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Biara

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  1. Thanks, Biscuits. Also, I've been working on my dive cancels, particularly the one in challenge combo #10. I can get the actual cancel by now, but 90% of the time I whiff the third j.A that comes after (the one right after the jump cancel). Is there anything notable about the timing there? It is really hard to jump "closer" without turning the j.A into a J.6A if that makes any sense.
  2. Pardon the horrifically noobish question, but I am just learning how to do Arakune's mission #12 and I'm having a lot of trouble with the very end. Is this the 6C curse loop you were talking about? What exactly is a rekka? Is that an Arakune-only thing?
  3. Thanks a lot! I'm a little relieved to hear that my troubles with pressure wasn't just me XD I just took a look at some of these combos, and this one looks interesting: 5A > 5BB > j.BB > j.C > 5BB > 5CC > 214A 22B But I can't seem to consistently get the j.BB to come out right. The second one will sometimes hit but most of the time it'll go right over the guy's head. I've been practicing against Ragna. Is this one that needs to be based on character height, or am I getting the input wrong? Edit: Well, tried with Haku, and now the problem is that 5bb is coming out too late after the J.C. Should I be getting the j.BB out faster? And I just noticed one further down that has a jump cancel before it, so how is that different than this? If this is a "simple" combo I'm going to be in trouble....
  4. I think I'm a somewhat decent Tsubaki-player at this point, but I've been having trouble lately, especially against beat down characters. I've only just started using counter-hits (very late to learn, I know), but I tend to find that my overall game gets worse when players are really aggressive. All the combos and offensive strategies I've learned just leave me because I'm spending most of the battle blocking in the corner, or just trying to get a hit in edgewise. When I finally DO land a hit, I'm so nervous that I just degenerate into easy, "safe" combos which typically ends up getting blocked/punished, and then I'm back in the corner. Sometimes, when fighting very strong players, even if I win, I can't help but feel I was doing it "wrong" because it just comes from getting hits in every now and then, and not from mastery of combos. I've seen Tsubakis do very impressive things with pressure, forcing the enemy to block while changing up their moves all the while to stop from being predictable, but as of right now, I am terrible at that. I guess what I want to know is how to make the leap from an okay player to those Tsubakis who seem to be able to react seamlessly without needing to even think about what move to use next. I think, at this point, I am in need of a big change up in my playstyle. I know I'm going to need a lot of practice, but I am not even sure HOW to practice this sort of thing. Just go play around with gatlings and see which ones can lead to combos? And then, where is the best place to practice? In training mode? Very Hard arcade? Just keep playing people online until I learn how to react to different characters?
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