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Doomscyther

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Everything posted by Doomscyther

  1. This is what I do for KJT and DBT. 1. Mix it up in a combo, just the transport, and land and throw, lot fo times people think you will hit them with the extra part ^^. 2. When they hit you out of KFT or DBT before you come down, start FRCing them then, good for mixups. 3. You can use FB Jackhound against pokes, or projectiles. Like venom, you know he willsay do a typical setup and is about to hit balls or place them, then BAM, FBJH ftw. 4. Some times I hit people with like coutnerhit HS or k,s,hs then I FBJH, depending on how fast the person will shake out, I try to throw them when the damage resets. (the throw wont be part of the combo is what Im trying to say).
  2. Oh if you didnt know , tesy front eXe beast has active frames so he can do it on wake up and it wont go away on hit. Also if you see him do the tyipcal Behind exe beast FRC combo mix up, you can back dash out the back exe beast if you have the spacing. Done this 2 to 3 times before.
  3. K Counter= run behind counter (easy to punish. As a baiken player, this only works during multi hit atks, other wise baiken is open for atk). S Counter= sword horizontal stab (if the baiken player loves to spam it, just do pokes/ MC so you can block it and punish) HS Counter= Air flip around to Back and slice (Poke or MC strings, sometimes I can just MC and 5P her if im quick enough, I beleive you can back dash it to avoid the hit if I rememebr.) P Counter= Launches a daignol blade up into air.( Great for baiken to launch hard hitting combos but sometimes not to useful, kind hard to punish unless Baiken plainly misses). As for superman?!?!, Im guessing you mean the gaurd run. If so MC and just throw or do low hit like 2D. Dont let baiken jump on you so get rdy to MFp /MC
  4. I use the FRC or RC (some reason my timing is 50/50) off throw with 5k,5s, j.k,j.s,j.s,j.hs air missle and try and tech trap with jump or FB depending on how close to corner they are. # bars for a throw FRC to a good damage combo isnt bad since you can either matt after your combo and get 1 or 2 bars before they retaliate.
  5. Dude I would say axl is far more harder then Faust when it comes to zoning. While as Faust has J.hs, JO has j.S which comes out quicker Im sure. If he keeps spamming the air bag, jsut jump FD into them till u get close or he gets hit by it if you cant air throw. Oh and fighting Eddie is down right hard now in AC, as for testament hes easier. Im just going with info on fighting Youngs fking baddass Eddie, and fraileys bad ass testament. If anyone knows how to stop Eddies unblockables, that would really help me.
  6. HOS matchup is tough since hes very fast and has high def. I beat hos players before but I cant really explain it much, jsut dont fall for his usual stuff like example wake up flame trap. You shouldnt have much a problem takign on faust since you jS and J.HS is timed right pwns him. and if he starts to do the Air bag explosion/item throws and stay in the air, Just air throw him. Watch out cause he can wake up FB which led to Zinac doing some nasty combos on me. I only fought him as being the only fuast player I played against, and he has damn good faust.
  7. I tend to just bait the pin with MFP cancel, and use MFP as a poke when combos in, since if she rollls u can be safe from teh cancel and if she jumps, she gonna hit it more or less. I guess the last part depends on the millia players play style, but all the ones i played, that seems to work fine.
  8. Um I fought sly moogle and one of the anji players from Bama. "Anji isnt low tier" Honestly Baiken is far easier to handle then Anji from what I seen that Anji can do and punish. not to mention he has pure invul from fujin on wake up and he has an unblockable trap. Even when I beat sly moogle with JO, it was a hard as hell match.(thought I forgot being an old anji player, you can throw anji out of fujin which should work in AC too)
  9. I have some tips for slayer. Try not to get hit by slayers 2Hs ( i belive its the down stomp), I so overestimate its hitbox so many times it cost me 25% or more of my life. Wave dash is almost a must to avoid being hit by BBU or pile bunker FB, usually u can tell when its coming, least expect it no matter as long as slayer his 25% tension. Oh and do some IAD j.S , ensenga on milla to , even on start of the match (most millia players seem to start off with back IAD or start the high jump pin stuff) On the BD 2HS usually works if the millia player is late on the disc, sometimes I can BD , get hit by the disc and neutral tech out. When milla hair pin is out, 2P will break all her air moves, if she sees it coming, i usually air throw. I air throw alot anyway. On the disc > IAD ( I assume its a FB disc) just block which ever way she is facing on wake up, I dont belive it was unblockable. Against a good ky player, you gonna have a harder time. I shoulda got more fights in with Alphakami and silentshinbo Ky vs my JO. Sol and tesament are easier to handle im my opinion.
