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XYZ1234

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  1. Lol i did that without even knowing that it's Tetsu ender.
  2. Hmm.. What exactly was Tetsu ender again ?? And congrat about the super AB2 part, i myself have just also able to get it working recently.
  3. @MagicalSymphony: That's is a general ender, but if get a 6C into 236CC that early in corner, you should switch to 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~6 -> j.C -> j.9D~9 -> j.2D~9 -> j.9D~9 -> j.236Bx5 to pump out that damage
  4. @Neogio : Hmm.. yeah you does seem right, it just that i'm used to safer combo. Atm, i'm still using CH 6C -> 214D land -> 5B -> 5C -> air combo which is easy and give a decent amount of damage and that's about it. But i thought that if they are too close to the corner after j.4D~B, then the 6C -> 5D-A won't be able to carry them to the other corner , as after j.4D~B you switched side ? That's what i meant by my previous post. Could be just me getting rusty lol, haven't played for a while.. this Wednesday in UK gamerbase should help me get back on my feet.
  5. .. Tbh, from those annotation, the combo look impossible Edit : Tested, work quite well, but require quite good reaction to pull off that 214D - 44 - j4D in a real match. Strictly speaking, the combo only work well in the MIDDLE of the stage ( if the opponent is between the space where 2 char stand at the start of the match ), if they are a bit off then you can still do it depend which side you are on. also if you are too close to the corner after j.D~A, change the 6C into 2D to pick up the combo.
  6. A week old instead of new to be precise. Now I can finally see the day where an army of thousands Tao players took over the Blazblue community and bath it in blood, sweat, and hellish mix up fun.
  7. I have been able to do that for quite a while you know ....
  8. Hmm.. interesting.. I usually RC by pressing R shoulder button for throw and A .. maybe that why I can't press that fast.. gonna try it's later when I got the chance. If it work out then guess my L shoulder button for barrier gonna be change to RC then.
  9. Um.... we're talking about 5D-RC-j.A .... XDest, do you mean you do j.D RC j.A or 5D RC j.A since I can't really tell what you talking about. If it's 5D -> RC -> j.A ( if it's even possible ) then I'm gonna brand you as Japanese.
  10. I been looking around for that as well. I was only able to do it once or twice out of the several attempts. I think it is possible but really tight timing.. Can't even imagine how they did it as j.D RC, which is what i often do, is already really tight. It's actually easier to do a very fast j.D with only a slight jump and RC into j.A although it have some probs : 1> If you do the jump too low, you won't be able to RC into j.A , too high and you will go over them , this is okay in the corner though. 2> Even if you get the RC right , your j.A still hard to do as ****
  11. That ending combo caught me off guard as well. How do you do Tao Astral so she jump on the other side of the screen anyway? I have never been able to do that,
  12. Well, at least YOU HAVE DONE IT ! . I couldn't do that combo due to controller problem, since i'm a semi-pad player. So i just do the normal jump version and on the chars that it doesn't work on i just put AB2 in the not to be used list or just do a simple 5B -> 3C (2 hit ) -> AB2.
  13. Glad to be of help. Just a side note but on tager you can always do the j.8D~9 -> j.8D~9 -> j.2D~6 -> 236B x6 ender for extra dmg so you should try to get that 6th all the time.
  14. Sorry about that, here's the whole thing. 6B+C in corner -> j.2D~B -> 22C x 1 -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236C -> 2D~9 -> j.C -> j.8D~9 -> j.8D~9 -> 236B x 6 . The combo is quite consistent, as long as you delay j.2D a bit when Tager nearly touch the ground, although the 236B 6th hit tend to happen quite randomly. If you get the j.2D timing wrong it's will be quite easy to notice and you can change the 22C into a 5C -> 2D to pick up the combo instead of letting Tager tech out.
  15. Which one are you talking about ? Is it the one in the vid ? On tager I use Throw -> 2D~B -> 22C x 1 -> .... and skip the 2D in the end of the combo and stuff another hit 236x5 to 236x6 for some extra dmg. Gotta admit the timing is quite hard though.
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