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LeonHeart

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About LeonHeart

  • Birthday 01/10/1994

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  • Location
    Laurel, MD, USA
  • PSN
    ScanVisor
  1. I'm just gonna pare all that down to: Plan your drive combos. If you're not maximizing Drive combo damage, you're not playing to the top of your Noel potential.
  2. Well, addmittedly I don't use it much, but I could swear 214B/C was a move. My bad. Whose got two thumbs and is a total scrub? This asshole.
  3. Perhaps I put that wrong: 214A, 214B, and 214C are all the same special with different ranges, how are you supposed to note it when you can choose A, B, or C? The way I've been lead to understand it, a hit-confirm is an attack you can use and make sure it lands, input a Super, and be guaranteed that the Super will connect. If you can make sure the first hit of the DD (that "Iron-Man Hitbox") connects, the rest of the attack will connect. I have surprised some people with this. Plus, like I said, tips for the absolute scrub of the scrubs. Thus, mission combos. Plus, I see Mission #7 style combos a lot, specifically 2C>3C>22B(or whatever variation of that you're using)>3C>8D. That finds it's way into lots of shit. If you want to be better than the bottom of the barrel, you're eventually going to evolve past the mission combos. . . . It occurs to me this post would've been better for the beginners thread. I just recommended things I've had success with. Sorry.
  4. Woah, wait, Noel's 214D is gonna WALLBOUNCE NOW? HYPE.
  5. I like that this is mostly buffs. I really liked the CS2 balance, and I'm glad it's mostly doing it's best to bring Makoto back to A-tier reasonableness and pump Tager up to B or A-tier. But I still want Platinum to die for doing combos by trapping me in a fucking bubble oh my god I hate that bitch.
  6. The computer I'm on at this moment can't do youtube video, what does the term "Haida" refer to specifically?
  7. Thanks.
  8. Tip for only the Scrubbiest of Scrub beginners . . . so basically me: PLAN YOUR DRIVE COMBOS. When you hit that D button and get something going it's way too easy to just button mash and say "Hey! It Worked!" but it's not the way to go. Learn the Mission Combos. Those mother fuckers work. And they're often easy to get into in matches, because they teach you lots of good setups, including ways out of 214ABC. Imagine those Drive combos combos like the Custom Combos from Street Fighter Alpha. You can just launch into them randomly and waste them or you will feel the pain for it. Also, random tip: Wake-up DDs. You can get some success if you catch people dashing with what I like to call the "Iron-Man Hitbox" (Similar to Iron-Man in the Marvel games, if you catch someone with the gun, it can be the first hit of the DD and basically act sort of like a hit-confirm . . . Sorry for all the Street Fighter in that post.
  9. Is this an appropriate place to ask about the Haida Loop? Where can I find some more info on it on Dustloop?
  10. So quick notes: A) This is a tricky matchup basically because good Noels can rushdown and never stop rushing down. Tager stops that completely: not only will a good Tager basically setting up their command grabs before you arrive (causing inescapable throw counters), or setting up whatever it is he has that consistently beats Noels 2C and 3C-approaches (Although you can surprise some Tagers with how far 3C actually goes). That's basically my summary of it. B) I've had some relative success online experimenting with countering close Tagers with 214A's into Mission #5 style combos (OTG with 2B instead of 22B or 22C or 22BC), and countering turtles with 236B/C. Opinions on this?
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