-
Posts
3,011 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by heavymetalmixer
-
http://www.dustloop.com/forums/index.php/topic/10779-cp2ex-yuuki-terumi-combo-thread/#entry924708 Another thing I thought some days ago after fighting a good Terumi player is a really eays way to confirm 5A on an airborne opponent: 5A > 5C(1) > jc > j.C(3) > j.2D Could you give me the damage/heat data of thus one?
-
Anything? Not even supers? If ASW leaves these nerfs in the final version, it would be very obvious that they hate Terumi.
-
22C lvl 2 lost the wallbounce, so it should be something like 5B > 5C > 5D > 6C, 66 6C
-
Chrono Phantasma Speculations/Theories [rules updated 10/14]
heavymetalmixer replied to Chaoschao222's topic in Zepp Museum
Just hope Naoto doesn't come near or there will be a hell of a fight. -
Let's hope those 236D nerfs don't stay. It feels really weird to me not being able to combo from 63214B in the corner : /
-
But now the xx > 41236C, 5B > 5C > 3C > 5D > 236D route is universal, no more 2B :D
-
Now the fear of having even a worst 236D is filling my brain. But those nerfs look senseless. The combos being shorter but having the same damage can be better or worse depending on the Heat gain.
-
At least is not 236C, considering that we have a 6C and 41236C that would be a great execution disaster. And it means that you can do it after 3C EDIT: Now that I think about it, j.2D got a bigger canceling window only for supers or for specials too?
-
Like not doing anything at all for a moment and BAM, overhead? OH HELL YEAH!
-
[CP2/EX] Yuuki Terumi Combo Thread
heavymetalmixer replied to heavymetalmixer's topic in Yuuki Terumi
Guess we forgot this thread exists for CPEX combos so Ill put my bnbs list here too: : > = cancel into the next attack : , = link the next attack after preceding move's recovery : jc = jump cancel : djc = double jump cancel : hjc = high jump cancel : dc = dash cancel : (N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D) : (move) = whatever listed in the parentheses is optional ===Midscreen=== 1) 2/5A > 2B > 2C > 5D > 236D: 1403 Dmg/ 36 Heat *Notes: Covers almost all of 2A's range. At 2A's max range omit the 2C. Also possible from 2B, 5B, 5C and 2C but not at max range. If the 5D is done at max range replace 236D with 6C, or omit the 2C and go for 2A > 2B > 5D > 236D. 2) 2/5A > 5C > 3C > 22C lvl 2, 6[6] 6C: 2532 Dmg/ 18 Heat *Notes: Terumi needs to be close 3) 5A > 6A > hjc > j.B(1) > j.C > djc > j.C > j.2D: 1435 Dmg/ 16 Heat *Notes: If the opponent is airborne omit the j.B. 4) 5C > jc > j.C > j.2D: 1141 Dmg/ 14 Heat *Requirements: Airborne opponent 5) 6A > hjc > j.B(1) > j.C > djc > j.C(2) > j.D > j.2D: 1562 Dmg/ 21Heat *Notes: If the opponent is airborne omit the j.B. 6) 5B > 5C > 2C > 5D > 236D: 1990 Dmg/ 41 Heat *Notes: At 5B's max range omit 5C and 2C. 7) 5B > 5C > 5D > 6B > 6D > 236D: 2499 Dmg/ 61 Heat *Requirements: Crouching opponent 8) 5B > 5C > 5D > 6D > 236D: 2325 Dmg/ 61 Heat *Requirements: Zero distance and dash momentum. *Notes: Can also be done from 2A, 5A, 2B, 5C and 2C. 9) 5B > 5C > 3C > 22C lvl 2, 6[6] 6C: 3050 Dmg/ 21 Heat *Notes: It can't be done at 5B's max range. 