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Everything posted by Ciddypoo
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Persona 4 Arena XBL Team Tournament (July 27th, 2013 @ 3pm EST)
Ciddypoo replied to MastaToken's topic in P4A Online Play
I choo-choo-choooooose you. -
Yeh ggs all, was fun!
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Persona 4 Arena XBL Team Tournament (July 27th, 2013 @ 3pm EST)
Ciddypoo replied to MastaToken's topic in P4A Online Play
If you want to do character-based teams, they should just be exhibitions, not tournament. I'd hate for someone to be excluded from a tourney because they play an uncommon character like Naoto or Teddie. -
I'm terribad at 3rd Strike, I didn't keep up. =x Then I got bored of SF4 and went animeeeeeeee.
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How reliably are you able to nail this combo? Seems a little impractical to be a standard BnB. I think I'd favor a 5aaa > superjump knockdown as opposed to a sweep one, for the extra meter and damage (the B&B you list only does like 1300 or so, which you could just get doing something like 5aa > 3b > 5b > sweep). I use j.D like this in the corner a bit, but midscreen I'd probably favor the 236B just to push the opponent further into the corner. I mean, j.D oki is cool and all after a sweep, but afaik it's pretty difficult to try and get an unblockable situation off of it right after a sweep. j.D oki is good, but meaty Agi is also very good and doesn't risk your Persona cards.
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Persona 4 Arena XBL Team Tournament (July 27th, 2013 @ 3pm EST)
Ciddypoo replied to MastaToken's topic in P4A Online Play
Oh nice. I'll be back from Chicago on the 26th, so I can do this! Teammates plz D: -
I'll try my best to be there, but a bit late!
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I'm on that wall somewhere then! Spectrasonic / CaButler FT10 yukiko mirrors let's gooooooooooooo
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Persona 4 Arena Online PSN Tournament #3 (June 16, 2013 @ 3pm EST)
Ciddypoo replied to MastaToken's topic in P4A Online Play
Gonna jump ship on this to spend time w/ my family for Father's Day. GL everyone! -
Oh hey, didn't know you posted here. GGs from a few days ago and stuff. Do you main anyone? I could swear you always have a different character whenever we play. :x
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It gets more real when you have to play against Chie. GGs Rad, Grim and Dairy from yesterday.
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ggs uh, silvertiger2, sutomu and ... uh ... that aigis player >_>
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Some rambling and theory-ish stuff here, but I thought I'd share. So if you like to Maragi loop in the corner you've probably encountered the awkward forward tech that kinda gets your opponent back in your face. I was trying to find a way to stop that, and though in retrospect it's pretty common knowledge I thought I'd share my findings in case just to get some thoughts outta my head. Off of a standard D Maragi starter, your common double D Maragi Loop looks something like: 5bb > 236A+B > 5c > 236D > ]A[ > 5c > 236D > ]B[ > 236A. The main problem is that when you're in the corner, you can't use B Agi to set an Agi on top of your opponent for meaty/oki. You have to use A instead. Unfortunately, A Agi does not have the hard knockdown property of B, so your opponent can tech in the air, forward, and be in Yuki's face. Using C Agidyne will force the hard knockdown, so that's not a problem if you have ~75 meter going into the Maragi loop, but with only 25 meter, you have to make a few choices if you want to keep your opponent in the corner. I'm going to put some numbers here for damage based off of a D Maragi starter, just for reference against a non-awakening character. 