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Everything posted by Assassin Cross
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It's reassuring to know that we still have good corner combos :D And it's actually more than 5251 dmg due to the poison nail. Me likey.
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Hmm her command grab isn't too annoying, unless there's lag. Guess I just have to get more experience fighting her. Gah. And here I was hoping that I had just overlooked a move for AA, but I guess he really doesn't have a good AA tool Dx
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[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
Well kagura is a girl's name sooooo.... -
That's what I'm currently doing D: She scares me shitless so I don't even dare interrupt atm. But it almost always ends with me getting grabbed or eventually losing to her mixups Dx And I've always thought her overhead (float j.C i think) is very good O.o But I'm slowly getting used to it. Side-q: What should I be using for anti-air? O.o
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Plat's pressure is too darn good Dx Which of her moves can I interrupt her blockstring from?
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I knew my 2a's were working! But the noel I was fighting was like "oh any move would work so long as it has enough reach". So then there I was, trying to punish the 4d's with 5b Dx. Sly guy.
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Umm guys, what are you supposed to do against her 4d? ._.
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Dunno if I like the new FRKZ combos. It just seems more like Blood Kain now with the wallbounces and such, and you don't really get a sense of his intense speed that you got with his cross loop :/ At least it seems a lot easier to do though.
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[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
There's still a hidden boss? I was under the impression that Izayoi is the hidden boss since she was revealed pretty late. But if not, oh god please let it be phantom. -
[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
For some reason, I'm thinking that Amane will be attacking Sector Seven early in the story, but then Azrael coincidentally returns and squashes him, and afterwards he duels Tager. Then in the second part, Azrael will be the volatile member of their group, so Hakumen steps in and humbles him. Idk, just a guess lol. I don't see the plot importance of Bullet tbh ._. But then again, I hardly know anything about her lol. What's the Six Heroes story if I might ask? I haven't read the backlog yet, just entered the thread and decided to reply to your post xD I would've thought that Saya was brainwashed by Nine/Phantom's magic? What power does Relius have to control her? I've never heard that using Rettenjo will result in the world ending ._. I need to read up on a lot of stuff on the wikia XD EDIT: Just read on the wikia that Relius ends up taking the Rettenjo, so my whole theory goes into the bin xD. So in bang's story, he searches Ikaruga about the truth of his Nox and Lord Tenjo, runs into Litchi who asks him to give her the Rettenjo, Relius reveals the Rettenjo as the Lynchpin and of its power and Tenjo's knowledge of it, and ends with Relius taking it. Yep, I was extremely off. xD Also, is Celica going to be brought from the past, or from the future in another continuum? What's the chance of Celica revealing Phantom as Nine? I really just want to see that reveal already ;_; -
[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
EDIT: Just read on the wikia that Relius ends up taking the Rettenjo from Bang, so my whole theory goes into the bin xD I reckon the first part will focus on bang, with sector seven (and perhaps also eventually Azrael) aiding him get Litchi back, since she's ex-sector seven. Probably ends with Hazama boss with Phoenix:Rettenjo reveal at Ikaruga, Litchi defecting back to S7, as well as Arakune boss in an attempt to sever him from the boundary's clutches with Phoenix? Then it will shift focus to ragna, noel and the heroes finding out that magic derived from the boundary is what's controlling Saya or some shit like that, so they ask for bang's assistance. Probably ends with Saya escaping, Ragna getting badly wounded by Hazama, Celica reveal to save him, Noel and Tsubaki drama, and Izayoi confrontation. Then the last is the villain storyline to see how everything transpire from their point of view. Bang has been described to be a very pivotal character by Mori this time around, so I don't see why he wouldn't have a dedicated story, or maybe I'm just biased xD. -
[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
Definitely gonna use Izayoi's saber palette. -
[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
What would unlimited overdrive DDs look like? lol. And I'm really torn between learning Izayoi or Noel first. D: Hoping Izayoi's DLC palettes are better :/ -
Bang is looking better and better :D
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[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
Imagine if hakumen astraled Amane behind the curtain. Now that would be epic. Beneath the cuts of his astral, the curtains draw back revealing hakumen standing atop of Amane's dead body ahaha. -
[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
any streams? -
I guess I'll choose #15 :D Which ones are the special/references again?