10) 6B, 2C > 5C > 22C lvl 2, 6[6] 6C: 3357 Dmg/ 24 Heat *Requirements: Midair opponent 11) 5B > 5C > 3C > 22C lvl 3 > delayed 41236C, 2B > 5C > 3C > 5D > 236D: 4054 Dmg/ 22 Heat *Requirements: 50 heat *Notes: The last 3C can be replaced by 2C. 236D can be replaced with 6C. 12) 6C RC (3) > 66 2C > 5C > 22C lvl 2, 6[6] 6C: 3601 Dmg/ 17 Heat *Requirements: 50 heat 13) j.A > 2A > 5C > 2C > 5D > 236D: 1231 Dmg/ 32 Heat *Notes: For standing opponents use j.A twice. 14) j.A > 2A > 5C > 3C > 22C lvl 2 > 6[6] 6C: 1796 Dmg/ 12 Heat *Notes: On standing opponents use j.A twice. 15) Max range j.B > 2B > 5D > 236D: 1157 Dmg/ 34 Heat *Notes: 236D can be replaced with 6C for more damage. 16) Close j.B(1) > 5C > 5D > 6B > 6D > 236D: 1888 Dmg/ 55 Heat *Requirements: Crouching opponent. *Notes: Also possible from j.C and j.A(replacing 5C with 2A for j.A). 17) j.2D > j.41236C; 2A > 5C > 22C lvl 2 > 6[6] 6C: 3022 Dmg/ 18 Heat *Requirements: 50 Heat. 18) j.2D > 2A > 5D > 6B > 6D > 236D: 1806 Dmg/ 63 Heat *Requirements: Crouching opponent, lowest height (almost touching the floor). *Notes: Also possible con CH j.2D. 19) Throw > 22C lvl 2, 6[6] 6C: 3031 Dmg/ 21Heat 20) Back Throw, 6[6] 6D > 236D: 2484 Dmg/ 53 Heat 21) Air Throw, delayed 6D > 236D: 2484 Dmg/ 53 Heat *Notes: This combo is dependent if Terumi is in or near the corner. 22) Back Throw, 66 5C > 22C lvl 2, 6[6] 6C: 3145 Dmg/ 22 Heat 23) Air Throw, delayed 5C > 22C lvl 2, 6[6] 6C: 3145 Dmg/ 22 Heat 24) 236236A RC > 6B > 2C > 5C > 22C lvl 2, 6[6] 6C: 5301 Dmg/ 8 Heat *Requirements: 100 heat 25) CH 623B, 6C: 3193 Dmg/ 1 Heat 26) 5D > 236D > 41236C, 2A > 5C > 22C lvl 2, 6[6] 6C: 3101 Dmg/ 46 Heat *Requirements: 50 heat *Notes: It can't be done at 5D's max range. 27) 5D > 41236C, 2A > 5C > 22C lvl 2 > 6[6] 6C: 3173 Dmg/ 21 Heat *Requirements: 50 heat 28) CH j.D > fall 66 5B > 6A > hjc > j.C > djc > j.C(2) > j.D > j.2D: 1771 Dmg/ 34 Heat *Requirements: Airborne opponent 29) CH j.D > fall 5D > 236D: 1386 Dmg/ 48 Heat *Requirements: Opponent on the ground. *Notes: Not possible at j.D's max range. 30) j.D > j.41236C > 2A > 5C > 22C lvl 2, 6[6] 6C: 2998 Dmg/ 21 Heat *Requirements: 50 Heat *Notes: From the 5C you can go for 2B 5C 3C 5D 236D for more Heat 31) CH 6A > 2D > 6D > 236D: 2001 Dmg/ 62 Heat 32) 41236C, 2A > 5C > 22C lvl 2, 6[6] 6C: 3395 Dmg/ 8 Heat *Requirements: 50 heat *Notes: 3C can be replaced with 2C. 33) FC 6B, (66 AB) > 66 5B > 5C > 2C > 5D > 6B > 6D > 236D: 2900 Dmg/ 63 Heat 3800 Dmg/ 50 Heat with Crush Trigger. *Requirements: 25 Heat for the Crush Trigger. 