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CJay

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Everything posted by CJay

  1. I'm not positive but it seems it could be possible to go infinitely into the sky using his FB and j.D. TK FB and go straight up then do j.D after wards you can jump again and do another then do his FB and repeat. Looks like the double jump allows you go vertically where you normally couldn't. Not particularly useful but could make for kooky combo vid madness somehow.
  2. Very interesting indeed.....when my AC comes tomorrow I will find out Slayer's! *crosses fingers for Pyscho Crusher*
  3. Johnny can do regular Jackhound from mist stance and it's not on the list as well. Is that confirmed though that everyone has at least one?
  4. It doesn't have to be modded it can save on either.
  5. Anything that is throw invincible but not strike invincible.
  6. Confirm.
  7. Could anyone please upload matches 10 and 11 from that same link? I'm having trouble downloading from there too.
  8. It's an FB version of that. Does mulitple hits and comes out faster IIRC.
  9. At file bank I got up to the part where a pop up window came up but it was a login screen and none of the stuff from the first login worked. =*(
  10. It's because of Sol's Moroha Install duh.
  11. Slayer is awesome tier.
  12. The purple and black slayer's are pimptastic. I approve. Kugler for president.
  13. It scales down the overall damage of your combo according to the % of proration. Say your target combo does 100 damage without any proration applied. Say you start this same combo with 6P (since in ^Core since they all prorate now) and it prorates 90% your combo now does 90 damage. Proration only happens at the beginning of a combo unless it is forced proration.(Moves like sidewinder) Forced proration is self-explanatory, everytime that move is used it scales down the damage of your combo even if it isn't the first hit. shitty explanation but I'm tired
  14. Ogawa is one scary mother fucker, especially with this incarnation of Eddie. Every 25% tension eat an unblockable?
  15. The comboing into Napalm Death is GG mode stuff. The mechanics are changed and everyone can combo into their IKs and stuff like it was in GG. You can't combo into Fafnir so buffering is a no go really afaik. Don't know what you speak with 6P though.
  16. They're all on youtube now. http://www.youtube.com/results?search_query=shounen+vs+ruu&search=Search
  17. Gravedigger FB is decent...not retardedly awesome but not too bad I'd say. Definately worth the tension when used. Edit: Testy kinda trades movement around the screen for control of it. Also badlands infinite will be dumber then stunedge "lockdown". Makes me wish for a second Ky was still high tier instead of Testament..but that would make Ky players happy and there can be none of that.
  18. I'd say it's easier because her Moroha mode j.HS appears to send the opponent plummeting now, not sure how far since they continue their combos but an interesting note. Is it safe to assume the FB version's of Normal ABA's moves are Normal mode only and vice versa? also need more Dio vids 8(
  19. Guess you haven't seen AC Testy in action. Anywho, no the beat counter didn't darken it was indeed a valid combo. Also the tenson gain after the FRC penalty faded was really nice .
  20. Anyone think that Bandit Bringer loop done on Potemkin in the Shin DI demo vid is Pot only? I wouldn't be surprised but it would be interesting to see how it plays out versus the rest of the cast.
  21. I will make sweet sweet love to the translator of data. It would be greatly appreciated. :china:
  22. CJay

    Accent Core : Zappa

    SF3's parry system seems laughable in comparison to slashback so that wasn't really a good comparison imo. >_>...anywho using Slashback correctly is something highlevel play is going to strive to incorporate since when done right the reward is so great. We'll probably see alot more of it as time goes on. Probably in the form of a breakthrough match where one person is insane at it and everyone starts practicing up.
  23. Interesting observation, at http://page.freett.com/takuan_mayship/movie.html in the Sol vs Ky match at about 4:08 Ky finishes an air combo with his VT and the followup and lands before sol. When sol lands and bounces Ky runs right through him to his other side. Not sure what this opens up for Ky if anything just thought it was interesting.
  24. What Goran did to that Slayer player in the first match was not a pretty sight....Forward Barney > Dandy+Mappa ;_;...it's also unfortunate that even if you land a Big Bang upper spacing seems to be an issue so air combo afterwards isn't always an option. Edit: Yeah Pot's tension gain off his slide head combo is retardedly good. That shit will be scary if he ever gets you in a corner...or knocked down for that matter like in that match. It seems plausible to IB the OD and 1 frame jump away though.
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