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Endo x

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  1. I really need help, recently I got a blazblue TE and I'm getting used to it but there is somthin I really don't get My reversel for labrys is 214214D, I cannnnnooooooot input this while I'm also blocking its just to hard to sum how hold back while buffering the down and diagnal. Is there a trick to this?? I really need to be able to basically spam this input while blocking to get a quick inbetween hit sun reversel I have a box frame would octagon make this easier?
  2. Yes that's what I'm trying to say yu's dp hits me when I've been in the air and on my way down, but if I jump bait his counter on wake up and slam into it with a block I'm fine and now well placed for a punish, but this seems to work like 75% of the time and other times it gives me yellow exclamation. are you sure it's the first hit that's air unblockable because it seems like its athe later hit that's air unblockable. I think this has happend to me while facing mitsuru and maybe Akihiko And yes I no the jump block startup frames are like 8 to avoid chicken blocking all day but hats not this case
  3. I have a question about the air unblockable. I understand u can block air unblockable moves if they are not the first hit because of block stun, but I don't understand. when I jump bait a counter on wake up ,it sometimes hits me with a yellow exclamation stating its air unblockable but other times when I jump bait a counter on wake up I have no problem blocking and perfectly slam into them to quickly punish them on landing. I just don't understand does it have anything to do with the amount of time in the air? I no supers always hit me if I try and jump bait them but counters seem 50 50 and it's just driving me crazy...I didn't even no there was air unblockable counters I thought there were only air unblockable 2b and and sum other variations
  4. Yea Shes quick so pray for bat and missiles, I like the 214C bubble out near me for distraction or other random hit help. Zoning her out for approach what It usually comes down to tho
  5. Watch out for his elbow air in unblockable and stay moving faster then him, block the nails EVERYTIME OR ELSE itl just lead to quick blue combos that will add up to death, j5c dosnt work like usual he will D counter or some bang block counter , his mixup isn't all that great just block low and watch for his 5c overhand swing, if trying to jump out of pressure I can't suggest enough barrier block then wait till ur pushed back a fair distance to jump,if knocked away by his attacks don't think ur nessecarily safe cuz your far away bang is fast and can oki from a farther distance then you except because of nails and big attack hitboxes with his ariels
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