34) FC 6B > 66 Overdrive > 623B, 5B > 5C > 2C > 6D > 236D: 5004 Dmg/ 48 Heat *Requirements: 50 Heat and Burst ready. *Notes: It can be done with 100% health, but if Terumi has less enough for the 6D to be enhanced, then the 236D must be delayed 35) FC 6B > Overdrive, 632146D: 3376 Dmg/4586 Dmg/7011 Dmg *Requirements: 50 heat/75 heat/100 heat and Burst ready. ===Midscreen to Corner=== 1) 2/5A > 5B > 2C > 5D > 6C RC(3) > 66 2C > 5C > 3C > 5D > 6C: 2507 Dmg/ 22 Heat *Requirements: 50 heat 2) 6C RC(3) > AB > 5C > 22C lvl 2 > 6[6] 6C: 4289 Dmg/ 22 Heat *Requirements: 75 heat 3) 5B > 2C > 6C RC(3) > 66 3C > 22C lvl 2, 66 5B > 5D > 6D > 236D: 3947 Dmg/ 55 Heat *Requirements: 50 heat *Notes: If close enough, the 2C can be replaced with 5C for more damage and heat. 4) 5B > 5C > 3C > 22C lvl 2, 6[6] 6C RC(3) > 66 2C > 5C > 3C > 5D > 6C: 4153 Dmg/ 25 Heat *Requirements: 50 heat *Notes: In the corner, after the RC you can do 66 3C > 5D > 6D > 236D for more heat. 5) 63214A RC(2) > 66 2C > 5C > 3C > 5D > 6C: 2423 Dmg/ 14 Heat *Requirements: 100 heat *Notes: After the 63214A RC(2) you have 3 seconds of hitstun, so you can run through most of the screen, or if you feel like a troll and your timing is good you can taunt and continue the combo. 6) 63214A RC(2) > 66 3C > 22C lvl 1, 5C > 236D: 2565 Dmg/ 29 Heat *Requirements: 100 heat *Notes: Do this if you have enough time to get to the corner after 63214A RC(2). 7) CH 6A, delayed 6C RC(3) > 66 3C > 22C lvl 2, 5C > 5D > 6D > 236D: 3484 Dmg/ 58 Heat *Requirements: 50 Heat, less than half stage distance to the corner. 8) CH 6A, delayed 6C RC(3) > 66 2C > 5C > 22C lvl 2, 6[6] 6C: 3106 Dmg/ 15 Heat *Requirements: 50 Heat 9) CH 6A, delayed 6B > 66 2C > 5C > 3C > 5D > 236D: 2058 Dmg/38 Heat. 10) CH 6A, delayed 6B > 66 2C > 5C > 22C lvl 2, 6[6] 6C: 2781 Dmg/ 19 Heat *Notes: It can't be done at 6A's max range 11) CH j.D > fall 5D > 6C RC(3) > 66 3C > 22C lvl 2, 66 5B > 5C > 5D > 6D > 236D: 3146 Dmg/ 75 Heat *Requirements: 50 Heat, opponent on the ground, less than half stage distance to the corner. *Notes: Not possible at j.D's max range. 12) CH j.D > fall 5D > 6C RC(3) > 66 2C > 5C > 22C lvl 2, 6[6] 6C: 2964 Dmg/ 37 Heat *Requirements: 50 Heat *Notes: If close enough to the corner, you can do 66 5D 236D for more Heat ===Corner Only=== 1) 2/5A > 5C > 3C > 22C lvl 1, delayed 5B > 5D > 6D > 236D: 2557 Dmg/ 58 Heat *Notes: It can't be done at 2/5A's max range. Also possible from j.A(twice on standing opponents). 2) 5B > 5C > 3C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 3658 Dmg/ 67 Heat *Notes: It's also possible from 2B, 2C, 5C, 3C, [2D, 5C], [FC 6B, 66 5C], j.B or j.C (omitting the first 5B for j.B and j.C). 3) 5B > 3C > 22C lvl 2 > 63214B, 66 3C > 5D > 6D > 236D: 4596 Dmg/ 59 Heat *Requirements: 50 Heat. *Notes: Also possible from 3C and CH 5C > 22C lvl 2. 