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heavymetalmixer

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Everything posted by heavymetalmixer

  1. Yeah, trying to do a mixup, even with a barrier for bainting DPs isn't something that stop people from mashing or jumping. What do you use to make people respect your options and playstyle?
  2. Question for you all: How do you make people respect?
  3. GGs to everyone I played on Ranked today.
  4. GGs to everyone I played on Ranked today . . . o not? Tha amount of DP spam in this game is too damn big.
  5. The 2C mixups looks pretty good, but I have three questions about it: 1) Is the jump-cancel forward or backward? 2) Is this mixup good in the corner? Given that we have to see if they forward tech. 3) Isn't it dangerous to use the air dash if the mixup was already used before?
  6. If the second one doesn´t work on Bullet, probably it doesn´t work on Rachel, Kagura, Makoto, Amane, Tsubaki, Izayoi and Tager.
  7. The more I play this guy, the more I think j.C is completely awesome . . . putting aside its vertical hitbox and that only the third hit has decent hitstun.
  8. Very appreciated.
  9. From here, I'll try to use j.2D just after j.C in a mixup . . . I don't want to cry later when I won't have other choice T__T EDIT: How do we know that 2B is 8 frames startup? In the Basics video we see that 5B can punish 236D, but 2B can´t. Or maybe 2B is 8 and 5B is 7.
  10. In general, I'm hype for 2.0 Terumi, but that j.2D change . . . it's just too awful, one of our best tools became shit.
  11. GGs to ScrawtVermillion, KarzeonFortune, BaconZero and X_XXDNAXX_X.
  12. GGs to everyone I played on Ranked today.
  13. If the oppponent is completely against the wall use 236B > j.236C > j.2C. If there's a gap between the opponent and the wall use 236B > j.214C > j.2C.
  14. GGs to everyone tonight, a lot of weird and fun things happened xD Personal recommendation: In Training Mode, always practice against Kuma. Why? Unlike in Blazblue there are no weird hurtboxes, and Kuma has the smallest one. So if a combo or mixup works on him, it works on everyone. PD: Why do I see so much Yosuke hate? I know that the guy is fast as hell, not exactly kind, pervert, stupid, and has very bad luck, but he's cool guy.
  15. GGs to everyone on mixedmethods room tonight. I really need to work on the glide, it's awesome.
  16. 16:09 . . . 5D > 6C: He punished forward tech with 2A (I think this was alreay possible) 16:34 5B > 3C > 22C lvl2 (the new one) > 41236C > 5B > 5C . . . I didn't see any kind of delay on the second 5B (Kagura is one of those characters that need that 5B delay, otherwise the second hit of 5C whiffs). 21:04 236D sure cover a much less distance now :/ 22:54 the Tsubaki player did Instant Block the Terumi's 236D, and tried to punish with DP but Terumi blocked . . . 236D "more-or-less" neutral on block now? Edit: Tsubaki's DP is 10 frames startup, so even with 236D being -4 on block and -3 of the Instant Block, Terumi is at -7 so he has 3 frames to block.
  17. This goes in the Video Thread: http://www.dustloop.com/forums/index.php?/topic/7012-cp-yuuki-terumi-video-thread
  18. *clap* *clap* *clap* That was just awesome: The mixups and the trolling were high enough to make the salt levels brek through the stratosphere. I feel like a complete newbie watching this, and also I think most of the Terumi japanese players aren't this good . . . they just don't give Terumi a chance to shine
  19. You should start to playing on wired: bye bye storm lag.
  20. Do you play on wireless?
  21. GGS to everyone I played today on Ranked and Lobbies.
  22. S: Short starter, with this starter you can only do a poor midscreen combo and a "more-or-less" decent corner combo. VS: Very short starter . . . basically a combo from this starter is too short and sometimes you can't even do a combo from them.
  23. That's how is supposed to be
  24. Maybe with the new combo routes 22C lvl2 (or 3?); 5B > 5C(1) > jc > j.C > j.D they removed the anoying fact of having to delay the 5B for some characters and that if after 6D we can only do 236D, then 6D could be our Oki ender as it was in 1.0.
  25. Here goes one Yosuke combo (credits to Strife http://www.dustloop.com/forums/index.php?/user/30959-strife/ ) FC j.2C , 236B > j.214D > delayed j.2C > 2A > 2C > j.B > j.AB > j.236A~A > j.214B~B > j.236D > j.2C [4478 DMG] A j.236236C/D can be added after the last j.2C to do more damage and to make it more flashy. Other Yosuke combos from the Yosuke combo thread.
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