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Glenburg89

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About Glenburg89

  • Birthday 03/18/1989

Other Info

  • Location
    Chicago,IL
  • PSN
    Glenburg89
  1. Hello everyone! Skype: Glenburg
  2. Thanks a lot, Sourenga!! Could definitely use a refresher on all the mechanics
  3. Yayy, two more weeks! I agree with Surf; there's many characters I wanna try. I'm gonna still use Linne, but Nanase looks awesome.
  4. I'm really happy this game is developing a dedicated/competitive scene. I've really enjoyed playing it so far and look forward to discovering things along with you guys!
  5. Ah, you're right because burst possesses the projectile property. If this theory is right, the opponent has a very small window to burst before the startup/active frames of Miquelet Capture.
  6. Yeah, I agree about practice making perfect. I did just start looking into the dash 720 technique. Thanks for the input.
  7. Hey guys, So, I'm able to hit the dash 720; However, I'm not to the point where I can do it comfortably/smoothly. How do you guys avoid from tiring out your wrist when doing the motion? I know this probably goes back to arcade grip fundamentals.
  8. Wow, such a simple solution. Thanks a lot, Winty! I know I wasn't going crazy.
  9. Hey guys, I'm not sure if this was answered already, but I'm having trouble completing this corner sequence: (After a forward corner throw/Piercing: Engage~6B~623C) 66 6C "(jc)jC" 6B (sj.)jC jD The part I have the most trouble with is the "(jc)jC ~ 6B. I understand you have to hit 6B while you land. However, its inconsistent for me and the opponent can tech early. Am I supposed to delay the jump cancel before the first jC? Thanks.
  10. I should finally add myself to this list Dustloop: Glenburg89 (Mainly go by Glenburg) Name: Donald Twitter: @Donald_glenburg Location: Chicago Ridge/Southwest Surburbs Area Transportation: Car or Public Transportation PSN/XBL: Glenburg89 P4A: Chie Satonaka TTT2: Forest Law/Asuka/Ling Xiaoyu
  11. Sup guys. I had fun going to Game Pazzo, for the first time, yesterday. It was cool to play some P4A with some of you (Grant, Nyfe, Wiredgod, etc). I like that the Chicago P4A scene is very active, and I plan on coming back frequently
  12. Hey Magz, Thank you for taking the time to breakdown the Oki video.
  13. Hey Everyone, I'm newer to the Blazblue franchise as I came in during CS2. Honestly, BB is a AMAZINGLY fun game worthy of world class competition considering how much depth and strategy it has. In fact, It's one of those "Don't judge a book by its cover" games. With that being said, I just wanted to throw in my thoughts about this entire discussion. I agree with many points that St1ckBuG, Klaige, Shinsyn0021, P-kun, and many others said. We gotta be united as a whole but take legitimate steps in doing so. I have another idea that can make the game grow through smaller means. So, "most" anime fans love to attend anime conventions (like myself). If there are BB tournies at a local con you plan on attending anyway, try to round up as many people to compete in the tourney. This would help to strengthen the community through face to face contact, potentially build friendships, and allow for players to get better. Also, it being a con allows for more networking, planning, and resources for future BB endeavors. Another idea is to build community support in your areas. For example, if we had five dedicated players in each state/country those players could hype the game in their respective areas. In addition, posting videos of local (small) tournies/gatherings would help a ton. The idea is to spread exposure to this game like a virus. Lastly, we always hear the famous phrase "persistence is key" The more support the game has, the more we could potentially get people to say "Hmm, I guess I'll give this a shot" or "I really want to take my game to the next level". Personally, I believe the decision to not include BB in this years EVO was a "test" and "reality check" to the community. With that being said, this can potentially lead to this community working harder than it ever did. Let's face it, at the end of the day nothing is wrong with this game ,and it's solid enough to be taken seriously.
  14. You bring up some good points. I'm definitely willing to pay the $8 to experiment with her. I was just worried that her playstyle drastically changed where learning the current stuff would be useless in CSEX. Nowadays, you have to adapt to balance patches and changes anyway. Thanks for your input!
  15. Hello All. I have a general question. I haven't downloaded Makoto yet and was wondering if it's worth it at this point? I ask ,because it seems like all of her changes in CSEX void out lots of things from CS1. She's an awesome character, and I want to try her! It's just I don't want to pick up habits I'll have to drop in CSEX.
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