventing them from jumping away. you can do 5H/6H into stance mix ups (you'll have less time after the stance transition since you'll hit them after the fireball) or jump airdash/low mix ups I'm sure there are more options from fireball YRC, i haven't tried everything. I'll test 236H and see if it is useful in this situation
  2. Any tips on Leo's oki options?
  3. I am new to Rachel and wondering what type of combos should i go for in general (corner carry/oki/just do the one with higher damage)?
  4. THIS. T H I S.
  5. Anyone have experience in this match up? I am having trouble with it, especially the neutral game. It is like she throws her staff and does whatever the fuck she wants
  6. No he'll counter your 2A since his counters doesn't have I-frames to make your 2A whiff and of course it will beat his hotaru if you time it well on his wake up
  7. You covered almost everything, thanks man. about gimmicks, I play hakumen a lot and got hit by his air resets thousands of times. one of the solutions I found is to delay your tech, don't mash to recover unless the haku player drops his combos a lot. Also, there is another way to beat his counters on wake up that is more rewarding than throws, simply delay your attacks or use slow ones like 6B on his wake up if you predict a wake up counter. This is the match up in a nutshell
  8. 2D is only +1 on block, on IB it gives away the advantage to your opponent It is not really good as a pressure tool
  9. Hi LK Is there a certain thing you can do on your opponent's wake up that is safe from dps? I am getting tired from guessing whether my opponent is going to dp or jump away/do other stuff on wake up
  10. I know, but I don't know what is the term used to describe "whiffing something on purpose to make your opponent press buttons" even though I don't think he whiffed 6A on purpose, but I think it can be used the same way as ragna's 2C whiff
  11. D DP frame trap http://www.youtube.com/watch?v=k1FQswYptkM&t=3m23s lol
  12. Couldn't find a particular situatuion were j.2c will be hard to block as cross up or fake cross up. It happens sometimes but I couldn't set it up like jump canceling from a blockstring
  13. I'll do some testing and post what I find out
  14. Is there a certain set up to make j.2c acts like cross-up/fake cross-up? I saw some jin players do j.a(whiff) then j.2c and it sometimes hit as cross up and sometimes not.
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