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KazenBusou

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Everything posted by KazenBusou

  1. Funnily enough, if I do it as fast as I can, the easier it goes, actually. If I do it immediately after the grab, the wall bounce is so high the huge punch barely hits the foe, leaving enough room to connect the 5D. Speaking of PF ender, I find it quite hard to connect it after the j.D, even in the corner. Is it a matter of how high in the air Makoto is? Thanks, guys. Playing Makoto seems like a less impossible dream now.
  2. Thanks a lot! Will try that. Looking for stuff to do with 50% Heat, I've been trying- failing at this: (Midscreen, it says) *B+C > 214A~A > 5B > 6A > BBS > 66 5D > 214A~C~B > 5CC > j.B > j.D > 66 5CC > j.CC > 623C~D [3810/36] I have no idea how to connect BBS with 5D. Makoto stays on the BBS animation for too long before being able to move. What am I doing wrong here?
  3. I've been thinking about learning some 6A anti-air counter combo, but I can't see much here (yet). Could I have some suggestion here? It's not that hard to get to the 6A > 5CC part, but what beyond there? Could I get to some of the usual combo enders? EDIT: Ok, so I've been trying CH Anti-Air 6A > 66 5CC > 2D (1) > 5B > 6A > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D (16 hits / 2777 DMG) I suppose it's nothing close optimal, but it's the best I could pull, huh. Any comments? Also, what's best to use when using Comet Cannon as oki? I suppose there are a good bunch of possibilities there. Right?
  4. Double-posting. If I should delete the post, tell me. On that same combo, right after the 5B > 6C, linking it into 214B > j.A appears to be a matter of delaying. Or maybe it isn't. Makoto hits too high with her j.A if I cancel it "immediately". Also, the j.B > j.D right after that has a jump cancel in the middle, doesn't it? And just to make sure: "Corona Ender" means "Corona Upper -> Meteor Dive"? Or is there more? EDIT: Now onto the "Weak" Corner confirm combo. When I do this: 2C* > 236A~D > 66 > 5CC, The 236A~D connects, but it doesn't send the foe to the floor, recovering right after they touch it. This doesn't create a good situation to send them back to the air with the 66 > 5CC. Any advice? What am I doing wrong here?
  5. Aaaah, so that's what it's about. Thanks a lot.
  6. Yeah, thanks. After some /hours/ of practice now I'm able to pull it 30% of the time, hah. Now another question. When I try to do this The 214A~C~B hits don't really combo. Is this normal? Yet even more tight timing?
  7. Hello everyone, new member here. Looking for some help! I've been trying this combo for a good while today, but I can't seem to be able to land it fully. Does it work on everyone? Can it be done at the corner? Thanks in advance.
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