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Zenpou Tenshin

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Everything posted by Zenpou Tenshin

  1. Ahhhh..........Thanks a bunch. Just what I needed. So basically different delays for each character?
  2. Hey guys, What are some good air and ground pokes for johnny that I should focus on. Thanks, Z.T
  3. Hey Guys, I just started playing with Johnny today and really need help with his enkasu combos. Are there any delays or pauses involved in the combos because I can't seem to get it right. For Example I tried this combo on Slayer but it doesn't work for me: Combo: Throw->j.K->j.S->j.D->Enkasu Position: Corner Damage: 67 Tension: 0 Notes: This Enkasu works on: AB, AX, BA, BR, CH, DI, ED, IN, JA, KY, MA, MI, RO, SL, TE, VE. Lol, sorry for being a noob. Any help is appreciated. Z.T
  4. Domi (AN) vs. Shadow (ED) Domi (AN) vs. Dio (AB) Domi (AN) vs. Ten (IN) Domi (AN), Nanashi (VE), Kifa (FA) vs. Shou (DI), Shitappa pan shokunin (JA), Fumo(AB) Reedo (PO), Kaqn (OS), Buppa (KY) vs. Domi (AN), Hamasho (JA), Kazuki (DI) Kifa (FA), Domi (AN), Nanashi (VE) vs. Mugen (BR), En (SL), O (OS) Goran (TE), Chikkusa (CH), Natsume (DI) vs. Nanashi (VE), Domi (AN), Kifa (FA) Mami (MI), Ami (SO), Niichan (MA) vs. Domi (AN), Hamosho (JA), Kazuki (DI) ABEGEN (PO), Kurenai Ya (DI), Roku Gou (BA) vs. Domi (AN), Nanashi (VE), Kifa (FA) Hae (SL), Woshige (MI), Takeshi (ED) vs. Nanashi (VE), Lime-Key (AN), En (SL)
  5. Lime-Key OCV
  6. Thanks a lot. Took those videos out, and added 2 new Nanashi group matches.
  7. Updated, see last vid. I'll add more tomorrow. Should I make a different section for OCV's? EDIT: Thread updated, feels much neater now.
  8. Thanks, I'm on it. EDIT: Added both of the vids at the end. Thanks again for the update, Tiger.
  9. Update, since no one else feels like it......lol.
  10. Kevin, when do you go to PZ? I usually come during the day, but all I find are empty cabs with n00bs............
  11. Thanks a lot Teyah, yo da man!
  12. Hello everyone, I just started playing with baiken 2-3 days ago and I really need some help. 1.) what are baikens good air and ground pokes? 2.) What's her basic corner throw combo (should involve the dustloop). 3.) What's a good midscreen and corner dust combo of baiken? Thanks, ZT
  13. Yes, I've noticed that as well.
  14. A good lv2 RI combo would be: Gatling to lv2 RI, dash 5s, j.s, JC, j.s, j.hs, SV Another combo for BRP lv3. (Midscreen) Gatling to BRP lv3, Dash Jump, j.hs, j.d, JC, j.hd, j.d, SV/BRP.
  15. Posted by reaVer: Against Slayer: 1.) Most of the time, when I go for a IAD, i get countered by his uppercut FB or his kick. 2.) In general, 2s is faster than his 2hs, but he gets the hit 50% of the time as well. What should be my options when I'm cornered by a mad slayer? Thanks.
  16. Shonen vs. Niga Shonen vs. HH
  17. Okay, I have an hard time against slayer. His D step seems to counter all of my normals.
  18. Yes, that's basically how you do a combo to curse. Yes that's true as well but the problem is actually keeping them juggling. If your opponent is cornered and you get a 1-hit BL, you can pretty much get them cursed almost 90% of the time.
  19. Wasting tension on a Normal throw BL loop is useless. Just stick with the normal 6k, BL. Here are some combos: (Corner) 6p, 5s, 5hs, HS EXE, 6k (the timing is strict, although you can frc for more time), BL ~~~~~~~~ (Corner) 6p, 5s, 5hs, HS EXE FRC, Dash, 5k, 5s, j.k, j.s, j.hs, BL 1-Hit ~~~~~~ (Midscreen) 6p/etc, 5s, 5hs, HS EXE FRC, 6k, BL ~~~~~ (Midscreen or Corner) 6p/etc, 5s, 5hs. S EXE FRC, Dash, 5k, 5s, j.k, j.s, j.hs, BL 1-Hit ~~~ (Midscreen) GD, HS EXE FRC, 6k, BL ~~~~ (Corner) GD, HS EXE, 5s, j.k, j.s, j.hs, BL 1-Hit ~~~ (Midscreen) Zeinest, 5s, j.k, j.s, j.hs, BL ~~ (Midscreen) Hitomi Hits, Back dash, J.BL, TK BL ~~~~ (Corner) 6p, 5s, 5hs. NC, 6k, BL ~~~ (although it's useless to waste 50% Tension) (Midscreen) HS EXE Counter, 6k, BL ~~~~ (Midscreen) 2s, 5hs, NC, 6k, BL ~~~~~ (Corner) Hitomi hits, Dash j.p, j.k, j.s, BL 1-Hit, Land behind opponent, 5hs, zeinest, High TK BL, P Soul (Your cornered) 2s, 5hs (or any hit leading to a BL), BL, Dash HS EXE, 5s, j.k, j.s, j.hs, BL 1-Hit ~~~ (Midscreen) S EXE FRC, 6k, BL ~~~~ (the 6k has to hit on the edge of the enemy). (Corner) HS EXE Counter, Dash in, 5k, 5s, j.k, j.s, j.hs, BL 1-Hit ~~~ Most people like to end the BL loop with a MoP. Although it's efficient but 50% tension a little too much. For instance after an S EXE FRC most people like to go for 6p. But if the S EXE actually hits and you do the 6p already, all you need to do is jump after the 6p and j.k, j.s, j.hs, BL 1-Hit ~~~ the enemy. A good Throw BL combo for normal weight is: Throw, 6k, BL, TK HIGH BL, 5hs, BL, TK HIGH BL. If your looking for some warrant combos, Caer already has them listed in the 1st post. The corner zeinest combo should not be too different then the midscreen except try to land behind the enemy to end it with a curse. That's all for now. Z.T
  20. Thanks, man. I didn't like this years tougeki.
  21. 2 questions: 1. Who was the winner of the previous Accent core a-cho tournaments? 2. Who beat Shonen + Woshige's team in tougeki?
  22. First post updated. Feel free to add some vidz.
  23. First Post Updated.
  24. Something I found out yesterday while fighting Bridget: Gatling to Zeinest, 5s, j.k, j.s, j.hs, BL, Land, TK BL, BL, TK BL ~ I got about 5 BL's on him. The same concept works with hitomi as well.
  25. Actually, i just started playing with him a week ago + this is my first time playing wiht him as well, so it's a challenge to learn the ball set-ups, etc. As Titan said, those are the meat and potatoes of his game. Keep 'em comin.
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