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Tonberry

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Everything posted by Tonberry

  1. I don't think that works either. You can 5b in place but there isn't enough time to dash, or if you can it's very tight in comparison. Do you get sekkajin after that?
  2. Thoughts on Extend Jin after day1 - Midscreen game is way more boring and way less rewarding. 6c dash stuff is waaaay more fun then sekkajin combos. 6a being less +f hurts CH combo a lot. You don't get 6a CH into 5c or dash 5b anymore and some chars are too far away to do 5b 5c sekkajin. This coupled with 2c prorate increasing and the inability to gatling 2c into 5c makes his pressure in midscreen much less threatening. The inability to confirm hits that are further away into good damage hurts quite a bit. Not being able to dash 6c not near corner is very upsetting. On the plus side, you also don't have to go as far away from the opponent as you see most Jin players end up after 6c ice car. You can be a bit closer(and still get crossunder) if you delay the C ice car. Also, the new midscreen throw combo is so much easier than in CS2 to get oki off of for better damage. - Someone needs to find 5b(blocked in corner) IAD j2c combo that lets you sideswap them back into the corner ASAP. - 2d taking primer is the greatest thing in the universe. It's so nice having practical guard break. - Jin's corner game is really nice. The increased damage and meter gain on everything minus 2c/6a CH is great. New DP loop takes some getting used to but it's nice that it's still there. 214a ender gives great untech time too to set up jump mixups with. Overall: You can still play him kind of the same. Midscreen is weaker, corner is stronger.
  3. Kei is a hero You can do that to a lot of chars with dps. I like to do early jB when I do that. The jB can CH them from the other side or just whiff depending on the timing. Works vs Makoto dp, Litchi dp, Ragna dp, Houtenjin, and I'm pretty sure Tsubaki dp but I usually 6b vs her now. If they block they'll stand up so you get free pressure.
  4. I'm pretty sure that doesn't really work in CS2 and that it's just a training mode bug. If you set Jin to dummy record then try to block it yourself it'll whiff even though when you set CPU to crouch guard they'll either stand up and block it if block switching is enabled or get hit if it isn't.
  5. I liked his play but he definitely needs to do better combos off 6a rapid in the corner.
  6. lolllll. You're more interesting then LK's Makoto fffff that sucks.
  7. It was a joke. Americans are brave. What does you playing having to do with you snoring ultra loud at night? :?::?::?:
  8. I had a great time at my first BB tournament. The whole weekend was hella hype. Shoutouts Lord Knight - There's always next year. Thanks for sending me vs Canada. St1ckBuG - Godlike commentary and announcements. Biscuits - Godlike commentary You also somehow do cool things with Arakune, I didn't know that was possible. LordPangTong - Thanks for the netplay Rachel practice, it paid off. Brice - Good shit on 3rd place. I enjoyed our matches a lot(minus that last d ice car...) Xie - We didn't get to play at all in BB or Melty. It was nice seeing you again and thanks for bringing extend. Axis - You get hella hype. Try to avoid those pedophiles. Level5-Chan - You are fearless! Are you sure you're not an American? Troll Badguy - dem gold bursts. SKD - Good job on first. You have some inspiring play, We should netplay sometime. OmniSSythe aka OmniSSnore - fffff I didn't catch a lot of people's names but you guys are all hype. See all you fools in Extend.
  9. Thanks. Jin pressure is really fun for me to do so I'm glad someone enjoyed watching it. Wish my confirms had been a little bit more on point. Definitely.
  10. Me at NEC In USA vs Canada 8v8(vs K2 Rachel, Pedro(?) Mu, Brice Tager) http://www.youtube.com/watch?v=XHJB-W4YbYI#t=43m34s Singles vs Brice(Tager) http://www.youtube.com/watch?v=LWZwhgnKjyw vs Axis(Tager/Platinum) http://www.youtube.com/watch?v=1FX8L2aP1Ak vs RainbowMash(Jin Mirror) http://www.youtube.com/watch?v=lswVMZFpVQw vs OmniSScythe(Makoto) aka Tonberry can't DP exhibition http://www.youtube.com/watch?v=zM1vtamdmoI
