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Judgemastar

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About Judgemastar

  • Birthday 02/03/1993

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  • Location
    San Jose, CA
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    Judgemaster3
  • PSN
    Judgemastar
  1. I'm having trouble with my full screen oki. It seems like a guessing game and I usually guess wrong. I just recently thought about using the 214B gravity well to make sure no one will forward tech air dash over to me and I have a better chance of catching them in a sickle storm if they're in a well. Is this a good idea? Another problem I'm having is I'll try and punish something with dash 2A or 2B and I'll get beat by something as simple as lambda's 5C. I'm not asking a character specific question, I just wanna know if I should just use 3C or something to punish something and take the Oki setup vs the attempt for more damage. My last question is I don't know what to do if I get to a full range 5C in my block strings. I feel like if they're mashing anything it'll beat any of lambdas command dash attacks or they just hold up back and jump over the spike chaser or out of the sickle storm. I wanna upload me playing to youtube so I can use the critique thread but I haven't been able to do that yet. So here I am asking questions that have probably already been answered. For that I am sorry XD
  2. I'm still sticking by my 2b, omc mix up. It's just an expensive version of lambda's 2147D-C mix up. Which is pretty good IMO
  3. you can use Garu. Stop getting pulled in and akihiko has to be very careful about punishing it. But at least you don't have to worry about 5D
  4. Oh, by no means am I saying I want to replace Elizabeth mixups with Thanatos pressure. Ok, I end some combos in (D)Agi because I want my opponent to tech and stay locked down. I only do this if I didn't get Para in the combo. However, assuming they're moving toward me in the flames. I go for a jumping setup where I can do stuff like empty hop low, or AT., j.B, and a bunch of other stuff I'm sure everyone knows about. However, if they don't get hit right away I usually go into 2B, j.B reps and then try to get them into some Thanatos pressure. Since elizabeth's only jumping attack that hits high is j.A, which can't be done out of 2B. I OMC the 2B to get the quick j.5A and go into a combo. I'm just looking for options outside of Thanatos pressure but I am by no means trying to make her work without it. I have a fairly basic combo off it that does 3.2K with only 25 more meter and leads into a Agi setup.
  5. I know Elizabeth has decent left-right mixups with j.B but I'm talking about her high low mixups. I've been playing with some friends and I find myself just keeping them in a block string until I build 100 meter and just start throwing out ex moves which don't always hit. So, I'm looking for stronger mixups. I'll still risk the 2B, jc., at., j.B. But since I do a lot of 2B, j.B, which does not hit high, I figured I'd catch them always blocking low and OMC the 2B into a j.A. It's an extremely fast overhead from the looks of it but it puts me just out of range for my 5AAA combos. Which is the cheapest way I know of to get fear and paralysis by only using 25 meter after the OMC.
  6. j.B does not hit high so I don't think it's a good mixup. Also, I'm pretty sure you don't have enough time to dash after the j.A. Maybe in a fear combo it'll work, but not outside one
  7. What's the combo? is it in the combo thread?
  8. I don't know if this question has been answered already but what do you guys think about this OMC mixup: 2B, OMC, j.5A. I'm still learning Elizabeth's combo potential so I haven't yet found big damage off of it considering you don't build any meter for this combo.
  9. What's Elizabeth's space control like? I figured it's be 214CD and 236A. And even then, I'm really just treating 214AB like Lambda's spike chaser and I hate 236A because there's next to you can do after it. If I'm mistaken pleas let me know. also I'm not sure if I want to have Elizabeth in their faces or Thanatos more I keep reading that she's a good zoner but I have no idea what she's supposed to do. And I've never seen a video where she's just dominating the spacing game. She seems to be entirely a momentum based characters with good normals. Is that true?
  10. What happens if you whiff jumping 214a /b, like, what are your options? It doesn't seem like you can do anything after it. Or are they just for combos? What are the tools I should rely on for space control while she recharges?
  11. If Aigis gets hit while her persona is in the counter state, does she disappear? I just want a way to make my opponent stay still while I run in. I know nothing is 100% safe so I'm shooting for 99% lol.
  12. Thanks xlol If that's the case what is Elizabeth's game plan? Is she supposed to be rush down? I thought she had a very safe offensive game
  13. I'm wondering, Thanatos has suck strong mixups on his own. But he seems extremely vulnerable of you don't confirm in the first or second hit and that it's only a matter of time before he's hit. Is there a way to defend him or call him back? I heard Elizabeth has a great keep away game but I'm running into that problem a lot. What should I be trying to do?
  14. Thanks HexaNoid When I play lambda I like to throw spike chasers and catch my opponent in a 236D so I can start my mix up game safely. I'm not too worried about keep away but I'm wondering if Aigis has anything similar. When I found her move list I was hoping you could drop her persona and do 214C or 214D to have the same effect. However, i've never seen anyone ever use 214C or 214D. Is it a reliable move?
  15. So Aigis uses her bullets for keeping her opponent out? Does she have tools for a safe approach? I really enjoy playing Lambda in BB because she has some good high low mixups with easy ways to get in and play keep away, I'm wondering if Aigis plays similar in that respect
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