Jump to content
Dustloop Forums

Knowledge Gap

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Knowledge Gap

  1. Preach on! This matchup is always a bitch, I have yet to find a good way of getting in against a lambda who spaces well. 234C (I think thats the right ground teleport thing) at the right distance can sometimes fake them out into jumping, which I lead into a 5C curse combo, but otherwise I don't know any way to properly build curse against her...
  2. I recently got completely totaled against a Rachael today. Now although his level was insanely higher then my own, it did leave me wondering about Rachael matchups. How do you evade effectively against a more then decent Rachael and all her spacing options? For that matter, how do you manage to build curse? What was odd was that 3c was actually pretty decent against Rachael, just throw it out after a toad or when shes throwing out her rods. However, I don't know anyway to follow it up, leaving me there in front of her face to get countered
  3. Wouldn't incorporating 5d in your block strings leave you more open for a counter? I say try using your clouds to get curse if your opponent is leaving you very little room to play a spacing game. (Though what do I know )
  4. Guess I've got no choice but to get myself bodied online Oh well, like you said, nothing ventured nothing gained. I would rather learn from failures against a human opponent then computers. I have the hang of the j.4x, though I have only been using j.4b like everyone else. It seems to be the safest way to get in and pressure, though Ive seen people use j.4a effectively.
  5. Thanks for the feedback! (And so quickly too! ) Anyway, I do have a much to learn about blocking, since it is becoming increasingly clear that standard blocking is not enough to hold back constant pressure, so I'm going to try and get the hang of IBs and barrier blocks. In terms of the wall teleport, I actually tried that a lot as I began learning him, however, it seemed that I would always get hit out of it during startup (probably cause the computer knows that I'm going to tele out before I do). I have been trying to get a good feel for Arakune's movement since he has such good evasion tools, but its still a little hard juggling evasion with aggressions (much easier to build curse with his loops rather then spamming cloud or spacing with the bell bug)
  6. Sorry to pop in and completely derail this loop discussion, but I didn't know where else to put this Anyway, I am just getting into Blazblue, and I have been giving it my all to learning the complete ins and outs of Arakune (God bless training and challenge modes) I don't even trust myself to go into multiplayer, so I've just been going up against training dummies with the difficulty put up to Very Hard to get the feel for the his passive aggressive style of play. However, I have really hit a wall with Arakune's corner options. I try my best at spacing the opponent out, but I usually succumb to heavy rush down and end up in blocking in the corner. What would you say are the best options of dealing with such heavy rush down in the corner? I've been either squeezing a 5a in hopes of hit confirming into the 5a, 6b, j. 6d, or trying forward dash out of the corner, but both options usually leave me back into the corner... Any help would be appreciated (even if its just chewing me out because Ive put this in the wrong thread)
×
×
  • Create New...