Jump to content
Dustloop Forums

quantumpotato

Members
  • Posts

    10
  • Joined

  • Last visited

  1. Anyone in Chattanooga? I know I've seen a couple of you at FNF.
  2. Tips for connecting jK > iAD > jK? I'm trying to do Throw > 5K > jK> iAD > jK into air combo. Can you input the kick 1 frame after the air dash, just gotta be fast?
  3. Axl Low gives That Man an "Original Message". Displayed on a PS4, the message shows as triangles, circles, squares and crosses -- some with white or black shading. Is this a secret? I tried entering this sequence on the title screen, in the story mode and in the library to no effect..
  4. Thanks for the replies everyone! Sounds like I'm not missing out on some crazy technique. Thanks for pointing out the clashes and the FD brake. I wonder what determines if moves can be FDC or not.. Faust j.2K Chipp j.2K and I've heard I-no has one too (I'm guessing an air move as well). When I get a chance to play GG again I'll see if I can pull off a normal FDC.
  5. Was watching http://www.youtube.com/watch?v=0yvFNEWWVIU&feature=grec_index Will try to find the spot again (20 min video), it looks like a Sol intercepts a Dizzy fish in the air with VV, see the green flash of FDC then lands into an attack. There are a few clips from an older GG game (GGXX I think) where characters run lock-down in the corner and you see repeated green flashes. I know Faust and I-No have movement uses and Chipp can perform an airdash -> 2j.K -> FDC -> j.HS crossup, but it looks like there is more potential in this technique. If any move can be FDC'd, then you should be able to run in and do 5K -> 5S -> 5HS -> 5D(FDC) -> 66 .. etc Has anyone experimented with this / done frame advantage or infinite tests?
×
×
  • Create New...