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Everything posted by DevilTrigger
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As I said, there's currently a wiki being created by a certain mod, so that end is covered, we can easily share it. I'll be honest, at first I was, but I mean it's all about the product we provide. I'm certainly going to cover any competitive information on my site as well, but ultimately I want it to focus on Persona and SMT as well. Both of our sites giving this information can only help what truly matters which would be the competitive awareness of the game as well as the potential scene it could spawn, which can help it get further recognition. I mean back when MM was some freeware forum before I spent hundreds to upgrade it to it's state now, I figured DL would cover it but I wanted to cover it anyway and like I said, I still will. While posting things on my site will take priority as it should, I'll spread anything from there to here as well, and as I said, I gladly volunteer my services to make the P4U section on DL a great place to be as well. I've always been a lurker here since I've never been huge into BB and GG (I certainly kept myself up to date with it all though and I know my way around theory fighter and fighting game lingo). I welcome everyone to join our site as well though of course, but this is the place for the hardcore anime fighters after all so that's what the focus needs to be.
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I already have a wiki set up and have a new more user friendly one being set up by a member of this site actually (co-existence is a great thing lol) I'll also work on a basic gameplay premier for both our sites that I'll finish and post up before the loketests begin, if that's ok. Basically just an expansion on the gameplay breakdown we did a long while back only more detailed now. I'd certainly advise against anyone making any character threads due to the lack of information (heck, I've been deleting any threads relating to that because I don't want it to be made pre maturely lol). I imagine once the loketests happen, there will be the usual influx of information so detailed sections for characters can be made
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Oh I'm fine with Dustloop having there own section. I certainly think we can easily co-exist and I'm going to be expanding our site to cover more than just P4U anyway, such as the other new SMT and Persona games right away. Fact is obviously this game would appeal to people on Dustloop so it's only natural it gets it's own section and it's well deserved. I don't really even view it as competition, both sites clearly want to cover the game and see it succeed, just that our site is a lot newer than the well established awesomeness of Dustloop.
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I'm not to sure Yosh, I mean even in cases where they don't, some attack seems to come out and I suspect it's a gtfo me attack that comes with it. Yukkiko had one that went with her SP increase, but Kanji was able to block it. Whats even more interesting is the fact that you can trigger it yourself by using HP attacks like Kanji did (which at first I thought was also a gtfo me move, but it indeed was him using his own health to get the 50 extra SP).
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At first I didn't pay much attention to it during the Kanji video, but seeing it in the Chie video as well definetly made it of note. When you reach the health point where you get 150 SP, your character will push back the other opponent to the other side of the screen. In both cases this was shown, it appeared to be a combo breaker, a free burst as it were. I certainly hope it's not so automatic and you at least can't do it during a combo, as far as I could tell it only activated when the combo gauge had reached 0 both times, so it seems, especially for rush down that once you finish a combo at this point, make sure you have good position or are guarding (I'd assume you can guard being blown back) to retain your position. Also, this is Persona, we have yellow beat combos lol
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After I made that post actually I went back and saw it was 37 meter, but then again I just think its more DEBUG/training weirdness, I'm personally waiting for TGS before I accept its 37, thats just such an odd number lol. Of course if its based on 25% like you said.....ugh, why cant the game just have 100 and leave it at that, figuring out the math is annoying especially with DEBUG mode =x
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Complete Edit: After studying it again, I have a much better analysis not just based off screen shots. Red health is just showing combo damage, in retrospect, not sure why I thought otherwise lol. Blue health is triggered by any move that uses some health to attack. If I had to guess, I'd liken it in a sense to the health you get after absorbing an attack with FA in SFIV, likely you regenerate either naturally (or maybe it has to do with the Persona, given the lost health and P.gauge color match) or there is certain actions that would restore it, but any blue health not recovered by the time you get hit would be lost and the combo damage would begin where it had reached recovery wise.
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I did a little write up on all the seen mechanics, that was definetly the round counter (as much as that low quality vid wanted to make us believe otherwise). I wish we had gotten to see how the Persona gauge (the blue squares) worked and drained though, from the one screenshot of Yu and Aegis it definetly is connected to the Persona when Izanagi gets greyed out and he shouldn't be able to summon it, yet not once in the trailer, even during the part Yu and Izanagi attack together did it ever show signs of moving. It'll be nice to see a non debug build at TGS though
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The one reason I think that's like that (and why Aegis has her final Persona) is simply because all the Persona evolutions (baring Teddie and Yu, which creates another question) were technically optional to get. Now whether Teddie like Aegis will have his final evolution since it's story related. Now why Yu has Izanagi and not Izanagi-no-Okami is a bit of a mystery, maybe it'll be chalked up to gameplay mechanics in that he can freely pick Persona and might of just chose to use Izanagi or perhaps even that the True Ending might not possible be used even. For sure the game follows the Normal ending, but I know there have been hints . Why they would chose this while the game remains canon isnt to clear, and I could just be looking to deep into this, but still, a bunch of this is a bit weird in a lot of ways and won't really be known for a while.