Funnily enough, if I do it as fast as I can, the easier it goes, actually. If I do it immediately after the grab, the wall bounce is so high the huge punch barely hits the foe, leaving enough room to connect the 5D.
Speaking of PF ender, I find it quite hard to connect it after the j.D, even in the corner. Is it a matter of how high in the air Makoto is?
Thanks, guys. Playing Makoto seems like a less impossible dream now.