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[CSE] Bang Gameplay and Video Discussion and Questions
Assassin Cross replied to DaiAndOh's topic in Archive
Thanks . -
[CSE] Bang Gameplay and Video Discussion and Questions
Assassin Cross replied to DaiAndOh's topic in Archive
When should you use guardpoint? Everytime I do, all the opponent does is continue their combo and I get hit anyway since they autoturn =_= And it's annoying how even if it lands, it sometimes doesn't register as CH. :/ -
[CP] News & Gameplay Discussion (Old)
Assassin Cross replied to kosmos badgirl's topic in BlazBlue Gameplay
By late november release, do they mean arcade release or international console release? Is there a difference between loketests and arcade release? O.o Sorry noob here. :S -
Unless its Tager, I cannot for the life of me connect rising j.5B after 5C. I can connect j.5B after 5B but not 5C. To JC you just have to jump whilst the move is active right? Well its not happening, and they get too far for j.5B to connect :S The combo I'm trying to do is this btw. ~ -> 5B -> 5C -> JC -> j.B -> j.2B -> j.C -> 6A (2) -> Air Ender
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lol i just realized 5B > 6A didn't work... xD It doesn't combo but it doesn't blue beat either :S So what does revolver into 6A?
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I get 1 hit 70% of the time, 2 hits 28% of the time, and 3 hits 2% of the time if I were to quantify them from my practices~ The only time I try to do more than 2 is when I do a combo that follows it with 2D. I've gotten better with the first combo now :D I succeed around 70% of the time now during training, and I finally was able to do it in a real match against my brother! :DDD lol I seem to love percentages~ xD. I actually started learning the combo with the TK.cat2, but it felt like more effort than just the j.5B, so I switched. Maybe I'll try practicing with cat2 again and see if i'll get better results :D. Gee I'm not that good with such precise timing Dx I'll give it a whirl later :D On the same day after I made my post before, I also started using j.7B too. It seems like you reach the ground quicker and makes 6C connect easier i think . I don't get what you mean by 5B > 6A not working as that's how I pretty much start all my combos lol. I often find myself having to terminate mixups at around 1.2-1.5k unless I have 50 heat to RC the 5D into 6A, whilst other characters can generally transition their mixups into a combo. As for the reason I don't just put a 6A prior, I can't remember. I haven't played BB in a couple of days and my memory span is as short as a goldfish's xD. Maybe its cuz the distance is too long? :S My actual normal combos do indeed fall in the 2.5k - 3.7k mark :D The Mu-12 combo(s) I'm referring to are: [near-ish facing corner] 5C, 6C, 63214C, (66 if you have to), 6A (catch wallbounce), 5C, 2C, j.5C, j.2C, 2B, 5C, 2C, j.5C, JC, j.5C, j.2C [roughly 5k] and, [50 heat, near-ish facing corner] 5C, 6C, 63214C, (66 if you have to), 6A (catch wallbounce), 5C, 2C, j.5C, j.2C, 2B, 2C, j.5C, j.2C, 2B, 5C, 6C, 632146C (catch wallbounce) [roughly 6k] Both are pretty much the same with only slight differences after the 2B. They're both also easy to do in a real match. With my brother and hell comps, I almost always get either combo in at least once, usually twice, or three times if i fumble. And when I get it twice or more, its usually lights out for them, or at least close to dead You can give them a try :D They're extremely easy :P The only requirement for these moves other than the 50 heat for the second combo is that you're far enough from your opponent so that the 6C hits. You don't even have to be exactly at the corner for this. The 63214C can still make them wallbounce almost a screen away from the corner, allowing you to catch them with the 6A. These combos are the only decent combos I have with Mu-12 xD I'm not sure if I wrote these down correctly though :s I typed them from memory, so tell me if they work! :D Thanks :D. Time to learn the staple AB2 combo as well now :D It's about time I did lol.
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6C....why is it always 6C... Okay, so Im trying to learn: [at and facing corner] 5B, 3C (3 hits), 22C, 5D~5, j.5D~A, 6C, 4D, 6C, 236CC, 2D ~ender and, [midscreen to corner] 5B, 6A (1 hit), 5D~6, j.2D~B, 5C, JC, j.5B, j.5D~A, 6C (x2 if possible), 22C, 2D ~ender. For the first one, idk why, but 6C would whiff 65% of the time. My paws would be 10 inches into their face and still they would be able to recover right before it registers. Else, my paws go right underneath them for some reason and they would just get pushed forward. For the second one...sigh...6C won't even begin to start until like 1 second after I land, as if there's some sort of gigantic landing stun. Sometimes (like 4 times out of the around 100 times ive tried) I would be able to 6C almost immediately after I land. The rest of the time, I would be literally bashing the button not even 7ms after the j.5D~A and I still, the move only starts 1 second after I land. It's infuriating really, that I have to try and fail so hard with my main for only a 3.6k combo. And with my sub, Mu-12, I was able to easily figure out an extremely easy 5-6k combo by myself and execute it time and time again without even breaking a sweat. =_= Also, I'm just wondering if theres been a patch to CSEX that I haven't heard of, since I haven't had xbl for over 3 months :S thanks
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Any tips on combo 4? 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [4068] My 6C whiffs 80% of the time. :S