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Q-tamo

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    Osaka
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    Qtam0
  1. Yeah only Lv1 was affected Other than the loop the 2C proration killed the 2C counter hit combos. They used 2C two or three times for 5.5~6k damage Stuff like 6C>22C are starting to cover for 2C parts in combos though so hopefully some replacement will pop up soon. I'm really hoping some nice midscreen combos get discovered. Corner combos can be fun times, but it gets dull if it's the only reliable source of good damage two games in a row.
  2. Platinum changes from the jbbs - Combo rate nerfed from 80% -> 70% - 5C P1 nerfed from 100 -> 90 - 3C P1 nerfed from 90->70 - 2C repeat proration 30% - Mami P1 100 -> 80 + Momo gives 1050 damage with hammer special + Hammer P1 80 -> 90 - Jump hammer Lv1 P1 100 -> 80 + Hammer special P1 80 -> 100 - Cat hammer P1 100 -> 60 - Cat hammer special P1 100 -> 75 - Bat P1 100 -> 50 + Bat P2 89 -> 92 - Also has repeat proration - Bat special P1 100->75, repeat proration exists + Jump frying pan P1 86 -> 70 - Repeat prorartion exists - Bomb 1 P1 100 -> 80 - Bomb special 1&2 P1 100 -> 85 - Missile 1 P1 100 -> 80 + Missle 2 damage buffed to 600 + 3C untechable on counter hit
  3. New info so far from the JBBS Proration changes: - Combo rate nerfed from 80% -> 70% - 5C P1 nerfed from 100 -> 90 - 3C P1 nerfed from 90->70 - 2C repeat proration turned out to be 30% - Mami P1 100 -> 80 - Momo gives 1050 damage with hammer special, damage with other items haven't changed - Hammer P1 80 -> 90 - Jump hammer Lv1 P1 100 -> 80 - Hammer special P1 80 -> 100 - Cat hammer P1 100 -> 60 - Cat hammer special P1 100 -> 75 - Bat P1 100 -> 50, P2 89 -> 92, repeat proration exists - Bat special P1 100->75, repeat proration exists - Jump frying pan P1 86 -> 70, repeat prorartion exists - Bomb1 P1 100 -> 80 - Bomb special 1&2 P1 100 -> 85 - Missile1 P1 100 -> 80, Missile 2 damage buffed to 600 - 3C untechable on counter hit, so stuff like 3Cch>5C works. Bubble connects too apparently but it seems to work on specific characters only (works on Ragna and Litchi, doesn't work on Lambda and Relius) Someone thinks Platinum this time around will be a character heavily relying on heat to equip special weapons for higher damaging combos. Recovering and keeping special weapons through CDT and Sammy might become one of the top priorities
  4. - Jump cat hammer's hitbox reaches to Platinum's foot area - JC hitbox might be wider (reaches behind her?) - 6A feels like it has less recovery - 2C has repeat proration - 6C repeat proration removed - Swallow has more recovery - batCH>mami works, confirmed with Jin and Litchi - Missile special has lower proration - frying pan damage now 500 - bomb special still equips 6 - CDT won't drop even after two mamis - CDT minimum damage nerfed to about 950 - TK cat hammer (special?) CH>5C>mami works Sorry if I repeated any info from the past
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