DPing here is kind of a high risk/low reward option that relies on your opponent being really reckless IMO. C Dp in theory here won't work at all because of the fact that your opponent can react to their 2a/5a whiffing due to the invincibility and just block (forcing you to spend meter or get FCed since it's like -40). B Dp won't hit them if they mash 2a , and D Dp is your metered option. Yeah that leads to hella damage in the corner (the only way it becomes high risk / high reward ) , but same pratfalls. If they don't mash , you're getting punished unless you blow meter.
Here's something to try :
1 : backdash after the 6a hits and 5c them. Jin's backdash has 5f of invul , and if they're mashing 2a/5a the invul will eat the jabs. This actually leads to more counter hit 5c's than you'd think it does. On CH , 6b into whatever you want. On normal hit , just 5d DC into post-freeze mixup or 5d > D car into whatever Oki/extender you want to use. On BLOCK , the 5c is spaced well enough for a 2d to hit them for a primer and frame advantage.