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LonzMofo

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    Somewhere in Japan
  1. Kinda quiet in here... Hellfire Corner: 5S>5S>236K>RC>5D>S>S>INSTANT KILL MODE>236236HS Also, been messing around with BDC>Bite for anti air. Command is 6321447HS and it works pretty well in cases where 2S wouldn't be as effective, you can occasionally do it to people on wake up too. This may have been mentioned before somewhere (or maybe even something obvious from earlier iterations) but, if you dash with command 66 you get a shorter dash length than 6(6). I have found this particularly useful against people with strong neutral games or projectiles IE Faust/Axle/Ky. 4417FDC pretty much gets him out of most pressure for free, just be wary of throws and the like. Thats all for now, later folks...
  2. Sorry this is wrong. You can dandy into cross and 5H>air combo. Don't know what I was tuning this morning. I blame the alcohol... But yea. Had to correct that mistake. Sorry guys.
  3. after 2S>2H> you can 5H>j.K> air combo in the open without wall. Was doing it last night in practice mode. Air Dash j.H>j.2K launches into air combo. You have to air dash from about one ground dash length away. If you are too close the kick goes over their head. 5S>5S>5S>5S>2K/5K>2D is character specific apparently. It wont combo on Sol at all. Also, the timing for the Slashes is easy now. I couldn't get Backdash>bite to work ala #R for people jumping on me last night but I still have hope. Maybe the timing is different or something. Instant overhead j.2K is pretty silly. If you back dash before jumping its pretty much bull s^#% for whoever is on the receiving end. Also, last night I was plinking to do the S>S>S>S series out of habit and every once in a while I would get blue sparks and Slayer doing his blocking animation. I haven't found a way to intentionally reproduce it and I don't know what it is. Anyone got an idea?
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