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About General Heinz
- Birthday 03/09/1992
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Location
East Lansing, MI
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General Heinz
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The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
General Heinz replied to LunaKage's topic in Midwest
yoooooo so apparently this thread is sort of active? from what i can tell most bb/animu fighting game players in mi are more from the east side, but i go to msu so i live in the lansing area and suck really really bad at persona. i'm trying to get better but the only person i had to play moved out and he was pretty much just a street fighter player anyway (but would still shit on me with labrys...my fundamentals suck that bad T_T). is anyone in the state anywhere near there? i come from the melee community so netplay really isn't a thing i feel like i can learn shit from, especially because half the time i don't even understand how to verbalize how i get f***ed up so bad other than just "well obviously you're a scrub". i'm currently at home in kalamazoo where my family lives for the week so if anyone is in that area as well i would be down to play, but i'll be going back to east lansing in the near future. i main akihiko. get at meeee -
Yeah, no smash in the UP either. I figure the only people there who would play video games are like college students at Tech, like a friend of mine. Most everyone is in the mitten.
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Thanks. I noticed that the center of Michigan BB seems to be Detroit, but where/how often does Michigan/midwest hold tournies/"blazfests"? Planning to get straight up manhandled but I gotta start somewhere. Although I did order P4U too so it would be cool to start playing it with some experienced players right from the get-go.
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Yeah, I figured there wouldn't be many smash players, but it's all good. That's what smashboards is for, right? XD Good to see someone else reppin' the captain though, he really is the only way to go if you wanna have a blast at melee. Seems to me like it's about the same on smashboards though--there's a BBCSE thread but other than that I doubt many smashers have touched BB. They're both excellent fighting games though.
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I do play melee CF. Fuck brawl. Seriously though, I'm curious how many of you guys are pro-smash. I think playing melee Falcon is what gave me my appreciation for fighting games because he really takes prediction ability (rather than the top tiers like Fox and Falco who are fucking broken and approach braindeadedness--no johns). But yeah, viva la smash.
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Yep, just added you. You play smash too?
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Hey, I'm somewhat new to the BB community, and I live in Michigan. During the year I'm in East Lansing but for the summer I'm living at home in Kalamazoo. Saw the player list at the top and only saw one EL name, but if anyone not listed ever wants to play on 360 I really could use the practice offline rather than online so I can get some real feedback. I play Bang. Also always down to smash :P
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That's what I figured your distinction was. Dunno, that just seems arbitrary to me. I mean yes, it could be said that you can "hit your opponent an infinite number of times and they won't die" due to percentages instead of health bars, but firstly the absence of this isn't enough to put it into the platforming genre (only positive evidence of platforming is, not negative evidence of something else from a completely divergent genre), and secondly that's a huge oversimplification which you're probably aware of if you've played so much smash. That is, unless it's your idea of a winning strategy to continually spam low- to no-knockback moves on your opponent until they hit 999% because it's...fun that way? But otherwise, even mathematically speaking, it becomes impossible not to kill your opponent if they have high enough percentage because a) it becomes impossible to DI in such a way to reach the edge, even if you don't die off the blastline, and b) presumably you're actually trying not to let them get back, so such strategies as edgeguarding and edgehogging apply. Honestly I picked up BB to see if it would help me with my smash game, just based on the idea that there are similar themes in both games from the perspective of someone trying to win--proper spacing, judicious selection of moves to cover safe options, and committing to reliable punishes without overcommitting oneself and revealing a weakness as a result. I guess my point is that the goals and philosophy of the games are the same even if they differ in their means.
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Yes FD is a giant platform, I get it. What I'm getting at is that the edge game is, in effect, a "ring out" condition that is already present in other fighting games (i.e. Virtua Fighter). Not to mention the fact that platforming games have distinctly different goals set up for the player and often aren't directly competitive (i.e. you win by beating a single other player-character), so this differs from fighting games and smash as well. This isn't an attempt at a flame war over genre definitions because ultimately it doesn't matter of course neither of us cares the other's opinion--I will of course continue to consider smash a fighting game, because it is, and you will continue to consider smash NOT a fighting game, which in your world it is not--but I'm trying to figure out your line or reasoning here. So define fighter. In my opinion you must just be being very restrictive about your definition. BB contains plenty of innovations that aren't in "classic" (meaning old) fighting games, but we still call it a fighter. Oh what grounds does an innovation make such a game not a fighter? When there's no health bar to determine winner? Why pigeonhole yourself into such an arbitrarily narrow concept of the genre? Just curious.
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I mean, I guess you can compare it to a platformer just based on the fact that there are platforms (inb4 FD), and the movements are different given the fact that you can dash away from your enemy...but to be honest, all of the characters have diverse movesets (you could argue "clones!" but besides Roy, who basically sucks balls except for when Vectorman plays him, the other clones have very different playstyles from the "original" character) and there are enough advanced techniques (many character-specific) in the game there's a very high ceiling for skill. Plus there are other "fighters" that have ring-out-based systems that are perfectly analogous to smash's edge game--except for the fact that Melee's edge game is arguably the single largest contributor to its competitive depth. Just being a smasher here--call it what you want, but I think the core elements of fighting games are certainly there ("Survival!"). Don't get me wrong, I definitely think it's a "party game" too, so in getting that stigmatism it's not really wrong, I just don't see the real parallel to platforming. Simpler inputs means more accessibility, but it also means that other things are emphasized, namely timing (even down to one frame, as with any other fighter) and mindgames. Tres-player smash though...yeah, fuck that >.<
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Thanks for the tips. I've just been getting beat up on netplay the past few days and it's started to reinforce better habits, even though they're kind of basic. I bet if I just remembered that 6C's gonna miss every time I'd lose way less >.< Also, what's the best thing to follow up with on the RC'd command grab? And did I hear Dacid started in smash? Who do you main? (not to go off-top or anything--so p.s. Bang is very manly harhar)
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Joining the ranks of the Bang mains. I currently suck dick at this game though so I'll be needing all your help. Basically right now the only combo I can do is 5A>5B>2B>6C>j.D>236C>5C>6D. My question is this: How the fuck am I supposed to get out of a blockstring when the opponent actually knows what the hell they're doing? It's not that I can't see openings it's that I don't really know what Bang's best options are to get out of pressure against the various characters so I end up like spamming 5D or some shit and even getting fucked up with guard point. Soooo basically this is just a scrub post asking for help not being scrubby