  10. I belive the Baiken match isnt a bad match up for JO. Me and Reetfighter were doing maybe 20 or so matches with just Baiken vs JO. With JO coming out on top or atleast with 1 round and a close game. (might help cause I play a great baiken which is probaly my best character sad to say). Just gottaa not when the combos end and Baikens mix ups, for instance when Baiken on wake up (to make things short) trys to land a 3 hit ground tatami combo, FD the first 3 hits so that way the board wont hit you on the 4rth hit even if the Baiken player tries to run in after a FRC mat, you would have the advantage. Also get ready to spam teh MF cancels and MF P (For best damage, a baiken player needs to jump in). This will beaat out all baiken air pokes if used right. Even If you whiff and MF P or K while baiken does that safegaurd run, you can either iad, backstep, or most the time what I do is throw her out of it (JO seems to have priority on the throw rather baiken, or atleast both will knock out leaving so a higher ratio to throw anyway). Watch out for the TK yourezan after a 2p ( her 2 hit anit air) or what I do with my baiken is tk yourezan after a blocked 2d (depends if the baiken player knows how to TK yourezan in combos). As for the counters, well just gotta bait or tick throw, pretty much gonna be a pain but you wont always take the hits if you can backstep it. If baiken on wake up does 6k (the active 1 leg kick) I often rather backstep to take the hit cause and what happen atleast all the time, the after the next 2 hits or 1 hit, I can neutral tech to saftey. Also If you block the 2k and baiken does teh 2HS, (spinning blade crouch) FD it or try and Slash back it.Pretty safe move for her anyway. I gave up even trying to lank MF2K on her cause most the time she blocking or im out of coins trying to bait and such. Jump block into her J.HS so you can throw her when you both land ( unless she yourenzan without tension then counterhit her ), trying to 2p usually doesnt work at all. If I mispelled anything well im not sorry, good night. Oh yeah played 3 different milla players last weekend, they played different but knew how to hit all there shyt. 1.2P is your friend. 2. 2HS beats out alot of milla stuff, one of them even said its to much bullshyt for millia to deal with. I would wake up and backstep 2HS, (only time it didnt work was with FB ring I belive , cant rememebr, to much sleep deprivation). 3. Like 4r5 says Millia takes alot of damage. I was hit so many times with combos (special in the corner ) but all I need was one good hit to start dropping her like a fly. If you can get in a IAD HS> KJFRC combo, I promise you it will help alot. 4. MF2P / cancel alot cause she jumps alot to hit with hair pin (that stagger is a bitch). 5. dont fall for the her ground roll or atleast not much cause you can throw her after she does it, or 2HS to be safe. 6. JO can easy punish the ride hair thing she does unless its FRC . If I left something out then oooopss.
  11. Played awesome Anji players too ar SE casual , one I couldnt beat from the team 9000 crew, but I was just being stupid and forgetting how to counter Fuujin.
  12. Yea I witnessed first hand now why Pot is S tier. Only beat isaac from team 9000 potemkin 1 out of 19 times. Mind you I nvr play on crt so I wasnt use to "no lag" and I never actually played a fking S rank potemkin player. I mean god damn can potemkin move and hurt with them unblockables. Lucky JO can backdash most of it so I could end some matches with atleast a round and more. Think Ima say Potemkin is my hardest match up for JO.
  13. CRT is so fking cheap anyway.
  14. Usually a nicely timed JHFB will knockout Venom. Hmmm I would think baiken would be very hard though since she does have nice pokes. Fought a very good JO player at a-kon who was an 8 out of 10 on play, my baiken still won even when i didnt know the new AC combos (not like she changed anyway, just got better).
  15. Sucks really bad when u get hit by BBU form slayer 2-3 times and die. Im glad I dont fight much slayer any more since my bro quit him in AC.
  16. Actually thats a common error, its actually. Tatami Gaeshi [Vicious Plywood Assualt]
  17. May has some awesome loops to hit with but Idk,it just seems to me I can counter hit the combos and dolphins. She has this one combo that is unblockable unless you dash foward and know its coming. Only way I loose if I get dizzyed then somehow IK. (Hopefully a May player at Tenkigear will prove me wrong)
  18. Seems to me may cant beat JO if the players are same lvl. HOS I never had a problem with but i only fought a HOS player twice so idk. As for Ino, its a fking pain in the ass with that Chemical Love spam, but it makes for a challenge.
  19. That was an awesome JO vid. May jsut be me but cant you neutrel tech out of say any character who does for example. JO j.k >j.s > (JC) (neurtal tech)j.hs
  20. Change it, I like fighting May most cause its easymode ^^
  21. I would like to fight bridget, faust, potemkin or baiken with JO. BR seems like an interesting Match up.
  22. If you can play any character in the game rather its potemkin,shipp or even Zappa.....you can play sol. Heck if all you life, you played only tekken, and then joined a tourny for GG and pick Sol solely on watching combos.............you can have a chance to win. When I kill Sol players, I tell them to "stop playing on easy difficulty, pick up Zappa"
  23. Just wanted to know who people like fighting against or hate fighting against when they use JO. Personally I hate fighting AxL, cause the match tends to be drawn out and annoying, specially in AC. Stupid chains and gravity effect. I love fighting against other JO players when I can, cause mirrormatch is always great to play. Win or Lose, JO still wins. (plus seeing clashing tk.ensenga at the start of the match looks awesome)
  24. they should try and come to SE casual
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