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Everything posted by 2nd_God
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unsurprisingly.. I've.. always been
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Said, requoted, revoked, rebutled, redisplayed, reajurned, redismissed, readministrated, re-floored, reaquited, reapproved, re-established, reassociated~! so who is this chick? she intrested in getting a fullblown (psilocybe's idea) dustloop train ran on her? i mean like.. GIDAMNZA.. i'l take the chest, ya'll can violate forenzics(dunno if thats spelled correctly)
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[ ( :drool: < ) + ( * / ) ] + + = ( + ) :china: /editz QFE
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LOL. Yeah I could see that happening.. "Konichiwah.." "Oh, Hello... *UMPF (<initiation of rape)" you know, this emoto just really sums the whole thing up ->
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Fail = Fail in any language (except for german, they don't pronounce FAI correctly) Axe effect is only gold to those who've seen the retarded chocolate man commercial.. besides that its c-c-combo breaker for the win.. besides that whatever was said about chip is totally tru except tha contra is totally retarded easy to stomp on all the way up to 3 (alien wars) if you asked my totally unproffesional oppinoin the caption shoudl read "Chipp Zanuff, Hero to ninja fag wanna be's.. EVERYWHERE" (And the a picture of naruto instead of chipp) should set the mode just adaquate.
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sounds fundamentally tight for the most part! did you check the forums at mugen nation to see if anyone knew exactly how in fighterfactory to make the layers? if not.. http://www.mugenation.com/forum/index.php you.. might want to go in with a translator http://translation2.paralink.com/ 3-d effects sound BOOOOMBuh:keke:
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looks nice -- as reguard to your earlier query, now that i understand the question mour thuroughly(sp?) you can use fighter factory to make an overlaying sprite by changing the background/foreground number (i forget specifically which numbers they are) but im fairly sure i read somewhere theres like, 4 layers they can appear in (check the cns? )
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my guess would be its just part of they're stance sprite... with the char overlapping part of it and the rest overlapping the char
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that justice is fucking rediculous.. any char that can 999 with the first attack is just cheap and overpowered.. im not downloading her @blade - far as flipping sprites go, in mugen you can only flip vertically or horizontally by adding a capital " H " or " V " to the end of the frame number in the .cmd (it explains it somewhere in the docs folder's files) btw, that ky looks fucking TIGHT.. it makes me want to hit the ground face first and surround myself in blue rings of rotation --- on a mour fuckier note, i've officially lost ALL my sprites for the reimi goddess (god damn my obsession with finding publishers) so i'll have to start them COMPLETELY OVER (which im doing tomorro) never the less, at this moment you can expect her complete either towards the end of this year or the beginning of the next ---- and if it hasn't been said in this thread yet.. "Lol, GG Sux."
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sounds pretty solid, far as i've read.. ..only thing i can ask of it (which considering my char list isnt that broke at all) is FAST recovery's with invincible frames
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i haven't even played brawl.. and everyone i know who has is already bored with it next thing you know they'll be pics of custom soul cali chars spoofed as smash chars.. lol.. just thought of something that makes me solemnly laugh somewhere inside.. m.u.g.e.n. at e3
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i had a bad losing streak against ki2 orchid once vs holy ken (my main) she was doing shit like over laping the sound wavs with triple-master-ultra combos then launching into the air and doing it again for another 40-50 hit combo when is 3-d mugen (custom models )
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lol.. you know what you need to do now, don't ya? " " hintidy hint hint --
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C-C-C-C-COMBO RAPER that is a good idea tho.. ONLY microsoft or capcom would be able to do it.. i dont see any other company signing sammy, neogeo, snk, and bandai on the same project together they could make it really smooth tho if they put the effort into it.. i've already had fantasies about it myself.. a few improvements i thought of.. - individual typed special counters/bars (char specific) - a priority system (there are just waaay too many full screen projectiles NOT to have one) - a more indept recovery system (besides the established 3 button roman-jiggle i've been calling it) - mugen EXCLUSIVE chars (like dragon claw, kfm, kfg, any other original chars that cameo in mugen make your own fighter) - retaining the original title: "M.U.G.E.N.: make your own fighter" - and of course, an indept system of sprite to hitbox assigning so you can load images (maybe .bmp if its easy) to your harddrive and MAKE YOUR OWN FIGHTERS with enough space for like.. 200 extra characters (including the ability to transfer via savecard or something chars from machiene, or if its on 360, ability to share/download them on live) but a project of that size would take a year and a half (+ 1 million dollars in employement salary) for it to ever happen on a much more realistic note.. using the doa4 engiene, my fantasy pick 2on2 team for 3d Mugen, stands as thusly: Nightmare (sc3) & Ironman (from new ironman game) vs. Superman (supermangame) & Pyramid Head (silent hill 3) /or/ the black guy from gta3 seems like a good fight, in all cases i'ma have to call it, gordan freeman 4 the win
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same thing happened on my buddie's vista laptop.. you need to download the newest version of mugen (the one compatable for vista, i think its the same one as the linux version, dont quote me tho) thats what we had to do
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yeah, i dont even have it installed on this computer >_<, i might get it back eventually.. a buddy of mine had almost talked me into finishing those chars for it.. i've just been swamped with all this shitty half-life maps and stuff.. i havent even drawn anything in like.. weeks.. heh, im going to end up poor in the dog house becuase "no body is going to give me anything for free" other than that, i'd like to share with you a 8 point composed list of things that are far more superiour to mugen, make your own fighter. 1. breaking things 2. getting stoned 3. bitching about getting stoned, breaking something, then setteling for a half burnt bowl of old cigarette butts 4. staring at hott bitches you'll never have the opportunity to meet 5. killing people 6. pretending your in invisible handcuffs in order to get a point across to a self-fish kidnapping dictatious bastard in representation that you have been imprissoned by a mind-altering robot 7. finding the clitorus wrapped in venarial diseases 8. finding god im sure theres others, my fingers are just cramped from the electrical impulse of niggerian mental illness
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sounds cool.. i think i've seen that lobo and sandman.. they are pretty cheap (special wise) but still fun to play against (never really learned them, yet :/ ) oh yeah, looking for video to explain cheap characters in mugen i happened apon this.. http://www.youtube.com/watch?v=WGLaku4ffbo my reaction: :scared:
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that sin is pretty badass... however you get points off for not being able to spell.. A- all around (i'll take it back if you finish your sin pick with colors and flashy effect )
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WOOT! only combo vid i've seen of my main so far <object width="425" height="355"><param name="movie" value=" "></param><param name="wmode" value="transparent"></param><embed src=" " type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> /edit damn.. didnt post.. ok heres a link http://www.youtube.com/watch?v=bd3IkHo0n4Y
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LOLyay!!! http://i2.photobucket.com/albums/y34/psilocyb3/pics_de_randomeir/Spongebob_BFBB.gif if only i could find one from a game he had more moves in... i'd combine them and make SBMugenpants
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Kasumi (3d engiene character from Dead or Alive converted to 2d format) and the afor mentioned Dragon Claw
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cha.. all the sprites need to be in a .pcx form befor converting them to a .sff plus that thing about the transparency.. i was having problems with mine at first too (had to redo ALL the backgrounds on the eve sprite to get it to go clear) its important that whatever color you want as the transparency is number 0 on your palette (which is odd to figuer out because so many image editors start they're palette numbers differently.. but on adobe photoshop number 0 is the very bottom right color)