  11. No announced US release date yet.
  12. How do you deal with rage?
  13. You don't think the 6a and 214a/j214a combos in the corner are hella stylish?
  14. Are you sure this works with C dp? I tested it and I always get throw. I know it works fine with D dp.
  15. Basic info about the matchup: - 2a AA is useful in this matchup though it's important to note that if she does her jB deep enough you're going to lose. You can probably 5a if you expect that but I don't have enough guts for that. - DP loop in corner --> neutral jump j2c is a safejump vs emergency tech tsubame. It also catches rolls and if they don't neutral tech you can hit them lying on the ground. - Midscreen you can roll backwards if they do tsubame --> 13 orphans. In the corner you can and should Yukikaze if they ever do 13 orphans. It's definitely worth the meter to go back to midscreen and not have to deal with safe and hard to see mixups. - You can IB first hit of the mid guard point and dash after the second hit - If you IB the second hit of 6d it's only even on block instead of +f. This allows you to throw her if she does 2a mindlessly after it but it's a better idea to 2a or jump back barrier. - Magic jB beats her wakeup dp. - Post 5d dash on hit isn't very much in your favor. Her double backdash(227) requires you to specifically read that in order to beat it. The reward for her doing guard point is also way too obscene. - If you do j236a/b airdash jb/j2c if she does dp after the ice sword the last hit always whiffs(aka she gets like 4.5k) - If they hop on top of staff to go for crossup hatsu you can just dash to get out 100%. - She has an OS with 421abd. If you do cross under 2a she gets wakeup tsubame. If you stay on the same side she gets barrier. My overview of the matchup The general strategy is to play somewhat careful vs her in neutral. If you try to just run at her and hit her you'll get CH into oblivion, carried to the corner, and take massive damage, frequently into daisharin. Fullscreen neutral: Move forward. Litchi putting the staff out and sending it at you is way better than anything you have full screen and she might eventually come after you with staff making it safe. Midscreen neutral: - 2d is really useful if you get a chance to put it out. It can hit her if she lets go of her guard point and if she doesn't obscenely delay letting her staff go the staff will clash with 2d and you won't get hit by her guard point. Dash barrier backdash 2d can catch them trying to react to you running forward with pokes. - jC and jB are both good air to air. jB is better used preemptively to catch her being sloppy near you, jC is better when she's further away. - Against mid range guard point: Jump forward barrier or IB dash if they mainly do mid guard point. Jump forward barrier can often go over the arc of anti-air guard point. - Against far range guard point: Jump back low c ice sword or just back off until they cancel it and move forward again. - Against 6b: While 2d does beat it, good Litchis won't just let you put it out. Neutral jump/jump forward barrier and if you can get above 6b height put out jc. This can CH her out of her 6b. - Against 3c/2b: If you're really confident they're going to put it out you can dash 6b. The reward is very high if you're right and a number of her pokes in neutral aren't going to deal massive damage without CH, which she won't get because you have to be pretty close for 6b to hit. - Against staff projectile: Ice swords will clash with them. You have to guess which direction they're going to send it and try to dance around it as best as you can. If you can make her block or hit her after dodging it on the way forward it won't hit on the way back. - Against glide throw - Mash really hard and hope you hit them before they 2a/mash dp. - NEVER EVER EVER EVER challenge hatsu. If she's staffless and you're airdashing at her from far away they will always autopilot hatsu because it comes out way too fast and has an obscene hitbox. Doesn't matter if it's LK or randomly PSN Litchi 18238420 it's COMING. If you're ever unsure if it's coming in neutral put out j236d from an appropriate range if you're in the air or backdash/walk back 2d. Pressure: You need to be able to block at least staffless 6a well. I'm fairly certain 4d can be blocked on reaction but no one uses it enough point blank for me to ever find out . The rekka overhead is also annoying if you're not used to seeing it but it's not safe most of the time. Her pressure is overall really tight staffless and barrier isn't that effective against it. That makes good defense is very important in this matchup because her mixup leads into massive damage. If you're confident on when she's going to put her staff down in pressure you can dash 5c and CH her. If you get hit by 3c or 6d it's not too bad(unless she has 50 meter after 6d) but 4d kind of hurts so don't do this too much. If you're just getting hit by mixups all day, mash out DP(especially if you have 50 meter) or counter assault. Sometimes you really need to just put them in their place. against 4d - If she has 50 meter they're going to rapid if you block it. If you see she has 50 meter you might want to just block high when she has her staff and she's next to you. They also use 4d more often when they have 50 meter. From far away 4d is safe on block, might even be +f. Close range it's -f though so mash after it. post staff 6a(hit/block): Litchi players usually guard point here. Jump barrier beats all the options off that though you can alternatively dash 3c or sit on the ground and IB the mid guard point if they do that. vs Daisharin: This move is really, really, really, good. If you have trouble blocking immediate airdash jb vs land 2b/3c because she's really low to the ground it helps if you delay the tech. If they're bad the Daisharin will hit you in a sloppy way and you can tech out. Yukikaze is really risky because if she does land low after it or throw or delayed jc then it whiffs. Jump back barrier beats some of the mixup options but if she does hatsu you take massive damage. Jin pressure: Go in HARD if you catch her without her staff. Don't ever give the Litchi player the slightest amount of credit if they're staffless. If they're midscreen always dash 2a in midscreen post ice car and always meaty 5b so she can't backdash. When she has staff the only thing she should hit you with is dp unless you went for a mixup. If you're worried about dp or messing up tech punish, high jD land 5a--> air pressure is strong. Ren vs Shounen http://www.youtube.com/watch?v=3KHC4ANgnGc&feature=feedu www.youtube.com/watch?v=JjJetmMeb74&feature=feedu www.youtube.com/watch?v=7SiSe35Wl_E&feature=feedu These are really good matches.
  16. My feelings on new Jin: http://www.youtube.com/watch?v=9xZfpPZefGg#t=0m50s
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