1. TK Agi autocombo route :: 5bb > 5c > 5b > 2369A > ]A[ > 5aaaaa (3634 Damage) At 25 meter (actually around 19 or so?), this combo will build enough meter to let you do a C Agidyne through the autocombo, which forces a hard knockdown. However you must keep A agi held down. If you release A agi, the opponent can immediately tech, even in mid-Agidyne. The A Agi needs to be held (which is ideal for the oki anyway). Note: This version will NOT work off of a meaty Agi hit, which is usually the safest way to set up a Fire Break unblockable. --- 2. Double D Maragi, B Agi Ender :: Some variation of 5bb > 236A+B > 5c > 236D > ]A[ > 5c > 236D > ]B[ > 5bb > 236B (3.6K ~ 4.3K Damage or so) The B Agi will cause a hard knockdown, but you won't have an Agi sitting on top of the opponent for oki. This version will do slightly more damage than option 1 the more fire stocks you have built up. --- 3. Single Maragi, Double Agi, B Agi KNockdown :: 5bb > 5c > 5bb > 236A+B > 5c > 236D > ]A[ > 5c > 236A > ]B[ > 236B (3609 Damage) Here you do a single maragi loop into 5c, using the SB Agi's B release to set you up for another Agi B hit, which causes the hard knockdown. The fireball from the B Agi will be offscreen, but it's okay because the A Agi you did earlier is still there. This is a bit less damage than the other two, but it ensure a hard knockdown with only 25 meter expense. Note: If you start this combo off of 5a anti air, then obviously omit a 5c > 5bb, since Yukiko can't combo like that. ---- Just some food for thought. The 3rd option seems really good since, like all 5bb > 236A+B combos, it'll work off of a meaty A Agi explosion, which is really important in your Firebreak unblockable mixups (I realllllly don't like having to commit to an unblockable Maragi most of the time). Anyway, Damage values can vary heavily depending on what variation of Maragi combo you use, but the whole point was to find a good solution that does a solid amount of damage coupled with a hard knockdown and meaty A explosion sitting on top of your opponent in the corner, and to prevent the dreaded forward tech.
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omg cabutler my faith in humanity is restored ggs radoric. starting to get tired, so i'm gonna call it a night.
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yeah, i'm using the evo monitor. i normally try to use a crt (analog/no lag) but the picture is of course bleh. response time has nothing to do with input lag. all things considered though you probably have some lag. it's w/e though netplay adds enough delay anyway. and yeah, ranked is dead for the most part. there's still plenty of lobbies around though.
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ggs ctrl, twinked, powerstar, blackstar. gotta grab a bite but i'll probably be back a little later. looooooving this ASUS monitor! yeah i dunno what happened. i threw too many fans and the connection blew up i guess.
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ggs today guys. sorry i'm kinda here and there today i'm trying to prep for some stuff tomorrow
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Persona 4 Arena Online PSN Tournament #3 (June 16, 2013 @ 3pm EST)
Ciddypoo replied to MastaToken's topic in P4A Online Play
I'm good for this one too. Challonge link is down, though. -
ggs blackstar, laze, sgt, sorrow and uh... the narukami that i can't remember lol edit: and add radoric and russo!
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Persona 4 Arena Online XBL Tournament #1 (June 15, 2013 @ 3pm EST)
Ciddypoo replied to MastaToken's topic in P4A Online Play
Coolcool, sign me up then! (Ciddypoo) -
SB Boost might be worth it if you have spare meter you can throw one in mid combo if you think you need that small bit of extra damage for the kill (i.e., D Maragidyne, SB Boost, Agidyne) or something. I don't think it's worth 25 meter. With just 25 meter Yukiko can force a few situations just by turning fire break on: - Fullscreen combo threat off of SB Agi. - Unblockable Agi > OMB to ~4K pre-Awakening (very important vs low health characters or players who like to Burst early) Plus SB Agi itself is usually a better tool to go to than SB Boost. For an opponent that seems to block everything sometimes you need to expend the meter to create trickier mixups or unblockable setups. And it's nice to have the meter for Counterassault if you need it. Some situations just call for it, and I'd hate to be 25 meter short of a CA cause I opted to SB Boost. It's not like you need to *SB* boost or anything ... just a regular one is fine. It's a bit slower but... oh well.
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Persona 4 Arena Online XBL Tournament #1 (June 15, 2013 @ 3pm EST)
Ciddypoo replied to MastaToken's topic in P4A Online Play
Sounds fun but ... facebook 9_6 -
sorry, i think 20 or so of those wins are off of me