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Dangaboy

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Everything posted by Dangaboy

  1. Not all hits of the pillar are connecting i'm assuming ? If you're closer when going for that combo all hits will usually connect, compared to when you're farther away and going for 22B > 3C.
  2. GGs, wish I hadn't played so sloppily though. Don't know why I even decided to netplay at 3 in the morning lol
  3. Playing Liz without awakening or burst is practically suicide IMO.
  4. lmao I was playing Amane though, I don't get to push buttons
  5. Netplay really pisses me off sometimes. The delay allows people to abuse throw and even cause you to drop something as simple as a 5A and then you lose a match for it ._.
  6. "I don't know who won" won, no need for results
  7. Here it is: http://www.youtube.com/watch?v=ZImX6M2HlOE&feature=youtu.be Damage actually varies depending on the amount of hits 5D does.
  8. Just recorded the combo. Adding 2B before the 5B gives you an extra 145 damage. Gonna upload soon.
  9. I feel like I fish for counter hits too much, and end up getting blown up for it sometimes. CH 3C and 6B are really good though so why not go for it lol
  10. Yeah she has too much stuff honestly, but I really like going for this off of IOH. It seems like the throw set up is unreactable and the crush trigger setup to an extent as well. The high and low is 50/50 of course but conditioning with this setup is just great. If I find more options off of this i'll make sure to record them and share.
  11. http://www.youtube.com/watch?v=Z7RL7llXhxE Resets I came up with
  12. http://www.youtube.com/watch?v=Z7RL7llXhxE Been using these resets for a while now, and haven't really seen anyone do this, but they work wonders for me so I thought I should share them with everyone.
  13. There are some things i'd suggest you add to your gameplan/work on and here it is: I like how you went for corner gekiren reset, just work on comboing after it cause you don't wanna drop good damage. (Although he rolled into death lol) When you got the corner carry and just stood there, you reset neutral and let your opponent out of there for free. On wallstick you could just do 6D for free level 3 drill and still have corner control. Another problem was this scenario. I see already that you'll get a combo that goes like ... > 5D and not place a hariken drill after. Right here you could've did that but instead you paused and then just did 6D. The Kagura could have easily punished you for trying that. But if you did place a hariken drill that would've ensured the blocked 6D (Even though you got it in the end) In this combo route, since there was a 2A (and possibly the jB starter, not sure), the 3C > Raibu > RC > 5C(2) > 6C(2) doesn't work. Instead replace 6C with Gekiren and try to continue pressure on wakeup. If they try to tech roll you could punish by fabhopping and then catching the roll with jB. Yay you finally did it xD As I said, you get alot of 5D hits but don't ensure your oki. If you're not going to go for drill after 5D you could also just fabhop in and continue pressure as they recover from stagger. Just at least do something that benefits you and won't reset neutral. (You always want to be in control) Also even like here after you clipped him in the air with 5D you could use B hariken drill to keep him in the corner. Just try to be aware of these situations and also be aware of how far to place your drill when you can. I noticed sometimes when you tried to use hariken drills in earlier matches you would use a drill that is no where near him and thats very punishable so learn how to space it. Try to work on confirming ? Idk this match had a plethora of dropped confirms and seemed sloppy overall. Work on this combo, you dropped the Gekiren > RC > 2C multiple times in the set. If you can't complete it you miss out on really good damage and 50 meter which is not good at all :/ Try to rapid when your opponent blocks your j2B from a height like that. If I could recall its easily punishable at that height, and if you do rapid it you can just continue pressure. You had plenty of meter regardless so don't let it just sit there. And nice way to end the set, taking that match with practically a double perfect. One more thing I want to say is I notice you don't really focus on getting/keeping the opponent in the corner. Amane's corner game can be deadly and always a position I try to get myself into. Also again work on confirms, and combos cause it seems like you lost alot of damage oppurtunity. But overall your Amane play isn't bad and looks like it can only get better.
  14. http://www.youtube.com/watch?v=WD7VHrV380Q Youtube version
  15. All you have to do is 8 > j2B. Theres really no trick to it but immediately doing the j.2B as you jump. Just keep practicing it and eventually you'll get the hang of it.
  16. They tech at the very first j.C, theres not enough time to do j.D then j.236D. I even tried to do Black Hole > 22B > 3C > 2C > 6C > j.D > j.236D |> 6B > 22A but they tech the 6B. And also 6B into B Bunker isn't working either. After j.236D I tried going straight into B bunker > 5C, which works, but they tech out of it immediately so you don't even get the guaranteed oki from bunkers missle. Edit: Well the only route I could find that goes into proper oki is: 22B > Black Hole > 22B > 3C > 6C > j.D > j.236D |> 236B > 5C > Oki [DMG:5359|HG:29]
  17. After B Bunker > 5C > 22B into black hole, how do you guys combo after black hole if your opponent doesnt block the 22B ?
  18. http://www.nicovideo.jp/watch/sm22350044 Another combo video
  19. GGs to everyone I played. Sorry I didn't play you again Argent, I had to go eat dinner.
  20. Okay so I played a Rachel today (only like two games), and in the short time I did I learned that she could just use her drive to escape oki in the corner. So she can freely get out of unblockables and anything else you try to set up. This video might come in handy when playing against Rachels since most of the time they're gonna try to use drive as a get out of jail free card. I didn't test anything yet but its here for you guys if you feel like it: http://www.youtube.com/watch?v=VbPbQWIM8UA&feature=youtu.be Credit to Pen_Ninja for the video.
  21. @DerQ, I'd say that I have a bad habit of playing all matches in the same playstyle (working on breaking this though). Bang in general, I get nervous playing against. I do get tense when I don't have space, cause half the time I don't know how to react. I agree with what you're saying overall though. I have a problem when on the defense and also need to recognize what to do in specific match ups. @STenSatsu, after re watching, you're right about me not punishing the whiffs. I feel like its just me not know the matchup and not really expecting a bang to whiff so much times when on offense. It caught me by surprise and I didn't know how to react honestly.
  22. Yeah see I tried to make that happen, but then I realized today Iv'e only been training on Kokonoe. Cause of that I assumed j.5C could only hit once, but its just a Kokonoe thing.
  23. I don't think i'd find myself trying to use midscreen gekiren resets. Alot of people will foward tech towards Amane, knowing he's not in a position to use C normals and Gekiren. Also even if you do get the Gekiren midscreen you're gonna need 50 meter to combo off of it, which isn't bad for say, but you might want the meter for something else. Also the corner combo off of Gekiren in the corner you posted, is the same exact one I posted earlier in the thread lol
  24. ggs to anyone I played today. I need to go and level up my kokonoe, i find myself doing better with amane than I do with the best character in the game :s
  25. Doubt this will sell. At all.
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