4) 5B > 5C > 3C > 22C lvl 2 > 5B > 5D > 6D > Overdrive > j.2D whiff > fall 6D > 236D: 3812 Dmg/ 100 Heat *Requirements: Burst ready. *Notes: Also possible from [FC 6B, 3C] 5) CH 6A, delayed 6B > 2C > 5C > 22C lvl 2 > 5C > 2C > 5D > 6D > 236D: 3263 Dmg/ 63 Heat *Notes: 236D can be replaced with 6C for more damage 6) CH 6A, delayed 6B > AB > delayed 5C > 22C lvl 2 > delayed 5B > 5D > 6D > 236D: 3720 Dmg/ 60 Heat *Requirements: 25 Heat 7) 6C RC(3) > 66 2C > 5C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 4154 Dmg/ 62 Heat *Requirements: 50 Heat 8) 6C RC(3) > AB > delayed 22C lvl 2 > 5C > 2C > 5D > 6D > 236D: 4837 Dmg/ 66 Heat *Requirements: 75 Heat 9) 63214A RC(2) > 3C > 22C lvl 1, 5B > 5D > 6D > 236D: 2852 Dmg/ 30 Heat *Requirements: 100 Heat. 10) 5D > 236D > 63214B, 22C lvl 2, 5B > 5C > 3C > 6C: 3831 Dmg/ 50 Heat *Requirements: 50 Heat. 11) 5D > 236D > 63214B, 2C > 5C > 3C > 5D > 6D: 3333 Dmg/ 69 Heat *Requirements: 50 Heat. *Notes: It can be the same combo if you don't do more than two hits before 5D. If the starter is 236D you can go after the 63214B for 22C lvl 1 > 5B > 5D > 6D > 236D. If before the 5D you do between three and four hits, then the 63214B must be followed with 66 3C > 5D > 6D. 12) j.2D > j.41236C, 5A > 5C > 3C > 22C lvl 2: 2646 Dmg/ 15 Heat *Requirements: 50 Heat *Notes: Use it only on standing opponents and if you wan to finish the round, because it leaves the opponent out of the corner. 13) j.2D, fall > 63214B > 66 3C > 5D > 6D > 236D: 3475 Dmg/ 60 Heat *Requirements: 50 Heat, crouching opponent. 14) Throw > 22C lvl 1, 5C > 2C > 5D > 6D, 5C > 236D: 3243 Dmg/ 63 Heat 15) Throw > 22C lvl 2, 5C > 3C > 5D > 6C: 3384 Dmg/ 31 Heat *Notes: A more damage variant. The 6C can be replaced with 236D for more Heat. 16) Back Throw, 66 5B > 5C > 23C lvl 2 > 6[6] 6C: 3155 Dmg/ 22 Heat *Requirements: Opponent in the corner. *Notes: It leaves the opponent out of the corner. 17) Back Throw, delayed 5C > 2C > 5D > 6D > 236D: 2752 Dmg/ 60 Heat *Requirements: Terumi in the corner. 18) 236236A RC > 6B > 2C > 5C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 5751 Dmg/ 51 Heat *Requirements: 100 heat and Terumi cornered. 19) CH 6C, 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 4090 Dmg/ 71 Heat 20) 5D > 236D > 41236C, 2A > 5C > 22C lvl 2 > 6[6] 6C: 3101 Dmg/ 46 Heat *Requirements: 50 heat, Terumi in the corner. *Notes: Side switch combo, possible to use with 9 heat. 21) 5D > 41236C, 2A > 5C > 22C lvl 2 > 6[6] 6C: 3173 Dmg/ 21 Heat *Requirements: 50 heat, Terumi int the corner. *Notes: Side switch combo, possible to use with 9 heat. If close enough to the corner after 41236C, after the 22C you can do 66 5D > 236D for more Heat. 22) 41236C, 2A > 5C > 22C lvl 2 > 6[6] 6C: 3395 Dmg/ 8 Heat *Requirements: 50 heat, Terumi in the corner *Notes: Side switch combo, possible to use with 9 heat. If close enough to the corner after 41236C, after the 22C you can do 66 5D > 236D for more Heat. If the opponent was very close to Terumi, you can do 41236C, 2A > 5C > 22C lvl 1 > 66 5B > 5D > 6D > 236D. 23) 5B > 5C > 63214B, 22C lvl 1, 5C > 2C > 5D > 6D > 236D: 4485 Dmg/ 57 Heat *Requirements: 50 Heat *Notes: Also possible from 2B > 5C, 2C and 3C. 24) FC 6B > (66 AB) > 66 5C > 3C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 3892 (4812) Dmg/ 69(63) Heat *Requirements: 25 Heat if Crush Trigger is used.. 25) 6B > 63214B, 22C lvl 2, delayed 5B > 5D > 6D > 236D: 4875 Dmg/ 59 Heat *Requirements: 50 Heat, Terumi close enough to the opponent for the 63214B to connect. *Notes: Also possible from 3C. 26) FC 6B, 66 AB > 63214B, 22C lvl 1, delayed 5B > 5D > 6D > 236D: 5470 Dmg/ 58 Heat *Requirements: 75 Heat. 27) FC 6B > 66 Overdrive, 623B, 5B > 6D; delayed 22C lvl 1; 5C > 3C > 5D > 236D: 5372 Dmg/ 56 Heat *Requirements: 50 Heat and Burst ready. -
Ok, if anyone else wants me to be the mod I will . . . It's not like we're too much people to begin with.
-
Watching videos for four games and timestamps for three characters consumes a lot of time. Being a mod consumes a lot of time (I think, I'm not sure) so that puts a lot of stress on me.
-
I think Omortus would be a good choice.
-
Don't worry, they'll nerf his neutral and mixup again (to compesate the new overhead)
-
5C RC(1) mixup > new overhead > 63214B this is gonna be awesome
-
Chrono Phantasma Speculations/Theories [rules updated 10/14]
heavymetalmixer replied to Chaoschao222's topic in Zepp Museum
Naoto in the game . . . maybe that means that we'll somehow see Raquel in this game? And what would happen when Naoto and Ragna meet? -
For what I know it should, but the timing isn't exactly easy. And you better should go for 22C before adding the 6D or the Drive proration will reduce a lot the damage of the combo.
-
But in which combo? and What level of 22C?
-
But they supported ASW adn Aksys : (
-
I edited the bnb list today to add some CH 6A, j.D combos and one in the corner (that gives us 100 Heat even with 100% health).
-
06/18/2015 Mikado singles tourney VS Faust: https://www.youtube.com/watch?v=boVR4o8YYXA&t=8m41s 06/20/2015 Mikado 3 on 3 VS Leo: https://www.youtube.com/watch?v=8ds1jv-4Y1A&t=18s https://www.youtube.com/watch?v=8ds1jv-4Y1A&t=3m1s https://www.youtube.com/watch?v=8ds1jv-4Y1A&t=5m47s VS Faust: https://www.youtube.com/watch?v=PMuPbqhgC9c&t=3m11s 06/27/2015 GODSGARDEN #10 GGXrd VS I-no: https://www.youtube.com/watch?v=0kvEe6nT-w4&t=42s VS Axl: https://www.youtube.com/watch?v=0kvEe6nT-w4&t=16m10s VS Faust: https://www.youtube.com/watch?v=0kvEe6nT-w4&t=20m20s
-
Damn, lately my level of concentration is pure shit. And now here is my BBCPEX Terumi Bnbs list: http://www.dustloop.com/forums/index.php/topic/7014-cp-yuuki-terumi-combo-thread/page-10#entry922709
-
Chrono Phantasma Speculations/Theories [rules updated 10/14]
heavymetalmixer replied to Chaoschao222's topic in Zepp Museum
Another ninja? Gotta play him when he becomes playable. -
Another mistake, it's 2C.