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Everything posted by iTz.WiiTarD
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ill check tomorrow and have a look, i also know you can normal attack out of hexa in ab2 might of been that or something, anyway she is lookin top notch im happy :D
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if i remember correctly is that the ab2 in hex edge combo if so then due to ab2 mode u can jus jump cancel any hit in hex and carry on combo
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jus watched the tao combo vid, i am very impressed with what she has got, midscreen ab2 combos are nice, the damage is great, and to sacrifice a little damage u can gain really good oki with 6a (1hit) jump cat2, i think tao will be awesome in the next one, jus need to hurry n release it now
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ive been wondering if jc - 5b - 3c - 236a -etc still works or not, i have never seen a tao use this no more, also i been wonderin if when ur to far in the corner to connect 22c after 3c if u can do 236c (1 hit) before to move you in slightly then do 22c,
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Xdest, i seen one of the pink taos use that, i suppose it just gives good oki midscreen, but he never done 6c after bowling ball, command jump, jc
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http://www.youtube.com/watch? v=Zd2mp...ailpage#t=197s nice tao here, but no ab2 finishers, bang and ragna
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tao is starting to look good again, its nice to see ab2 in good combos now, i did leave tao in cs2, her combo just seemed boring, but now with more different combos, she will be worth playing again,
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[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
iTz.WiiTarD replied to Ginseng's topic in Archive
where is the combo dropping, if its the 5b, jus delay the second hit of jcc a fraction more, if its the jcc missing, try to iad quicker and lower, -
[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
iTz.WiiTarD replied to Ginseng's topic in Archive
dnt forget it is only a lokitest atm, we wont know untill final release, all that could change to big nerfs, but as of this moment its looking like buffs, so yes could very well be better, as for the mugen i think that will remain unchanged, hakumen and ranga both have very good damage on mugen so i dnt think they will let us suffer for it. -
oh was it, i didnt realise, no CH needed, if ur quick enough u can fit jcc
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[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
iTz.WiiTarD replied to Ginseng's topic in Archive
yeah its 6c-b, i find it tricky to do, but if it fails and 6c comes out, u can always jump cancel the 6c, and opt for whatever you see fits, -
found a random combo on litchi last night, not sure who else it can work on, 2.7k damage: 5bb jbb (delay second hit) jc 5bb jbb (delay second hit) jc - 5bb - 5cc - 22a
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i have had alot of time with this match up so ill share my thought, first of all her mix up and pressure is good, when she has her stick i suggest gaurding high, as her lows will do very little damage, without stick gaurd low, her lows are fast with good damage to follow, her overhead without is slow and able to block on reaction, i wouldnt iad on litchi for pressure, if she chooses to dp she can combo leading to 4-5k damage, her dp also hits behind her as well as pure straight, she still has options without stick (not sure which one) but one of the 3 dragons has godlike prioty, beats alot of stuff, her air game is crazy good but not unbeatable if she doesnt have stick, watch out for her openings and attack pressure win. rhead without is slow and able to block on reaction, i wouldnt iad on litchi for pressure, if she chooses to dp she can combo leading to 4-5k damage, her dp also hits behind her as well as pure straight, she still has options without stick (not sure which one) but one of the 3 dragons has godlike prioty, beats alot of stuff, her air game is crazy good but not unbeatable if she doesnt have stick, watch out for her openings and attack pressure win.
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after hours of training yesterday, i realised i was inputtin 2cc after whiff to quick, i have no got it more consistently at long last, but for the time being ill stick to the IAD combos as i rarely fail them, does anybody have any interesting fatal combos as i couldnt see any in combo section
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sorry for the double post i have 4 air throw combos here, over 3k with 1 charge air throw - 6c - 214d - 5c(w)c - 2cc- (236b- 214b - 22b) or (jc - djc - jcc - 236a - 214c) this is my fav now: air throw 5c - 2cc(delay second) - 214d - 5c(w)c - 2cc (236b - 214b - 22b) or (air combo) this one should cross them under good if you have your back to the corner, simple to execute 100 or so less damage than IAD combo, let me know what you think (training dummy was bang)
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thanks for the advice, but i dont use neither of those inputs, i use j214b, unless my back is in the corner then ill use j214c for a cross under combo, i have also tried delaying 2cc slightly but no luck, guess back to training n practise practise practise :D
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hey there im a new tsubaki player, i would like a little advice on her 326c whiff combo, i can get the first 2c to hit but the second hit tends to miss alot, on another note i have found a combo that breaks 3k from a air throw without IAD jcc, i will post it later when i have optimized it.